Hello, welcome one and all to our seasonal patch for the Halloween of this year!
This initial patch features much needed class rebalances, new costumes, the start of a seasonal event, and various bug fixes. Also, more PVP as Vandar should be completely balanced and playable now. Several overhauls were also done.
Keep in mind that we are still in a beta phase of 5.0.
* The following below is scheduled to be implemented in future updates:
Fishing and Hot Springs are scheduled to be released in Patch 5.01.
The Silver Hunter class is scheduled to be released in Patch 5.01.
An Infinity Box overhaul and Mileage Shop will be implemented in Patch 5.01.
Halloween Event
New Event Instance
A limited time seasonal event instance is now located in the Wonderful Theme Park portal, accessed via Saint Haven!
Challenge the Death God Osiris, and defeat him for some sweet Hallowed Horrors points.
Event Period
- From October 17, 2021 until the maintenance and release date of Patch 5.01.
Level Requirement | 90 |
Difficulties | Abyss ~ Labyrinth Floor 6 |
Party Size | Minimum 4 players, Max 4 players |
Revivals | One revival allowed |
Weekly Limit | No weekly loot restrictions |
Recommended Composition | 1x Tank, 1x Healer, 2x DPS |
Rewards
The treasure coffer which appears upon defeating Osiris will drop Hallowed Horror Points, which can then be redeemed and traded at Irine's Seasonal Shop.
The amount of points dropped depends on the Labyrinth difficulty on which Osiris is defeated on. Abyss is a walk in the park, while F6 requires coordination, a proper composition, and well geared characters:
Difficulty | Point Drop Amount |
---|---|
Abyss | x15 |
Labyrinth Floor 1 | x25 |
Labyrinth Floor 2 | x50 |
Labyrinth Floor 3 | x75 |
Labyrinth Floor 4 | x250 |
Labyrinth Floor 5 | x1000 |
Labyrinth Floor 6 | x5000 |
* Since this is a seasonal instance, no weekly lockouts will apply.
I.C Shop
Autumn Boxes
The long awaited Autumn boxes are now available to purchase in the I.C Shop. Players can no longer obtain the previous Summer boxes, however if they still have them in their inventory, they can still be opened.
This season we're featuring exclusive Wings, Tails, and Decals along with Divine spirits, all can be previewed at Diana's new shop dialogue.
The exchange item (also the jackpot) is an Autumn Leaf item. By putting all the WTD and spirits into its own shop, we greatly reduce the amount of duplicated I.C items which serve no further purpose other than cluttering your inventory.
Autumn Leaf is tradeable between players, so a market can be started for the exchange item.
As usual, all cosmetics are exclusive to our Autumn Box, so grab them before they're gone next season!
New Costumes
We've added new costume sets as per usual, this time featuring a multitude of Halloween themed costumes released throughout the years.
Priced at the usual amount, and available in various themes/flavours.
Check them out in the I.C Shop today!
You can either purchase each costume piece individually to mix-and-match to your liking, or buy the entire set in a package for an automatic 15% off your purchase!
* Halloween costumes will be going away with the Christmas update in December. Grab your set today before they go away!
Here are some preview banners of the new sets:
2011 & 2012 Halloween Set (no image available)
2014 Halloween Set:
2015 Halloween Costume Weapons (no image available)
2016 Halloween Set:
2017 Halloween Set:
2018 Halloween Set:
General
Obtainable Points
- The max capacity of Diana's Dungeon Delights Points has increased from 10,000 -> 25,000.
Daily Tasks
We've altered several Daily Tasks to be less PVP oriented while still keeping the simplistic nature and goal requirements.
* You must log on a Level 90 character to see and complete Daily Tasks.
The following Tasks have been changed:
- Enter the [Combo Practice Room] once -> Enter the [Battle Training Ground] once.
- Win 1 game of PVP -> Send a Like to 5 different people.
- Achieve 10 kills regardless of class in PVP -> Finish any instance with at least a 200 Combo.
*Clearing the last Daily Task will automatically satisfy the "100 Combo" task condition as well.
