Hello, and welcome!

Today, we're proud to present the full notes for Patch 5.0 - A New Era, where we feature the anticipated release of 90 cap!

It's been a couple of years since we last had a beta phase, so now it has returned for Patch 5.0. Naturally, due the size of the update, we are expecting bugs and issues to pop up as well as several oversights from our migration to a brand new cap and new era, hence the patch title.

Should you find any new issues introduced post-patch, please let us know via a Ticket in our Discord Server, and we'll try our best to accomodate your enquiry

Sit back, grab a snack and a drink or two, because these notes are going to be quite long and probably filled with grammatical mistakes in several places. If we update the notes in a future date to include potentially missing details, you'll always be able to read the latest version here.

* The following below is scheduled to be implemented in future updates:

Fishing and Hot Springs are scheduled to be released in Patch 5.01.

The Silver Hunter class is scheduled to be released in Patch 5.01.

* Patch notes last updated 09/26/2021 13:59 (UTC)


Introduction

Foreword

As some of you may already be aware, 90 cap will be the final cap for our server. We will not be raising the level limit any further, however, that doesn't mean we will run out of content. Future content post-90 can be imported and downscaled accordingly to fit the gameplay of InfinityNest.
However, stat caps have been thought out, finalised, and we had future proofing in mind regarding those. Read more about them in the respective section below.

Also, with all 90 gear, there will be zero min-max damage gaps. No more RNG damage baby!

Some Thoughts

Seeing the same recycled mechanics from Lv80 contents over and over was getting stale. The boss designs and whatnot changed but the mechanics were relatively the same.

In this level cap, we will focus less on customising mechanics of a boss fight, as we're trying a new approach to things.
Most mobs will be vanilla, with the exception of us tweaking the AI scripts in the backend to make boss fights more challenging, but most importantly, more enjoyable to repeat.
This does not mean we will completely drop custom content, we will just reserve those for high-end raids and similar content, and we will strive to put more effort into making each raid content more unique and appealing.

We were being too generous with 80 cap. With the abundance of gold in circulation due to Otherworldly Fragments and players obtaining 3rd stat FDs too easily due to the amount of plates, we've been taking some necessary steps to recover.

In 90 cap, you will no no longer be able to obtain Otherworldly Fragments or Plate Pouches as often. We've also tweaked the probabilities of obtaining a Final Damage 3rd stat, to make them feel much more rewarding to obtain, and worth more if you were to sell or trade to another player. On top of this, it also means there is longer term character growth compared to before.


Level 90 Update

Hero Skills

With Patch 5.0, we're introducing a brand new type of skill for all specialised classes.

About Hero Skills

  • Hero Skills were created to introduce a new dimension to the combat system.
  • Specific skills will increase the [Hero Skill Gauge], and a fully charged [Hero Skill Gauge] can be used to activate [Hero Skills].
  • The Hero Skill Gauge will only show if you are Hero Level 100.
  • We will continue to add new Hero Skills through future updates and these skills will be diversified with various usage conditions and presentation effects.

Hero Skill Requirements

  • Character must be Level 90.
  • Character must be fully specialised.
  • Your account must have achieved the current Hero Level cap, which is 100.

Hero Skill Usage

  • When the [Hero Skill Gauge] is filled to 100%, pressing a designated shortcut key will activate the [Hero Skill] and use up the recharged gauge. Note that you must manually assign this keybind to your character.

Hero Skill Guide

In order to accumulate charge on your gauge, you must use any Ultimate skill. Each cast will provide 25% charge, with the exception of some ultimates providing 50% charge due to a much longer cooldown.

Alternatively, you can hover your cursor over the Hero Skill itself to see additional details, here's an example of Gladiator's Hero Skill:

Gladiator's Panic Exit

Class Awakening

In order to Awaken your class, you must clear the respective Beginner Task.

You can talk to Job Changer NPC once you clear Blade of the East and complete the Beginner Task objective.

Once awakening is unlocked, you'll get a brand new skill tree. Awakening status is permanent; changing your job using the Job Change Scroll will not reset your awakening status.

Additional details are below in its separate section. Also yes, both the first AND second awakenings are available.

Merca's Heart

A brand new field, this is where you will partake in doing dungeons to level up to 90 and challenge the new Daily Dungeons.

Merca's Heart can be accessed from Saint Haven, at the Boundary Gate portal, west side of the map:

Labyrinth System

If you happened to play Infinity during our 80 cap, you may recall us having this system for about half a year or so. Well, in 90 cap, it's making a return! For those who are already familiar with the official server, this system works exactly the same way.

Each dungeon and nest has its own separate progression in difficulty, labeled as "floors". To unlock the next available floor, the previous floor must be cleared successfully.
If your character previously had a floor progression level back then, it has been reset with this update.

Monsters HP, DEF, ATK, and other basic stats will be multiplied according to the current floor number you're on. The higher the floor, the harder the content will be, however the item drop and EXP rate will also be increased by a significant amount!

80-90 Leveling System

We're going back to the old DN roots now. Starting from Lv80, you must level manually to 90, using whatever means at your disposal.

We promise that the leveling won't take as long as it may seem.

Whether it be doing our new dungeons alone, partying up and tackling high Labyrinth floors for greater EXP gains.
If you don't have the energy or time and want to progress faster, you can consider one of our IC Shop alternative options.

Final Stat Caps

As stated above, 90 is the final level cap of InfinityNest.

So with that in mind, we have completely future proofed our final caps for years to come. In Lv80 and the previous caps, people were reaching both the Critical and FD stat caps way too quickly. This quickly became a problem, as we wanted players to have a bigger sense of progression and character building. In short, no player will be able to cap either FD or Critical until much later in the cap.

I'm pretty certain this will get a lot of scrutiny, but it will be better for the long term of the server.

Stat Attribute Maximum Value
Critical 10,000,000
Final Damage 80,000

Afterword

It goes without saying that alongside any major update, please keep in mind that we have very limited testing resources there are bugs we may have missed, or will pop up during the production deployment.

You can provide reports to us via the Discord Server and we'll try our best to accomodate your request.


New Playable Class

Black Mara

The new job spinoff advancement for Sorceress: Mara and Black Mara are now available!

You can use a Class Change scroll to switch over to the desired spec, or if you've already created a new Sorceress, simply utilise the Job Changer NPC to complete your advancements.

Alternatively, you can now also create a Black Mara directly from the Character Screen, however, she will start as Mara and you will have to specialise yourself.

Another reminder that all classes here on InfinityNest are uniquely tailored to the server, and gameplay is tweaked accordingly.
Classes will not perform like in the official servers.


Beginner Tasks

Overview

Basically an in-game interactible guide.

Check this out in the top section of the quest list UI in-game or within the (N)-[Beginner’s Tasks].

