Part two of our seasonal update, since we didn't have time to shove it all into one update and didn't want to rush anything. Featuring the rest of the class rebalances and several more things.

Event Schedules

7-Day Attendance Event

A re-run of the Patch 5.0 launch event attendance reward for those of you who've missed it last time. However there is a smaller reward count, with no Magical Rainbow Fish this time around though, as we are prepping more ways to earn CC in Patch 5.01.

This features the Diana's Dungeon Points, which can be used at Diana for some sweet stuff, from a piece of Costume per day, to material.

You can still complete this Attendance Event a few days after it ends.

* You must be logged on a Level 90 character to activate this event feature.

Event Period

  • From October 25, 2021 at 00:00 (Server Time) until October 31, 2021. You can still participate in the event up until the final date of November 4, 2021.

+100% Stage Clear EXP

Starting immediately after maintenance conclusion and lasting until November 1st, 2021, all stages will grant you a +100% EXP bonus so you can cap your characters faster.
This is stackable in conjunction with the +300% EXP Scroll available in the I.C Shop, netting you a possible +400% EXP bonus throughout the event period.

This is a great time of the month to start capping whichever characters you wish.

Event Period

  • From maintenance conclusion until November 3rd, 2021 at 08:59 (UTC+2)

x2 Osiris Drops

All Hallowed Horror drops will be doubled for about two days.

Take advantage of it whenever you can and give Irine a boost in sales.

Event Period

  • From October 31, 2021 at 00:00 until November 1st, 2021 at 23:59 (Server Time).

General

Obtainable Items

  • The Adventurer's HP Potion can no longer be destroyed or sold at any NPC.
  • Stats have been removed from the Sparkling Blue Tail.

Miscellaneous

  • The client startup flow has changed.
  • When Field servers finish rebooting, there will be an automatic notification saying so.

(PVE) Class Adjustments

The following class skills have been adjusted as follows:

Lunar Knight

[Moonblade Dance EX]

  • Skill damage output has increased.

[Absolute Luna]

  • Cooldown has decreased from 45s -> 25s.

[Lunar Release]

  • Has been reworked into Eluding Moon, go try it out in-game!

Sniper

[Aerial Chain Shot EX]

  • Left-click input into Aerial Windshot was removed.
  • The action has been changed to Aerial Windshot directly, consuming no bubbles.
  • Now castable while standing on the ground.

[Tactical Shot]

  • Now grants +10% ATK Speed upon cast, lasting for 5s.

[Sliding Shot]

  • Has been reworked to a new skill. Check it out in-game!
  • Now grants 20 bubbles upon cast.

Sorceress

[Elemental Shield]

  • This skill has been added to the base tree.

Elementalist

[Elemental Shield]

  • Removed from the skill tree, now available in the Sorceress tree, as stated above.

Black Mara

[Shadow Shell]

  • This Damage Reduction effect has been removed.

[Vanish]

  • Now requires a specific amount of bubbles to cast.

[Forgotten Wraith]

  • Now heals you for 10% of your Max HP upon cast.
  • The cooldown reduction has been removed.

[Meaningless]

  • The elemental resist debuff has decreased from -20% to -10%.

Crusader

[Crusader's Zeal]

  • Now grants +100% Magic ATK depending on STR and +100% Phys ATK depending on INT.

[Thunder Stroke]

  • Skill damage output has increased.

[Mighty Blow]

  • Skill damage output has increased.

[Electric Smite EX]

  • Skill damage output has increased.

[Hammer Hand]

  • Now has a 5s cooldown, and can be used during any skill.

Physician

[Good Vibration EX]

  • This skill hitbox has been increased and provides more coverage.

Screamer

[Resent]

  • This skill area damage output has increased.

Blade Dancer

[All EX Skills]

  • Damage increases across the board.

[Frolic]

  • Skill damage output has increased.

[Squall Spin]

  • Skill cooldown has decreased from 5s -> 3s.

[Zephyr]

  • Skill cooldown has decreased from 25s -> 15s.

[Blade Step]

  • Skill damage output has increased.

[Grazing Rush]

  • Skill damage output has increased.

Dark Summoner

[All EX Skills]

  • Damage increases across the board.

[Phantom's Avenger]

  • Skill damage output has increased.
  • The buff duration has increased from 20s -> 35s.
  • Now invincible during skill usage.

[Sadism Pleasure]

  • Duration has increased from 10s -> 20s.

[Zephyr]

  • Skill cooldown has decreased from 25s -> 15s.

[Chaos EX]

  • A new dark debuff effect has been added.

[Ascending Phantom]

  • Skill damage output has increased.