Miscellaneous
- Windows 11 OS is now officially supported. We've previously had partial support for Dev Insider builds of W11.
- It's now permanently night time in Towns during the Hallowed Horrors event.
(PVE) Class Adjustments
The following class skills have been adjusted as follows:
[Tank Stance]
- The provoke debuff duration applied on enemies have been increased.
[All EX Skills]
- Damage buffs across the board.
[Tenacity]
- Buff effect changed from +50% VIT to +20% HP for the entire team.
[Camouflage]
- The skill has been reworked. Check it out in-game!
[Eagle Dive EX]
- The skill damage output has increased.
[Rising Storm EX]
- The skill damage output has increased.
[Spirit Boost]
- Now grants +10% Final Damage, on top of the existing effects.
[Untouchable]
- The skill has changed from a Passive to an Active type and now be placed on the hotbar.
[Tracking Arrows EX]
- The older skill variant has been added while casting on the ground.
[Rapid Shot EX]
- The skill damage output has decreased.
[Gate of Babylon]
- Now grants bubbles for Fatal Tracking Arrows.
[Focus Cut]
- Now grants bubbles for Fatal Tracking Arrows.
[Blessing of Strikes]
- This skill has been removed.
[Protection Shell]
- This skill has been removed.
[Blessing of Light]
- Now performs all three Priest buffs, condensed into one effect and duration.
[Falling Star]
- You can now interrupt the skill cast by using Tumble.
[Elemental Flair]
- You are now invulnerable during the skill cast.
[Burning Coal/Escape]
- This skill has been reworked and should feel much more fluid to use.
- Can no longer be triggered by pressing Spacebar.
[All EXs + Awakening Skills]
- Damage buffs across the board.
[Anguish]
- You are now invulnerable during the skill cast.
[Dark Line EX]
- The skill damage output has increased.
[Dark Focus]
- The skill damage output has increased.
[Nether Burst]
- The skill damage output has increased.
[All Transformation Skills]
- Damage buffs across the board.
[Vicious Circle]
- Duration has increased from 30s -> 45s.
- Buff has changed from +200% AGI -> +50% Physical Damage.
[Backflip Pierce]
- The hitbox size was increased to make it easier to hit enemies.
[Flurry Strike]
- The landing hit is now able to Proc the Vulnerable debuff.
[Over The Rainbow]
- Now castable after Bifrost, regardless of the cooldown.
[Spear of Light]
- Explosion dmg from Vengeance from Above procs have been reduced.
[Piercing Spike]
- Explosion dmg from Vengeance from Above procs have been reduced.
[Icicle Strike]
- You are now invulnerable during the skill cast.
[(Corrupt) Lonely Cloud]
- The skill animation has shortened.
- The damage output has increased.
[Shadow Thrust]
- The skill cooldown has decreased from 10s -> 1.5s.
[Flow Down]
- Skill animation has changed, CD increased from 10s -> 20s, and duration increased from 15s -> 30s.
[Manic]
- The skill damage output has increased.
[Leaping Over EX]
- You are now invulnerable while on the ground during the cast.
[Ruination]
- Now invulernable while in the air.
- An automated input has been added for the additional combo attack.
[Reverse Order]
- The skill has been changed.
[Heating Choke]
- Now automatic, additional attacks have been added.
[Blast]
- You can now walk at frame 40 instead of frame 60.
- Skill usability now starts at frame 0 instead of frame 10.
- Hammer Slam is now usable 7 frames earlier.
- You can now jump at the same time the skill hits.
- Basic attacks and kicks are now usable at frame 40 instead of frame 60.
- Hitbox size has been slightly reduced.
- The hit now pushes enemies away slightly further in order to make wall combos in PVP more consistent.
- Super Armor has been changed from 200 to 100.
- Super Armor break has been changed from 400 to 100.
[Hammer Slam]
- Skill and Tumble usability now starts at frame 0 instead of frame 40.
- The amount of distance travelled has been reduced.
- The 1st two hits have been removed.
- Hitbox size has been slightly reduced.
- The hit now lifts enemies less.