Clear the [Beginner’s Tasks] in the [InfinityNest Newbie], [InfinityNest Novice] and [InfinityNest Veteran] sections in order!

Beyond titles, a bevy of other rewards can be obtained through Beginner Tasks that will help you grow your character.

Players who have already completed the previous Beginner Tasks can play them again.

We highly recommend you do these tasks in order, as they can give great rewards.
Don't miss out on free gear, titles, stat boosts, and much more.

Awakening Requirement

You must complete the respective task and turn in the Proof of Valour to the correct NPC.

Here is a small teaser of the rewards when once you clear Blade of the East for the first time on any character:


Ongoing Events

Time Login Event

  • Simple event, stay logged in and reap rewards. Everyone is familiar with this, we've swapped out the rewards for the new patch.

* You must log on a Level 90 character to activate this event feature.

Rewards

Patch 5.0 Launch Attendance

A special launch event, active for a short time after the maintenance concludes.
Simply log in on a character and the reward will automatically go to your Inbox.

Featuring our new Diana's Dungeon Points, and Magical Rainbow Fish (not shown below), both can be used at Diana for some sweet stuff, from a piece of Costume per day, to material.
Magical Rainbow Fishes can be exchanged at Pania for some Community Cores.

You can still complete this Attendance Event a few days after it ends.

* You log on a Level 90 character to activate this event feature.

Rewards


I.C Shop

New Costumes

We've added eight new costume sets, the most we've ever put out in a singular patch.

Priced at the usual amount, and available in various themes/flavour for each class (except Duke set). Check them out in the I.C Shop today!

You can either purchase each costume piece individually to mix-and-match to your liking, or buy the entire set in a package for an automatic 15% off your purchase!

Here are some preview banners of the new sets:

Religion Set

2016 Wedding Set

Medical Team Set

Bunny Set

Duke Set

Aisha Set

School Club Set

Space Pirate Set

The following I.C items were added under the "Progression" tab of the I.C Shop:

  • +300% EXP Scroll
  • Lv90 Skip Potion
  • Lv90 Growth Package

Level 90 Growth Package

This patch introduces our new pay-to-progress package.
If you don't have the time or willpower to level up your characters, you could simply opt to purchase our new Growth Package, available now in the shop.

Each package will grant you a full set of maxed out Blue equipment, plate pouches, and of course, the Lv90 skip potion itself.

5.0 Launch Celebratory Sale

Our biggest sale event yet. Why not say goodbye to 80 Cap with an 80% bonus for all I.C recharges through our website?

For every purchase, you shall receive a bonus of +80% Infinity Cash.
Shorter sale, bigger returns. Recharge today through our website!

Event Duration

After Patch 5.0 Maintenance, lasting until September 29th, 2021 at 23:59 (UTC+2).

Mileage Points

Description

Mileage Points are a reward primarily given to you for each [Infinity Box] purchased from the IC Shop.

This is done to incentivise further gacha box opening, as well as to reward players who open boxes often but are looking for a little more reward for their dedication.

This is intended to be a long-term progression and loyalty reward system.

Obtaining Mileage Points

The primary way to earn Mileage points is by simply purchasing Infinity Boxes. For every Infinity Box, you shall receive 1 Mileage Point, which is strictly a 1:1 ratio.

You cannot receive Mileage Points for other gacha boxes yet, such as Seasonal Boxes or Community Boxes.

Spending Mileage Points

While you can obtain new Mileage Points right now, you won't be able to redeem any of it yet.
The Mileage Shop is not currently implemented, as we are currently in an internal discussion about which items to include in the shop, but you can expect exclusive mounts, panias, and other neat stuff.

More information will be available in the future.


Main Quest System

Beta Test Phase

Main Questing is now officially supported on InfinityNest, in a beta phase.
Alternative leveling from 1-90 without using any skip potions, should now be possible.

Players who on the server who choose to do the Main Quest, regardless of current character level, can take part of the reward incentives below. Please note that

Please report any issues involving the Main Quest to our Discord server, especially if you find an quest which makes your character stuck.

Rewards

There's a small incentive of obtaining Infinity Boxes and several other goodies for each Main Quest milestone in each chapter.


General

Character

  • Agility no longer increases your Critical base stat.
  • Characters can no longer inherit Critical Damage as a base stat from their job, as the stat is intentionally not used.
  • Machina players rejoice, for she has finally found her Tail.
  • The Hero EXP Weekly Limit has raised from 3,000 to 9,000 per week.
  • All relevant skill data has been reset. You must re-learn all your skills.
  • All Game Settings options have been reset. Options such as skill cooldown timer display must be toggled on manually again.
  • Character Outlines is checked by default in Game Settings. To turn off outlines such as iFrames, toggle the box off.

Player Items

  • We have removed all Level Up Reward Boxes from players' inventories due to the new Beginner Tasks making them obsolete.
  • Legacy items such as Infinity Scrolls have also been removed from inventories.
  • Lv2 and Lv81 reward boxes have been removed from inventories. We rely on the Beginner Tasks system for rewards.
  • The gear inside Weapon Pouches granted upon char creation had its stats adjusted to be relevant for 90 cap.
  • The Ranceia gear inside the Starter Pouch had its stats adjusted to be relevant for 90 cap.
  • Due to an issue involving mass disconnections, Daily Points were wiped post launch. A compensation of 7k Daily Points have been sent to your Special Storage. Claim it before October.

Daily Tasks

Daily Tasks and Daily Points are now considered "casual" attainment, meaning we will not lock content behind obtaining obtaining Daily Points anymore.

* You must log on a Level 90 character to activate this feature.

We have the new Diana's Daily Dungeon Points for that purpose now. Currently, the new Daily Tasks consists of the following:

Daily Task Pts Reward
Repair equipment 5 times 200 Daily Points
Enter PvP Combo Practice room once 200 Daily Points
Win one game of PvP 200 Daily Points
Enhance any item to +8 once 200 Daily Points
Achieve 10 kills in PvP 200 Daily Points
Clear 5 or more Daily Tasks 1,000 Daily Points
  • While PvP is a work-in-progress on InfinityNest, the PvP oriented Daily Tasks are there for future proofing. Class balancing is ongoing, and we've finished yet another class for PVP this patch.
    Hopefully this brings a small incentive to at least creating some PVP rooms over time. The classes currently fully balanced in PVP are: Warrior, Cleric, Kali, Assassin.

NPCs

  • Ticket Agent Arnen in Calderock Pass no longer has a Main Quest requirement in order to travel to Saint Haven.
  • Storefronts which require Eternal Orbs now require Gold instead, as EOs are no longer supported as an exchangable currency.
  • The Daily Points shop at Chad had its content swapped out.

Community Cores Changes

CC value is slightly reworked with 90, where coupon values will be inflated to lessen the gap between people having millions of CC and being able to buy every single new thing we add to the shops, and new players who join post 90 to not struggle to catch up.