[Shattering Hand]

  • Skill damage output has increased.
  • Skill cooldown has decreased from 30s -> 20s.

[Phantom Sweep]

  • Skill damage output has increased.
  • Skill cooldown has decreased from 30s -> 20s.

Soul Eater

[All EX Skills]

  • Damage increases across the board.

[Soul Liberation]

  • Skill damage output has increased.

[Beast Slash]

  • Skill damage output has increased.

[Dragon's Soul]

  • Skill damage output has increased.

Oracle Elder

[All Transformed Skills]

  • Damage increases across the board.

[Attack Accelerator (A)]

  • Effect has been changed to +15% All Elemental ATK instead of +15% Light ATK.

[Quick Draw]

  • Skill damage output has increased.

[Holy Grenade]

  • Skill damage output has increased.

[Ancient Grace]

  • Skill damage output has increased.

[(Holy) Chain Rush]

  • Skill cooldown has decreased from 3s -> 1.5s.

[(Holy) Position Shift]

  • Skill cooldown has decreased from 3s -> 1.5s.

[Celerity Elder]

  • Now properly deals raw/neutral type damage.

[Wild Storm]

  • Now properly deals raw/neutral type damage.
  • Skill cooldown has decreased from 60s -> 20s.

Raven

[Class Mastery]

  • Now grants CD Reduction effect upon using Fade and reduces Iron Applause CD by 50%.

[Umbra]

  • The debuff now lasts 30s instead of 6s.

[Chain Punisher]

  • Skill damage output has increased.

[Overkill]

  • Skill damage output has increased.

[Iron Applause EX]

  • Skill damage output has increased.

[Spinning Talon]

  • Skill cooldown has decreased from 60s -> 20s.

Bleed Phantom

[Transformation]

  • The amount of HP consumed per transformation has decreased from 30% -> 15%.

Dragoon

[Flurry Strike]

  • This camera lock on the landing animation has been removed.

[Invulernable Effect]

  • The damage of Backflip Pierce and Flash Skewer damage has been increased when detonating the debuff.

[Spinning Takedown EX]

  • This skill has been reworked. Check it out in-game!

Knightess

[Icy Blast]

  • Skill damage output has increased.

Avalanche

[Splitter EX]

  • Effect has been changed from blocking to a full iFrame.
  • The left-click input has been removed.

[Fatal Stinger EX]

  • Skill damage output has increased.

Randgrid

[For Glory]

  • The buff duration has increased from 20s -> 30s.

Patrona

[Strike of Martyr]

  • The Damage Reduction effect has boosted from 25% -> 40%.

[Overclock]

  • Skill cooldown has increased from 20s -> 30s.

Defensio

[Aerial Parry EX]

  • Skill damage output has increased.

[Bone Break]

  • Skill damage output has increased.

[Turbo Boost]

  • Skill buff duration has increased from 25s -> 30s.

Buster

[Limit Runner]

  • Skill damage output has increased.

Lustre

[All EX Skills]

  • Damage increases across the board.

[Orbital Bombing]

  • Skill cooldown has decreaed from 60s -> 30s.

[Eternal Light Soul]

  • The healing cap has increased from 50% -> 75%.

[Shining Leap]

  • Now properly deals raw/neutral type damage.

Impactor

[All EX Skills]

  • Damage increases across the board.

[Chain Cruiser]

  • Skill damage output has increased.

[Domination]

  • Skill damage output has increased.

[Chain Shocker]

  • Skill damage output has increased.
  • Additional input is now automated.
  • The skill cooldown has decreased from 60s -> 30s.

Duelist

[Starward Sword]

  • The hitbox size has been increased, should be more reliable to use now.

Resolved Issues

The following issues have been addressed:

System

  • Fixed an issue involving Skill Heraldries wherein Action Speed application would be heavily delayed, especially if doing consecutive casts of the same skills. (second pass)
  • Corrected several skill icons being duplicated in some job trees.
  • Fixed issues where players could perform a "multi hit", wherein single hit skills could have the chance to hit two or three times.

PVE

  • Fixed an issue involving Dark Summoner's Sadism Pleasure wherein the lifesteal effect was not working as intended.
  • Fixed an issue involving Defensio's Rampart wherein the superarmour effect was not working correctly.
  • Fixed an issue involving the debuffs Meaningless and Shadow Strike not being able to be stacked on enemies.

Known Issues

We are currently aware of these issues:

  • Clicking on "Infinity Stamp" shop at Irine doesn't open anything.
  • Failing the Death God's Domain event instance without clearing it has a chance to bug out dungeon/nest stage music until either the event instance is cleared, or the client is restarted.