- Super Armor has been changed from 400 to 100.
- Voice line has been changed.
[Handle Upper]
- Skill usability now starts at frame 27 instead of frame 0.
- You can now jump at the same time the skill hits (frame ~27).
- Super Armor has been changed from 200 to 100.
[Double Check]
- You can now walk at frame 100 instead of frame 120.
- Skill usability now starts at frame 59 instead of frame 80.
- The 2nd hit has been removed.
- The skill now also hits standing enemies.
- Super Armor has been changed from 200 to 100.
- Super Armor break has been changed from 50 to 100.
- The Action Speed reduction towards the end of the action has been removed.
[Power Dive]
- Skill usability now starts at frame 20 instead of frame 0 when landing.
- Super Armor break has been changed from 400 to 200.
- You can now choose the direction you're jumping to at the beginning of the action.
[Sidestep]
- You can now walk at frame 25 instead of frame 30.
- Basic attacks, kicks, skills, jump, etc. are now usable at frame 25 instead of frame 20.
- Visual effects have been improved.
[Tactical Step]
- The skill now has the same action as Sidestep.
[Dash]
- Visual effects have been improved.
[Windmill]
- The skill now hits knocked down enemies.
- The first hits now pull enemies less towards you.
- The last hit now lifts enemies less high.
- Super Armor has been changed from 200 to 100.
- Action Speed has been reduced.
[Reposition]
- Projectile speed/range has been reduced.
- Super Armor break has been changed from 100 + 50 to (100)*2.
(PVP) Class Adjustments
The following class skills have been adjusted as follows:
General
[Combo Practice Room]
Hitbox data has been disabled as it has been causing performance issues, including client crashes. This may come back as a new Combo Practice Room with hitbox data enabled in the future, to make it an optional feature.
[Burning Coal]
- The skill is no longer usable through pressing the jump button during other actions.
This patch completes our PVP adjustments for the Vandar class, making it fully playable in PVP! For Cooldown and damage changes, please check them out in-game. As a reminder, playable classes in PVP are currently Warrior, Cleric, Kali, Assassin and Vandar. The class we plan on working on next is the Archer class.
[Basic attacks]
Basic attacks should now feel better to use in PVP. His combos have been improved, and Vandar now relies less on spamming the right mouse button (Blast into Hammer Slam) to combo, for a more skillful style of comboing.
Showcase of basic PVP Vandar combos
[Blast]
- You can now walk at frame 40 instead of frame 60.
- Skill usability now starts at frame 0 instead of frame 10.
- Hammer Slam is now usable 7 frames earlier.
- You can now jump at the same time the skill hits.
- Basic attacks and kicks are now usable at frame 40 instead of frame 60.
- Hitbox size has been slightly reduced.
- The hit now pushes enemies away slightly further in order to make wall combos more consistent.
- Super Armor has been changed from 200 to 100.
- Super Armor break has been changed from 400 to 100.
[Hammer Slam]
- Skill and Tumble usability now starts at frame 0 instead of frame 40.
- The amount of distance travelled has been reduced.
- The 1st two hits have been removed.
- Hitbox size has been slightly reduced.
- The hit now lifts enemies less.
- Super Armor has been changed from 400 to 100.
- Voice line has been changed.
[Handle Upper]
- Skill usability now starts at frame 27 instead of frame 0.
- You can now jump at the same time the skill hits (frame ~27).
- Super Armor has been changed from 200 to 100.
[Double Check]
- You can now walk at frame 100 instead of frame 120.
- Skill usability now starts at frame 59 instead of frame 80.
- The 2nd hit has been removed.
- The skill now also hits standing enemies.
- Super Armor has been changed from 200 to 100.
- Super Armor break has been changed from 50 to 100.
- The Action Speed reduction towards the end of the action has been removed.
[Power Dive]
- Skill usability now starts at frame 20 instead of frame 0 when landing.
- Super Armor break has been changed from 400 to 200.
- You can now choose the direction you're jumping to at the beginning of the action.
[Sidestep]
- You can now walk at frame 25 instead of frame 30.