The amount of CC you can obtain through Pania has been inflated, same goes for any CC priced items in the I.C Shop.

This means everything in the I.C Shop will be more expensive CC wise, but you also earn a higher amount of CC for each exchange relative to the new rate.
The CC balance you have currently will not be changed, otherwise people who held over 10m cc would have over 100m and that would defeat the purpose of this change.

Feats

  • The RotK feat has been removed, due to the content no longer being available.
  • Custom feats have been added for both Solo and Party conditions. They involve our brand new Lv90 Daily Dungeons, go check them out by hitting [L] and going to the Feat tab!

Area Removals

  • As announced in Discord, all Lv80 content has been disabled in this patch.

In order to keep the older content, we would have to go through every single instance created, gut out or adjust all the relevant drops among other things, and it's just not worth the dev resources that we could be spending elsewhere, like finishing the update and having no more additional delays.

Plus with how fast people are clearing content now in 80, along with the inflated stats which Patch 5.0 will bring, clearing Lv80 content will be even more a breeze and would just open up potential issues that we wish to avoid.

Functionality

  • We've expanded our day and night time cycles to cover other Towns alongside Saint Haven. Loading Town between 18:00 and 06:00 will present the Night environment, while between 06:01 and 17:59 will load the Day environment.
  • You can now toggle on/off your character outline, which normally displays during iFrames/High SA skills, via the Game Settings menu, under the Display tab.

Miscellaneous

  • The enemy enmity debuff, which is inflicted by Tanks, was recoloured to stand out from other debuffs on the boss gauge.
  • Login and character screen music and themes have been changed. Music is now split between login and character screen.
  • The music track for Saint Haven and Garden of Time and Space has changed.
  • We've removed the ability to obtain Lv80 materials from the Community Box.
  • We've added a Green Screen map to the Garden portal. Use this to chroma key your character screenshots!
  • Client localisation updates and improvements.
  • Security backend and performance improvements.

(PVE) Class Adjustments

In order to condense the patch notes a bit, we will only be listing changes which affect class skills prior to 90 Cap.

This means the Lv90 skills themselves such as Awakenings and Hero Skills which have been tweaked will not be listed.

As usual, we like to flavour and change up Official skills and spin them off with our gameplay styles.
Numerous awakenings have been revamped for this patch.

The following class skills have been adjusted as follows:

All Classes

[Dash]

  • Dash is now available and can be learned for all classes, starting at Level 1.

[Hero Skills]

  • Brand new skills with camerawork, a first for Dragon Nest. Requires Hero Level 100 for the Hero Gauge to display.
  • Requires subsequent casts of your Ultimate skill to charge up your gauge.
  • Invulnerable while casting Hero Skill, however, some skills will still pierce iFrames, particularly during high-end content.

[Ground Rolling]

  • You can now hold the direction key instead of having to double tap it to roll while knocked down.

This way you will no longer use Power Tumbles unintentionally when knocked down.

[Wake Attacks]

  • You can now hold the left mouse button instead of having to time it right to use wake attacks (such as Surprise Attack).

Gladiator

[Hacking Stance EX]

  • The skill has been reworked. Check it out in-game!

Lunar Knight

[Crescent Cleave EX]

  • Overall damage output has increased.

Mercenary

[Battle Howl]

  • Now grants 37,500 Physical + Magical attack, plus 50,000 Critical.

Barbarian

[Stomp EX]

  • The skill effects have been adjusted and both hits now come out simultaneously.

Stomp EX

[Whirlwind EX]

  • Cooldown has been reduced to 7s.

[Super Circle Swing EX]

  • Overall damage output has increased.

[Bone Cleaver]

  • Strength conversion buff duration has increased.

[Critical Mastery -> Strength Mastery]

  • The skill has been renamed and no longer increases Critical upon using a "howl" skill.

[Strength Mastery]

  • Strength buff duration has been increased.

[Bloodbath]

  • Healing cap has been increased from 50% to 70%.
  • Healing amount has been increased from 0.2% of damage dealt, to 0.5% of damage dealt.

Archer

[Magic Arrow]

  • Cooldown has been changed from 8 seconds to 3 seconds.

Bowmaster

[Aerial Stunt]

  • Cooldown has been changed from 8 seconds to 5 seconds.

Artillery

[Detonating Arrow]

  • Overall damage output has increased.

[Rapid Shot EX]

  • Overall damage output has increased.

[Guided Missiles EX]

  • Cooldown has been changed to 14 seconds.

Acrobat

[Counter Ring Shot]

  • The 5 frames long delay before being able to use the skill when being hit has been removed.

Paladin

[Conviction Aura]

  • The skill has been moved to the Crusader skill tree, effects have been changed to an Action Speed and Movement Speed increase, and it is now a self buff.

[Electric Smite]

  • The skill no longer decreases enemy Light Resistance.

[Charitable Zap]

  • The skill no longer decreases enemy Light Resistance.

Guardian

[Goddess Riposte]

  • The skill now grants a Damage Reduction effect upon a successful counter.
  • Startup animation has been changed.
  • The first counter is now automatically followed up by a second counter.

[Divine Barrier]

  • The skill now regenerates 5% HP per tick instead of 2%, the Damage Reduction effect has been decreased from 30% to 20%.

[Justice Crash EX]

  • The skill now decreases enemy Light Resistance.

Crusader

[Electric Smite EX]

  • The skill now decreases enemy Light Resistance.

[Charitable Zap EX]

  • The skill now decreases enemy Light Resistance.

Force User

[Nine Tail Laser]

  • The skill has received Cooldown Time Charging with a maximum of 3 charges.

Smasher

[Nine Tail Laser EX]

  • The skill has received Cooldown Time Charging with a maximum of 3 charges.

[Spectrum Ray EX]

  • Overall damage output has increased.

[Laser Cutter EX]

  • The projectile now stays instead of moving back and forth.

Majesty

[Gravity Well]

  • Cooldown has been changed from 23 seconds to 20 seconds.

[Gravity Blast EX]

  • Overall damage output has increased.

[Black Hole EX]

  • Overall damage output has increased.

Shooting Star

[Splash EX]

  • The skill has received an additional projectile. The projectile explodes upon using Reload EX.

Physician

[Poison Twirl EX]

  • You are now fully invincible during the action.
  • Cooldown has been changed from 9 seconds 5 to seconds.

Dancer

[Typhoon Ewiniar]

  • The skill has been reworked. Check it out in-game!

Chaser

[Vengeful Edge]

  • The 5 frames long delay before being able to use the skill when being hit has been removed.

Phantom

[Shadow Step]

  • You can now use this skill in every direction when in the air.
  • You can now use this skill during aerial basic attacks.

Shadow Step

[Air Receive]

  • The 5 frames long delay before being able to use the skill when being hit has been removed.