- Basic attacks, kicks, skills, jump, etc. are now usable at frame 25 instead of frame 20.
- Visual effects have been improved.
[Tactical Step]
- The skill now has the same action as Sidestep.
[Dash]
- The Movement Speed increase amount has been changed from +140 to +100.
- Visual effects have been improved.
[Windmill]
- The skill now hits knocked down enemies.
- The first hits now pull enemies less towards you.
- The last hit now lifts enemies less high.
- Super Armor has been changed from 200 to 100.
- Action Speed has been reduced.
[Double Slash]
- You can now walk at frame 70 instead of frame 90.
- Skill usability now starts at frame 41 instead of frame 70.
- Basic attacks, kicks and jump are now usable at frame 70 instead of frame 90.
- The 1st hit now starts 1 frame earlier.
- The 1st hit now hits knocked down enemies.
- Hitbox size of both hits has been slightly increased.
- The 2nd hit now lifts enemies.
- Super Armor has been changed from 200 to 100.
- Super Armor break has been changed from 50 + 100 to (200)*2.
[Low Slicer]
- Tumble usability now starts at frame 50 instead of frame 0.
- The hitbox shape has been changed from a fan to a full circle to reflect the visual effects of the skill better.
- Super Armor has been changed from 400 to 200.
- Super Armor break has been changed from 200 to 400.
- The hit now staggers enemies instead of knocking them back.
[Piercing Bolt]
- You can now aim the projectile vertically.
- Range has been slightly reduced.
- Super Armor has been changed from 300 to 100.
[Ice Bolt]
- The vertical hitbox size has been extended at the bottom to ensure it will hit enemies in the air.
- Super Armor has been changed from 400 to 200.
- Super Armor break has been changed from (50)*3 to (100)*3.
- The Action- and Movement Speed debuff amount has been changed from -15% to -10%.
- Debuff duration has been changed from 5 seconds to 3 seconds.
[Crossfire]
- Hit count of the dash has been changed from 3 to 1.
- Hitbox size of the 1st two hits has been increased.
- You can now aim the projectiles vertically.
- Super Armor break has been changed from (20)*3 + (400)*2 (melee hits) + (30)*7 (projectile hits) to (200)*3 (melee hits) + (100)*7 (projectile hits).
[Inspiration]
- The skill has been disabled in PVP.
[Kanna Therapy]
- The buff now activates at frame 75 instead of frame 0.
- Super Armor has been changed from 400 to 200.
- Heal amount has been changed from 20% to 5% of your maximum HP.
[Health Bolster]
- The skill has been replaced with our custom Rage comeback mechanic.
[Mental Fortitude, Attuned Mind]
- The skill has been disabled in PVP.
[Steel Tackle]
- Skill and Tumble usability has been delayed by 1 frame.
- The hit now starts 1 frame earlier.
The two changes above have been made to address an issue where Steel Tackle wouldn't hit when cancelled too early.
- The hit now pushes enemies away slightly further in order to make wall combos more consistent.
- Super Armor has been changed from 700 to 200.
[Rising Blade]
- You can now walk at frame 110 instead of frame 120.
- Skill usability has been delayed by 5 frames after landing.
- Basic attacks, kicks, jump and Tumble are now usable at frame 85 instead of frame 100.
- You now jump less high during the 2nd slash.
- The last 3 hits have been slightly delayed.
- The last hit now lifts enemies less high.
[Reposition]
- Projectile speed/range has been reduced.
- Super Armor break has been changed from 100 + 50 to (100)*2.
[Falling Blades]
- You can now walk at frame 10 instead of frame 20 when landing.
- Hit count has been changed from 13 to 10.
- Super Armor has been changed from 400 to 200.
- Invincibility now stops when landing.
[Limit Break]
- The action has been changed to its original version.
- Super Armor break has been changed from 900 to 200.
- Invincibility has been removed.
- The Damage Dealt buff amount has been changed from +50% to +30%.
- Buff duration has been changed from 35 seconds to 10 seconds.
[Severing Fang]
- Skill and Tumble usability has been delayed by 5 frames (now usable as soon as the last hit starts).