Valkyrie

[Vengeance from Above]

  • The skill has been changed into a projectile and will stay on the ground even when you cancel the animation.
  • The skill no longer triggers the explosion from Piercing Spike EX.

Knightess

[Parry Step]

  • The action upon a successful parry has been changed to a Fire elemental counter.

Randgrid

[Defender's Oath]

  • The skill no longer reduces Fighting Spirit's CD.
  • The skill now reduces the Cooldown of Parry Step by 75% instead of 25%.

(PVP) Class Adjustments

The following class skills have been adjusted as follows:

General

[Paralyze]

  • Hit states (only Light Impact hit states) now start at frame 0 instead of frame 150, allowing for a smoother animation.
  • Paralyze Resistance has been increased from 60 to 2880 for all classes, global hitstun is now 30 frames instead of ~31 frames.

In practice, not much will change, but these two changes allow us to now do precise adjustments to the hitstun duration each skill causes.

[Combo Dummy]

  • Paralyze Resistance has been changed to 2880 to reflect the stat of a player.

[Ground Rolling]

  • You can now hold the direction key instead of having to double tap it to roll while knocked down.

This way you will no longer use Power Tumbles unintentionally when knocked down.

[Wake Attacks]

  • You can now hold the left mouse button instead of having to time it right to use wake attacks (such as Surprise Attack).

[Aerial Evasion]

  • The state at the beginning of the skill has been changed from ground to air state.
  • The jump now begins at frame 0 instead of frame ~5.
  • Aerial basic attacks, kicks, skills, etc. are now usable at frame 5.
  • Basic attacks, kicks, skills, jump, etc. are now usable at frame 0 when landing.
  • Super Armor has been changed from 2000 to 3600.
  • Super Armor when landing has been changed from 10 to 200.

With these changes, we're trying to make Aerial Evasion more consistent and reliable, however, it unfortunately won't fix any issues caused by lag.

[Rage]

  • Rage Tiers have been removed, the skill now increases your Damage Dealt by 30% upon reaching 30% of your maximum HP.
  • It is now impossible to remove the buff through skills that can remove buffs (for example Mercenary's Enervating Howl).
  • Buff duration has been changed from 60 seconds to 1200 seconds.
  • Visual effects have been slightly improved.

Rage


Warrior

[Surprise Attack]

  • Super Armor break has been changed from 900 to 800.

Swordsman

[Brave]

  • The red glow visual effect from the buff has been removed.

[Hacking Stance]

  • You can now hold the forward direction key to keep dashing.
  • You can now press the jump button to manually cancel the stance.
  • The 400 Super Armor no longer refreshes itself multiple times throughout the action.
  • Super Armor break of the dash has been changed from 50 to 100.

[Halfmoon Slash]

  • Super Armor has been changed from 900 to 800.

Gladiator

[Hacking Stance EX]

  • You can now hold the forward direction key to keep dashing.
  • You can now press the jump button to manually cancel the stance.
  • The 400 Super Armor no longer refreshes itself multiple times throughout the action.
  • Super Armor break of the dash has been changed from 50 to 100.

Lunar Knight

[Flash Stance]

  • The animation of the right mouse button attack no longer ends abruptly.
  • You can now hold the forward direction key to keep dashing.
  • You can now press the jump button to manually cancel the stance.
  • The 400 Super Armor no longer refreshes itself multiple times throughout the action.
  • Super Armor break of the dash has been changed from 50 to 100.

[Halfmoon Slash EX]

  • Super Armor has been changed from 900 to 800.
  • The Super Armor no longer changes to 20 towards the end of the additional attack.

Mercenary

[Bombs Away]

  • The hitbox shape is now a rectangle instead of a cone.

This change has been done to make the hitbox match the visuals of the skill more. The size of the hitbox remains unchanged.

  • The Super Armor no longer changes to 10 towards the end of the action.
  • Super Armor break has been changed from 900 to 800.

Destroyer

[Bombs Away EX]

  • An additional hit close to the player has been added (same hit as non-EX Bombs Away).
  • Skill usability now begins 10 frames earlier (same input timings as non-EX Bombs Away).
  • Basic attacks, Side Kick, jump and Tumble are now usable at frame 90 instead of frame 111 during the additional attack.
  • The input window for the additional attack has been changed from frames 72-100 to frames 67-102.
  • The hit now begins at frame 57 instead of frame 67 (same startup as non-EX Bombs Away).
  • The hitbox shape is now a rectangle instead of a cone.

This change has been done to make the hitbox match the visuals of the skill more. The size of the hitbox remains unchanged.

  • The vertical hitbox size of the additional attack has been slightly decreased.
  • The hit of the additional attack now pushes enemies away from you instead of pushing them towards you.
  • The Super Armor no longer changes to 10 towards the end of the action.
  • Super Armor break has been changed from 900 to 800.
  • A slight camera lock has been added to the additional attack.

Avenger

[Dark Suffering]

  • The animation of the right mouse button attack no longer ends abruptly.
  • You can now hold the forward direction key to keep dashing.
  • You can now press the jump button to manually cancel the stance.
  • Super Armor break of the dash has been changed from 50 to 100.

Cleric

[Vengeance Strike]

  • Super Armor break has been changed from 900 to 800.

Dancer

[Typhoon Ewiniar]

  • The skill has been reworked. Instead of transforming into the spirit, it is now summoned as a projectile.
  • Super Armor has been changed from 1800 to 1200.
  • Super Armor break of the 1st melee hit: 200.
  • Super Armor break of the 2nd melee hit: 400.

Typhoon Ewiniar


Blade Dancer

[Chakram Flurry EX]

  • Super Armor break has been changed from (100)*3 + (1)*12 to (200)*3 + (10)*12.
  • Action Speed has been increased by 30%.

Spirit Dancer

[Praetor]

  • Super Armor has been changed from 900 to 600.

[Praetor EX]

  • Super Armor has been changed from 900 to 600.
  • The skill now plays sound on hit.

Oracle

[Sharp Hurricane]

  • Skills are now usable at frame 15 instead of frame 0.
  • Cooldown has been changed from 5 seconds to 8 seconds.

[Rising Gust]

  • Skill usability has been added between the end of the 4th hit and the beginning of the aerial attack (from frames 39 to 64).
  • The aerial attack has been slightly delayed (by 2 frames).
  • Super Armor break has been changed from (10)*5 + (20)*6 to (100)*4 + 200 + (100)*6.
  • The 5th hit now staggers.
  • Invincibility has been added from frames 0 to 20.

[Ancient Grace]

  • You now land faster when using the skill in the air.

Oracle Elder

[Oracle Elder Transformation]

  • Maximum bubble amount has been changed from 20 to 30, you now transform at 30 bubbles instead of 20 bubbles.