- Hit count has been changed from 3 to 2.
- Vertical hitbox size of both hits has been increased.
- Range of the 2nd hit has been slightly reduced.
- The 1st hit now pushes enemies away slightly further to make wall bounces possible.
- The 2nd hit now lifts enemies higher.
- Super Armor break has been changed from 200 + 100 + 300 to 200 + 400.
- Action Speed has been slightly reduced towards the end of the action.
[Sonic Blast]
- You can now walk at frame 110 instead of frame 120.
- Vertical hitbox size of all hits has been slightly reduced.
- Super Armor break has been changed from (200)*6 to (100)*6.
[Rending Blast]
- You can now use this skill during Double Slash by pressing the right mouse button.
- You can now walk at frame 130 instead of frame 150.
- Skill usability has been delayed by 3 frames (now usable as soon as the 2nd hit starts).
- Hitbox size of the 2nd hit has been slightly reduced.
- The 2nd hit now pulls enemies closer to the center of the hitbox.
- Super Armor has been changed from 600 to 400.
- Super Armor break has been changed from 200 + 100 to 200 + 400.
[Azure Storm]
- Tumble usability now starts at frame 50 instead of frame 120.
- Hitbox size of all hits has been reduced.
- The hits now slightly pull enemies towards you.
- Super Armor has been changed from 800 to 600.
[Azure Edge]
- You can now walk at frame 90 instead of frame 100.
- Skill usability now starts at frame 55 instead of frame 50.
- Tumble usability now starts at frame 55 instead of frame 80.
- Hit count has been changed from 3 to 1.
- Vertical hitbox size has been slightly increased. Width has been slightly reduced.
- The hit now lifts enemies slightly higher.
- Super Armor break has been changed from (200)*3 to 400.
- Invincibility has been added for 20 frames starting at frame 0.
- Action Speed has been slightly reduced.
[Lightning's Requiem]
- Tumble usability now starts at frame 114 instead of frame 119.
- Hit count has been changed from 5 to 3.
- Vertical hitbox size of all hits has been slightly reduced.
- Super Armor has been changed from 3200 to 1200.
- Visual effects have been sligthly reduced for less visual clutter.
- Invincibility duration has been changed from full to 60 frames, starting at frame 0.
[Sonic Bolt]
- You can now aim the projectile vertically.
- Projectile speed/range has been slightly reduced.
- The 200 Super Armor no longer refreshes upon using the left mouse button attack.
- All hits now stagger enemies.
- Super Armor break has been changed from 200 + 100 to (100)*2.
[Bolt Barrage]
- You can now use this skill during Crossfire by pressing the right mouse button.
- You can now walk at frame 100 instead of frame 110.
- Skill usability has been delayed by 5 frames (now starts as soon as the last projectile is shot).
- All hits now stagger enemies.
- Super Armor has been changed from 400 to 200.
- Super Armor break per projectile has been changed from 50 + 200 to 0 + 100.
- Invincibility has been removed.
[Punishing Field]
- You can now walk 10 frames earlier.
- The 400 Super Armor no longer refreshes upon using the left mouse button attack.
[Eviscerating Shot]
- Hit frequency has been increased.
- Hitbox size has been reduced.
- The hits now push enemies away in order to make hits more consistent.
[Gallant Barrage]
- Instead of shooting all arrows at once, they are now shot one after the other.
- The skill can no longer be cancelled with Power Dive.
- Super Armor has been changed from 3200 to 1200.
- Invincibility now starts at frame 30 instead of frame 0 and ends as soon as you land.
[Phantasm Blade]
- Tumble usability during the first slash now starts at frame 50 instead of frame 60.
- Skill usability during the last slash now starts at frame 40 instead of frame 30.
- Hitbox size of all hits has been reduced.
- Every hit except the 1st hit now lifts enemies.
- The last hit now pushes enemies away slightly further in order to make wall combos more consistent.
- Super Armor break has been changed from 400 + (200)*7 + 400 to 400 + (100)*7 + 400.
- Invincibility during the last slash has been removed.