[[Holy] Rising Gust]

  • Skill usability has been added between the end of the 4th hit and the beginning of the aerial attack (from frames 39 to 64).
  • The aerial attack has been slightly delayed (by 2 frames).
  • Super Armor break has been changed from (10)*5 + (20)*6 to (100)*4 + 200 + (100)*6.
  • The 5th hit now staggers.
  • Invincibility has been added from frames 0 to 20.

Assassin

This patch completes our PVP adjustments for the Assassin class, making it fully playable in PVP! For Cooldown and damage changes, please check them out in-game. As a reminder, playable classes in PVP are currently Warriors, Clerics, Kalis and Assassins. The class we plan on working on next is the Vandar class.

[Passion]

  • The skill has been disabled in PVP.

[Mental Fortitude, Attuned Mind]

  • The skill has been disabled in PVP.

[Health Bolster]

  • The skill has been replaced with our custom Rage comeback mechanic.

[Swift Cut]

  • Maximum amount of Cooldown Time Charging has been changed from 3 charges to 2 charges.

[Piercing Star]

  • Maximum amount of Cooldown Time Charging has been changed from 3 charges to 2 charges.
  • Super Armor has been changed from 400 to 200.

[Fan of Blades]

  • Super Armor has been changed from 300 to 400.
  • Super Armor break of the melee hits has been changed from (33)*3 to (10)*3.
  • Super Armor break of the projectiles has been changed from (50)*6 to (100)*6.

[Triple Blade]

  • Super Armor break has been changed from (80)*3 to (100)*3.

[Smoke Bomb]

  • Super Armor break has been changed from 900 to 800.

[Feint]

  • Heal amount has been changed from 10% to 5% of your maximum HP.

Chaser

[Vengeful Edge]

  • The 5 frames long delay before being able to use the skill when being hit has been removed.

[Fade]

  • Super Armor has been changed from 600 to 400.
  • The Damage Dealt buff has been removed.
  • The skill now additionally increases own Movement Speed by 20%.
  • Buff duration has been changed from 15 seconds to 5 seconds.

[Dedicate Shadow]

  • Super Armor has been changed from 800 to 200.
  • The buff now activates at frame 20 instead of frame 2.
  • Heal amount has been changed from 6% to 1% of your maximum HP per tick.

[Dedicate Crow]

  • The HP requirement for the Bonus Damage activation has been changed from 50% to 30% of enemy maximum HP.
  • Bonus Damage amount has been changed from 1.1% to 1%.

[Iron Applause]

  • Super Armor has been changed from 200 to 400.
  • Super Armor break has been changed from 400 per hit to 200 per hit.
  • The Critical Resistance debuff has been removed.

[Raking Stars]

  • Super Armor has been changed from 400 to 200.

[Rain of Death]

  • Maximum amount of Cooldown Time Charging has been changed from 3 charges to 2 charges.
  • Super Armor has been changed from 400 to 200.
  • Super Armor break has been changed from (80)*8 to (10)*8.

[Chain Punisher]

  • Super Armor break has been changed from (150)*3 to (200)*3.

[Overkill]

  • Super Armor break has been changed from (70)*33 to (100)*33.
  • Instead of being invincible for the entire action, you are now invincible as soon as you jump, and until the last projectile has been shot (from frames 82 to 240).
  • The Action- and Movement Speed debuff amount has been changed from -50% to -20%.
  • Debuff duration has been changed from 5 seconds to 10 seconds.

[Barrage]

  • Super Armor break has been changed from (100)*5 to 100 + (200)*4.

[Flame Locust]

  • Super Armor has been changed from 300 to 200.
  • Super Armor break has been changed from (200)*2 to 400 + 200.

[Mortal Blow]

  • Cooldown Time Charging has been removed.

[Shinobi Drop]

  • Super Armor has been changed from 600 to 400.
  • Super Armor break has been changed from (50)*6 + 400 to (100)*6 + 400.
  • Invincibility duration of the backflip has been changed from 22 frames to 20 frames.

[Conflagaration]

  • The hits now lift enemies.
  • Tumble is no longer usable while the skill hits.
  • Super Armor has been changed from 0 to 1200.
  • Super Armor break has been changed from (1200)*15 to (200)*14 + 1200.
  • Invincibility now begins at the same time as the 1st hit (frame 136) instead of frame 0.
  • The skill now increases own Action- and Movement Speed by 20%, for 10 seconds.

Conflagration


Ripper

[Arsonist]

  • The Barrage Cooldown Reduction buff has been removed.
  • The Fire Damage Dealt buff amount has been changed from 20% to 10%.
  • Buff duration has been changed from 1200 seconds to 10 seconds.

[Barrage EX]

  • Super Armor break has been changed from (100)*5 + 400 to 100 + (200)*4 + 400.
  • Super Armor break of the right mouse button attack has been changed from 400 to 200.
  • Invincibility duration of the right mouse button attack has been changed from 36 frames to 30 frames.
  • The Damage Taken buff has been removed.

[Flame Locust EX]

  • Super Armor has been changed from 300 to 200.

[Blade Runner EX]

  • The hitbox shape of the additional shockwave is now a full circle instead of a "donut".
  • Super Armor break of the additional shockwave has been changed from 400 to 200.
  • Invincibility has been removed.
  • The Fire Resistance debuff has been removed.

[Shinobi Drop EX]

  • Super Armor has been changed from 600 to 400.
  • Super Armor break has been changed from (50)*6 + 400 to (100)*6 + 400.
  • Invincibility duration of the backflip has been changed from 22 frames to 20 frames.

[Werewolf Ability]

  • The skill has been disabled in PVP.

[Flare Impact]

  • The skill has been disabled in PVP.

Raven

[Umbra]

  • Hit count has been changed from 17 to 20.
  • The Action Speed debuff amount has been changed from -50% to -20%.
  • The skill now additionally decreases enemy Movement Speed by 20%.
  • Debuff duration has been changed from 5 seconds to 1 second.

[Dead Fall]

  • Super Armor has been changed from 600 to 400.
  • Super Armor break has been changed from (100)*5 + 800 to 200 + (100)*4 + 800.
  • Invincibility duration has been changed from 41 frames to 30 frames.

[Open Edge EX]

  • Super Armor break has been changed from 100 (melee hit) + 100 + (50)*4 + 400 to 100 (melee hit) + 200 + (10)*4 + 400.

[Iron Applause EX]

  • Super Armor break has been changed from 400 per hit to 200 per hit.
  • Super Armor break of the additional attack has been changed from 100 to 400.
  • The additional attack now lifts enemies instead of knocking them down.
  • Camera lock now begins at frame 11 instead of frame 0 (same camera lock as non-EX Iron Applause).
  • Camera lock of the additional attack now begins at frame 0 instead of frame 21.
  • The Critical Resistance debuff has been removed.

[Raking Stars EX]

  • Super Armor has been changed from 400 to 200.

[Chain Punisher EX]

  • An additional hit before the last hit has been added.
  • Super Armor break has been changed from (150)*4 to (200)*5.
  • The Dark Resistance debuff has been removed.

[Umbra EX]

  • Hit count has been changed from 17 to 20 (before the explosion).
  • The Action Speed debuff amount has been changed from -50% to -20%.
  • The skill now additionally decreases enemy Movement Speed by 20%.
  • Debuff duration has been changed from 5 seconds to 1 second.
  • The explosion has been changed to not apply the debuff.

[Class Mastery]

  • The skill has been disabled in PVP.

[Anguish]

  • The skill has been disabled in PVP.

Bringer

[Illusory Chakra]

  • Super Armor has been changed from 300 to 200.

[Rubicon]

  • The skill is no longer usable when knocked down.
  • The left- and right mouse button attacks are now usable 1 frame earlier.
  • The left- and right mouse button inputs have been extended so the attacks are usable even when you're close to the ground.
  • Basic attacks, kicks, skills, jump, etc. are now usable at frame 0 when landing (does not apply to the right mouse button attack).
  • The right mouse button attack no longer shoots projectiles. Instead, the attack has received a melee hit with 400 Super Armor break.
  • Invincibility duration has been changed from 19 to 20 frames.
  • The skill has been recolored to purple.

Rubicon

[Spectral Blades]

  • A slight camera lock has been added.

[Chakra Ring]

  • The Movement Speed buff amount has been changed from 50% to 20%.
  • Buff duration has been changed from 0.5 seconds to 1 second.

[Pact of Azuna]

  • The monster is no longer permanently invincible.
  • The monster's life time is now infinite, it only dies when its HP is reduced to 0.
  • The monster's maximum HP has been changed from 60% to 5% of the summoner's maximum HP.
  • Super Armor of the frontal Tumble has been changed from 10 to 100.
  • Super Armor of the One-Slash attack has been changed from 1200 to 100.
  • Super Armor break of the One-Slash attack has been changed from 50 to 100.
  • Super Armor of the Double-Slash attack has been changed from 1200 to 100.
  • Super Armor break of the Double-Slash attack has been changed from (50)*2 to (100)*2.
  • Super Armor break of the Shuriken attack has been changed from (150)*3 (melee hits) + (20)*9 (projectile hits) to (100)*2 + 200 (melee hits) + (10)*9 (projectile hits).
  • Super Armor of the Shinobi Drop attack has been changed from 1200 to 200.

[Blessing of Azuna]

  • The monster is no longer permanently invincible.
  • The monster's maximum HP has been changed from 60% to 5% of the summoner's maximum HP.
  • The Light Damage Dealt buff amount has been changed from 15% to 10%.

[Balm of Azuna]

  • Buff duration has been changed from 60 seconds to 31 seconds.

[Summon Shadow]

  • The amount of monsters summoned has been changed from 2 to 1.
  • The monster's life time has been changed from 10 seconds to 6 seconds.

[Outbreak]

  • The input for the left mouse button attack has been shortened at the end, so it's no longer possible to perform two final punches if timed right (same input window as Outbreak EX).
  • The 1st hit has been moved 2 frames earlier (same startup as Outbreak EX).
  • The 5th hit's hitbox has been extended at the back (same hitbox as the previous hits).
  • Super Armor break has been changed from (40)*5 + 300 to (100)*5 + 200.

[Full Brightness]

  • The hitboxes have been spread out slightly.
  • Super Armor has been changed from 300 to 200.
  • Super Armor break has been changed from (33)*3 to (100)*3.

[Energetic Chakra]

  • Heal amount has been changed from 10% to 5% of your maximum HP.

[Strike Ring]

  • Super Armor break when landing has been changed from (150)*2 + 200 to (100)*2 + 200.

[Healing Chakra]

  • The skill has been changed to the version where you need to actively be in an animation to heal.

Healing Chakra

[Night Explosion]

  • Skill usability has been delayed by 2 frames (same input timings as Night Explosion EX).
  • Super Armor break of the 2nd hit has been changed from 300 to 400.
  • The damage distribution has been changed so that the 2nd hit does more damage than the 1st hit.
  • The Dark Burn debuff duration has been changed from 16 seconds to 10 seconds.

[Nether Burst]

  • Invincibility duration has been changed from 28 to 30 frames.
  • Invincibility duration when using the skill in the air has been changed from full to 10 frames.

[Dark Focus]

  • The hitbox size has been reduced.
  • Super Armor break has been changed from 1200 + (50)*4 to 800 + (100)*4.
  • A camera lock has been added.

[Dark Line]

  • Super Armor break has been changed from 450 to 400.
  • A slight camera lock has been added.
  • Visual effects have been slightly improved.

[Dark Conviction]

  • The skill has reveived melee hits that pull enemies towards you, with the last hit launching enemies into the air.
  • Super Armor break of the melee hits: (200)*3 + 400.
  • Projectile amount has been changed from 10 to 5.
  • Projectiles are now stationary instead of flying up and can be redirected to enemies by using Night Explosion or Night Explosion EX.
  • Super Armor break of projectile hits: 200 per hit.

Dark Conviction


Light Fury

[Miraculous Chakra]

  • The Damage Dealt, Action- and Movement Speed buffs have been removed. Instead, the skill heals you and allies by 10% of your and allies' maximum HP.

[Sunshine Spark]

  • Super Armor break of the explosion has been changed from 800 to 600.
  • The Damage Taken debuff has been removed.

[Outbreak EX]

  • Super Armor break has been changed from (60)*5 + 300 to (100)*5 + 200.
  • Super Armor break of the right mouse button attack has been changed from (50)*2 + 200 to (100)*2 + 200.
  • Invincibility duration of the right mouse button attack has been changed from 21 frames to 20 frames.

[Energetic Chakra EX]

  • The increase in Heal amount has been removed.
  • The Movement Speed buff duration has been changed from 3 seconds to 5 seconds.

[Strike Ring EX]

  • You now start spinning immediately when using the skill in the air (works the same way as non-EX Strike Ring).
  • Basic attacks, kicks, skills, jump, etc. are now usable a little earlier when landing (same input timings as non-EX Strike Ring).
  • Super Armor break when landing has been changed from (150)*2 + 200 to (100)*2 + 200.

[Healing Chakra EX]

  • The skill has been changed to the version where you need to actively be in an animation to heal.
  • The additional Heal based on Physical Damage has been removed.
  • The increase in Heal amount has been changed from +3.5% to +1%.

Healing Chakra EX

[Sunshine Spark EX]

  • Super Armor break of the explosions has been changed from 800 to 600.
  • The Damage Taken debuff has been removed.

[Class Mastery]

  • The skill has been disabled in PVP.

[Chakra of Life]

  • The skill has been disabled in PVP.