[Lightning Rod]
- Skill and Tumble usability now starts at frame 40 instead of frame 30.
- Vertical hitbox size of all hits has been slightly increased.
- Invincibility now only starts when you hit an enemy with the skill. Invincibility duration during the Hit action has been changed from full to 50 frames, starting at frame 0.
[Lightning's Blessing]
- Walk usability has been delayed by 10 frames.
- The buff now activates at frame 25 instead of frame 0.
- Action Speed has been reduced.
- The Damage Dealt buff has been removed.
- The Action Speed buff amount has been changed from +30% to +10%.
- The Cooldown Reduction buff amount has been changed from -30% to -10%.
- Buff duration has been changed from 35 seconds to 15 seconds.
- The skill now transforms Sonic Blast for 20 seconds, making it usable in the air. Additionally, Sonic Blast's cooldown is reset.
- A voice line has been added.
[Severing Fang EX]
- The additional attack is now optional by pressing the right mouse button.
- Skill and Tumble usability has been delayed by 5 frames (now usable as soon as the last hit starts).
- Skill usability during the additional attack has been delayed by 10 frames.
- Basic attack, kick and jump usability during the additional attack has been delayed by 12 frames.
- Vertical hitbox size of the 1st two hits has been increased.
- Hitbox size of the additional attack hits has been reduced.
- The 1st hit now pushes enemies away slightly further to make wall bounces possible.
- The 2nd hit now lifts enemies higher.
- The additional attack hits now push enemies away less. The last hit now lifts enemies.
- Super Armor has been changed from 600 to 400.
- Super Armor break has been changed from 200 + (400)*3 to 200 + 400 + (200)*2.
- Action Speed has been slightly reduced towards the end of the action.
- Action Speed of the additional attack has been slightly reduced.
- The amount of distance travelled during the additional attack has been reduced.
[Sonic Blast EX]
- The skill has been changed to its original version.
- You can now press the left mouse button for an additional attack that will launch you into the air.
- Visual effects have been changed.
[Rending Blast EX]
- You can now use this skill during Double Slash by pressing the right mouse button.
- You can now walk at frame 130 instead of frame 150.
- Skill usability has been delayed by 3 frames (now usable as soon as the 2nd hit starts).
- Hitbox size of the last 3 hits has been slightly reduced.
- The 2nd hit now pulls enemies closer to the center of the hitbox.
- Super Armor has been changed from 600 to 400.
- Super Armor break has been changed from 200 + (100)*3 to 200 + 400 + (100)*2.
- The Damage Taken debuff has been removed.
[Azure Storm EX]
- The inputs for the additional attack has been removed.
- Tumble usability now starts at frame 50 instead of frame 120.
- Hitbox size of all hits has been reduced.
- The hits now slightly pull enemies towards you.
- Super Armor has been changed from 1200 to 600.
[Phantasm Blade EX]
- The action for the parry has been changed.
- Super Armor break without guarding an attack: (100)*5.
- Super Armor break with guarding an attack: (200)*5.
- Tumble usability during the first slash now starts at frame 50 instead of frame 60.
- Skill usability during the last slash now starts at frame 40 instead of frame 30.
- Hitbox size of all hits has been reduced.
- Every hit except the 1st hit now lifts enemies.
- The last hit now pushes enemies away slightly further in order to make wall combos more consistent.
- Super Armor break has been changed from 400 + (200)*7 + 400 to 400 + (100)*7 + 400.
- Invincibility during the last slash has been removed.
[Lightning's Riposte]
- The skill has been disabled in PVP.
[Rising Thunder]
- The skill has been disabled in PVP.
[Rolling Thunder]
- The skill has been disabled in PVP.
[Thunderous Soul]
- The skill has been disabled in PVP.
[Class Mastery]
- The skill has been disabled in PVP.
[Class Mastery 2]
- The skill has been disabled in PVP.
[Class Mastery 3]
- The skill has been disabled in PVP.
[Starward Sword]
- The skill has been disabled in PVP.
[Mirage Edge]
- The skill has been disabled in PVP.