Abyss Walker

[Nightfall]

  • Invincibility duration of the backflip has been changed from 21 frames to 20 frames.
  • Debuff duration has been changed from 3 seconds to 1 second.

[Darkness Incarnate]

  • Super Armor has been changed from 400 to 200.
  • The Dark Damage Dealt buff amount has been changed from 35% to 10%.
  • Buff duration has been changed from 1200 seconds to 10 seconds.

[Illusion Strike EX]

  • The left- and right mouse button attacks have been removed. Instead, you can now press a direction key to move to the desired direction and throw additional daggers.

Illusion Strike EX

[Night Explosion EX]

  • The explosion has been slightly delayed and will only be triggered while you're in the animation for a short amount of time (works the same way as non-EX Night Explosion).
  • Super Armor break of the 2nd hit has been changed from 300 to 400.
  • Super Armor break of the additional hits has been changed from (50)*12 to (10)*12.
  • The damage distribution has been changed so that the 2nd hit does more damage than the 1st hit.
  • The Dark Resistance debuff has been removed.

[Nether Burst EX]

  • Invincibility duration has been changed from 28 to 30 frames.
  • Invincibility has been added from frames 0 to 10 when using the skill in the air.
  • Invincibility duration of the backflip has been changed from 21 frames to 20 frames.

[Dark Line EX]

  • The skill now has the same animation as non-EX Dark Line.
  • You can now press the left- or right mouse buttons to perform an additional attack with 400 Super Armor break, or to retreat (you can retreat only once).
  • Super Armor break has been changed from 450 to 400.
  • A slight camera lock has been added.
  • Visual effects have been slightly improved.

Dark Line EX

[Nightfall EX]

  • Invincibility duration of the backflip has been changed from 21 frames to 20 frames.
  • Debuff duration has been changed from 3 seconds to 1 second.

[Class Mastery]

  • The skill has been disabled in PVP.

[Chaos Strike]

  • The skill has been disabled in PVP.

Phantom

[Shadow Step]

  • You can now use this skill in every direction when in the air.
  • You can now use this skill during aerial basic attacks.

Shadow Step

[Vaporize]

  • Super Armor has been changed from 300 to 200.
  • The skill now grants invisibility and increases own Movement Speed by 20% for 5 seconds.

[Air Receive]

  • The 5 frames long delay before being able to use the skill when being hit has been removed.

[Phantom Drive]

  • Invincibility duration has been changed from 7 frames to 10 frames.
  • The Phantom Drive Cooldown Reduction amount has been changed from 2 seconds per hit to 1 second per hit.
  • The chance to inflict the Bleed debuff has been changed from 30% to 100%.
  • The Bleed debuff duration has been changed from 15 seconds to 10 seconds.

[Deathweb]

  • Super Armor break has been changed from (200)*4 to 200 + (100)*2 + 200.
  • The Action Speed debuff amount has been changed from -50% to -20%.
  • The skill now additionally decreases enemy Movement Speed by 20%.
  • Debuff duration has been changed from 10 seconds to 5 seconds.

[Bloody Sign]

  • The skill now starts at frame 0 instead of frame 34 (same animation as Piercing Star).
  • The Damage Taken debuff has been removed.
  • The Mark debuff duration has been changed from 60 seconds to 30 seconds.
  • The skill now additionally inflicts Bleed to enemies for 10 seconds.
  • Visual effects have been slightly improved.

[Phantom Call]

  • The on-hit sound that plays when the teleport activates has been removed.
  • Skill usability at the beginning of the action has been extended by 3 frames.
  • Super Armor has been changed from 300 to 200.
  • Invincibility now begins at frame 20 instead of frame 19.

[Draw Blood]

  • The skill now only hits enemies inflicted with Bleed.
  • Super Armor has been changed from 300 to 400.
  • Heal amount has been changed from 4% to 3% of your maximum HP.

[Pass Away]

  • The 1st hit when using the skill by pressing the right mouse button during Tumble now pushes enemies a bit less.
  • The 3rd hit now staggers.
  • Super Armor break of the 3rd hit has been changed from 100 to 200.

[Madness]

  • Maximum amount of Cooldown Time Charging has been changed from 3 charges to 2 charges.
  • Basic attacks, kicks, skills, jump, etc. are now usable 10 frames earlier.
  • Super Armor break has been changed from (100)*3 to (100)*2 + 200.

[Soul Breaker]

  • Super Armor has been changed from 500 to 400.
  • Super Armor when using the skill in the air has been changed from 500 to 200.
  • Super Armor break has been changed from (50)*3 + 400 to (100)*3 + 400.

[Intense Suffering]

  • The vertical hitbox size has been increased.
  • The right mouse button input for the jump has been extended to the end of the action.
  • You can now use Gore Slam during the jump.
  • Super Armor break has been changed from (200)*2 to 200 + 400.

[Lethal Torture]

  • A 5 frames long delay before the 1st hit has been added.
  • Super Armor break has been changed from 400 + (40)*7 to 400 + (100)*7.
  • A camera lock has been added.
  • You now become briefly invisible when using the skill.

[Festival of Blood]

  • The skill has been changed to the original version (counterattack ultimate).

Festival of Blood


Bleed Phantom

[Bleed Phantom Transformation]

  • The buff now activates at frame 16 instead of frame 22.
  • The Bleed Phantom bubble system has been removed.
  • The Damage Dealt buff has been removed.
  • HP consumption amount has been changed from 25% to 5% of your maximum HP.
  • Buff duration has been changed from 600 seconds to 20 seconds.

[[Cruel] Phantom Drive]

  • The skill can no longer be used during every action.
  • Skill usability has been delayed by 14 frames (same input timings as non-Cruel Phantom Drive).
  • Invincibility duration has been changed from 90 frames to 10 frames.
  • The Phantom Drive Cooldown Reduction amount has been changed from 2 seconds per hit to 1 second per hit.
  • The chance to inflict the Bleed debuff has been changed from 30% to 100%.
  • The Bleed debuff duration has been changed from 15 seconds to 10 seconds.

[[Cruel] Pass Away]

  • Skill usability has been delayed by 5 frames (same input timings as non-Cruel Pass Away).
  • Tumble is now usable at frame 43 instead of frame 0 during the additional attack.
  • The 1st hit when using the skill by pressing the right mouse button during Tumble now pushes enemies a bit less.
  • The 3rd hit now staggers.
  • Super Armor break of the 3rd hit has been changed from 100 to 200.
  • The Action Speed increase has been removed.
  • The Action Speed increase of the additional attack has been lowered.

[[Cruel] Madness]

  • Maximum amount of Cooldown Time Charging has been changed from 3 charges to 2 charges.
  • Basic attacks, kicks, skills, jump, etc. are now usable 10 frames earlier.
  • You can now use Gore Slam while using the skill in the air (if [Cruel] Madness is on Cooldown).
  • Super Armor break has been changed from (100)*3 to (100)*2 + 200.
  • The Action Speed increase amount has been changed from +100% to +50%.