[Unused bubbles]
- Unused bubbles have been removed.
[Severing Wind]
- The hit has been delayed by 10 frames.
- Invincibility has been added from frames 0 to 20.
- Action Speed has been slightly increased at the beginning of the action.
- Bonus damage now activates at 100% of enemy maximum HP instead of 75%.
- Bonus damage amount has been changed from 4% to 1%.
[Sonic Bolt EX]
- You can now aim the projectile vertically.
- Projectile speed/range has been slightly reduced.
- The 200 Super Armor no longer refreshes upon using the left mouse button attack.
- All hits now stagger enemies.
- Super Armor break has been changed from 1 + 100 to (100)*2.
- Action Speed has been reduced.
[Bolt Barrage EX]
- You can now use this skill during Crossfire by pressing the right mouse button.
- You can now walk at frame 100 instead of frame 110.
- Skill usability has been delayed by 5 frames (now starts as soon as the last projectile is shot).
- All hits now stagger enemies.
- Super Armor break per projectile has been changed from 100 + 50 to 0 + 100.
- Invincibility has been removed.
- The Damage Taken debuff has been removed.
[Punishing Field EX]
- Hitbox size of all hits has been reduced.
- Super Armor break has been changed from 600 + (200)*10 + 800 to 600 + (100)*10 + 600.
- Action Speed when shooting has been slightly reduced.
[Eviscerating Shot EX]
- Projectile duration has been changed from 2 seconds to 3 seconds.
- Hit frequency has been increased.
- Hitbox size has been reduced.
- The hits now push enemies away in order to make hits more consistent.
- Super Armor has been changed from 900 to 800.
- Action Speed has been slightly reduced.
[Severing Wind EX]
- You can now walk at frame 100 instead of frame 115.
- Skills, Tumble, basic attacks, kicks and jumps are now usable at frame 90 instead of frame 55.
- Invincibility has been added from frames 0 to 20.
- Action Speed has been slightly reduced.
- Bonus damage now activates at 100% of enemy maximum HP instead of 75%.
- Bonus damage amount has been changed from 4% to 1%.
[Inner Power]
- Super Armor has been changed from 800 to 200.
- The Action Speed buff amount has been changed from +30% to +20%.
- The Ice Damage Dealt buff has been removed.
- The amount of "Storm" generated has been changed from 30 to 10.
- Buff duration has been changed from 35 seconds to 15 seconds.
[Frigid Blast]
- The skill has been disabled in PVP.
[Class Mastery]
- The skill has been disabled in PVP.
[Class Mastery 2]
- The skill has been disabled in PVP.
[Class Mastery 3]
- The skill has been disabled in PVP.
[Heavenly Blades]
- The skill has been disabled in PVP.
[Trick Trip]
- The skill has been disabled in PVP.
Resolved Issues
The following issues have been addressed:
System
- Fixed an issue wherein the Divine grade pickup global notification message would freeze the game client.
- Fixed an issue involving Skill Heraldries wherein Action Speed application would be heavily delayed, especially if doing consecutive casts of the same skills.
- Fixed an issue wherein using Tumble would negate all Action Speed buffs until Dash is used.
- Fixed an issue wherein you could infinitely cast cooldown charges by spamming right click on the skill icon.
PVE
- Fixed an issue involving Assassin's Passion skill wherein the stated effects were not being fully applied correctly.
- Fixed an issue involving Vena Plaga's Osmatic Thorns skill wherein the flat +15% Critical Chance was not being applied correctly.
- An issue where Steel Tackle sometimes wouldn't activate when pressing the left mouse button during Sidestep.
PVP
- An issue where Steel Tackle sometimes wouldn't activate when pressing the left mouse button during Sidestep.
- An issue where you would perform the Hit action of Lightning Rod while hitting enemies with other skills (such as skills with projectiles).
Known Issues
We are currently aware of these issues:
- Clicking on "Infinity Stamp" shop at Irine doesn't open anything.
- Failing the Death God's Domain event instance without clearing it has a chance to bug out dungeon/nest stage music until either the event instance is cleared, or the client is restarted.