[[Cruel] Soul Breaker]

  • Super Armor has been changed from 500 to 400.
  • Super Armor when using the skill in the air has been changed from 500 to 200.
  • Super Armor break has been changed from (50)*3 + 400 to (100)*3 + 400.

[[Cruel] Intense Suffering]

  • Skill usability has been delayed by 27 frames (same input timings as non-Cruel Intense Suffering).
  • The vertical hitbox size of the 1st hit has been increased.
  • The right mouse button input for the jump has been extended to the end of the action.
  • You can now use Gore Slam during the jump.
  • Super Armor break has been changed from 200 + (50)*6 to 400 + (100)*6.
  • The on-hit sound for the projectile has been changed.

[[Cruel] Lethal Torture]

  • A 5 frames long delay before the 1st hit has been added.
  • Skill usability has been delayed by 32 frames (same input timings as non-Cruel Lethal Torture).
  • The animation of the additional attack has been changed.
  • Hit count of the additional attack has been changed from 4 to 1.
  • Super Armor break of the additional attack has been changed from (100)*4 to 400.
  • Super Armor break has been changed from 400 + (40)*7 to 400 + (100)*7.
  • You now become briefly invisible when using the skill.

[Cruel] Lethal Torture

[Shadow Overdrive]

  • The skill has been changed to the original version (time your left mouse button input right to shoot more ninja stars).
  • Super Armor has been changed from 600 to 400.

Shadow Overdrive

[Enhanced Bloody Sign (A)]

  • The skill has been disabled in PVP.

[Enhanced Bloody Sign (B)]

  • The skill has been disabled in PVP.

[Enhanced Vaporise (A)]

  • The skill has been disabled in PVP.

[Enhanced Vaporise (B)]

  • The skill has been disabled in PVP.

[Enhanced Draw Blood (A)]

  • The skill has been disabled in PVP.

[Enhanced Draw Blood (B)]

  • The skill has been disabled in PVP.

[Enhanced Bleed Phantom (A)]

  • The skill has been disabled in PVP.

[Enhanced Bleed Phantom (B)]

  • The skill has been disabled in PVP.

[Class Mastery]

  • The skill has been disabled in PVP.

Resolved Issues

The following issues have been addressed:

General

  • An issue with skills wherein learning too many in conjunction with repeated usage of the Job Change Scroll, causes an "Invalid Request." error.
  • An issue when using radio messages (F1-F6) without any voice language addons enabled would play the English variants by default, instead of Korean.
  • An issue with Awakenings wherein awakening for the first time and going to field would not save the skill tree.
  • An issue with several invisible costume pieces wherein the client would crash.
  • An issue with character action speed wherein previous action speed could "bleed" over to the next skill in sequence.
  • An issue with dungeons wherein monster calculations at the start of stage initialisation could cause a client crash under certain conditions.
  • An issue with Main Quests wherein a specific questline would result in a black screen softlock when attempting to view its cutscene.
  • An issue wherein Action Speed was influencing the internal Motion Speed.
  • An issue wherein Machina was missing her tail model.
  • An issue with fullscreen cutscenes wherein the white centre text would not display, if you were to previously load into any Town.
  • An issue with skills wherein the specific cooltime numbers were inconsistent (e.g: 14.8s instead of 15s).
  • An issue wherein Hero Skills could be unlocked at Lv99, not Lv100 as intended.
  • An issue when a player is supposed to be completely invisible (e.g: Crusader's Mighty Blow, Sorceress's Teleport, Dragoon's Leap etc.) the white character outline would persist when it shouldn't be visible in the first place.
  • An issue with the Total Damage display, wherein the Total Damage text would cut off abruptly, if you were to initiate another Skill Combo.
  • An issue wherein the Beginner Tasks UI was not visible outside of Town.

PvE

  • An issue when clearing Solo Challenge, wherein the music for all Stages completely break until the game client is restarted.

PvP

  • An issue where you would occasionally perform Side Kick instead of Flash Stance's final wave when pressing the right mouse button.
  • An issue where you would occasionally perform Side Kick instead of Dark Suffering's explosion when pressing the right mouse button.
  • An issue where Rain of Death's "crow" sound wouldn't play if the skill was cancelled too early.
  • An issue where you would perform the Hit action of Blade Runner while hitting enemies with other skills (such as skills with projectiles).
  • An issue where you would perform the Hit action of Blade Runner EX while hitting enemies with other skills (such as skills with projectiles).
  • An issue where you are considered being in the air during Outbreak's left mouse button attack, resulting in landing immediately when using aerial skills (for example Strike Ring or Nether Burst).
  • An issue where you would perform the Hit action of Strike Ring while hitting enemies with other skills (such as skills with projectiles).
  • An issue where you would fly up infinitely when using Strike Ring in the air too far from the ground.
  • An issue where the 400 Super Armor wouldn't apply when using Strike Ring in the air.
  • An issue where Night Explosion wouldn't hit enemies when close to the wall.
  • An issue where you are still considered being in the air when landing during Nether Burst, resulting in landing immediately when using aerial skills (for example Strike Ring).
  • An issue where the 200 Super Armor wouldn't apply when using Nether Burst in the air.
  • An issue where you are considered being in the air during Outbreak EX's left mouse button attack, resulting in landing immediately when using aerial skills (for example Strike Ring or Nether Burst).
  • An issue where you would perform the Hit action of Strike Ring EX while hitting enemies with other skills (such as skills with projectiles).
  • An issue where Night Explosion EX wouldn't hit when close to the wall.
  • An issue where you are still considered being in the air when landing during Nether Burst EX, resulting in landing immediately when using aerial skills (for example Strike Ring).
  • An issue where the 200 Super Armor wouldn't apply when using Nether Burst EX in the air.
  • An issue where skills would continue hitting enemies when cancelled through Vaporize.
  • An issue where Phantom Drive's 400 Super Armor refreshes once throughout the action.
  • An issue where Pass Away's 400 Super Armor refreshes once throughout the action.
  • An issue where Madness' 400 Super Armor refreshes once throughout the action.
  • An issue where you could use ground basic attacks during Intense Suffering's jump.
  • An issue where [Cruel] Phantom Drive's 400 Super Armor refreshes once throughout the action.
  • An issue where [Cruel] Pass Away's 400 Super Armor refreshes once throughout the action.
  • An issue where [Cruel] Madness' 400 Super Armor refreshes once throughout the action.
  • An issue where you could use ground basic attacks during [Cruel] Intense Suffering's jump.

Known Issues

We are currently aware of these issues:

  • An issue with Beginner Tasks wherein several tutorial images are incorrect, as they are from Official and do not reflect our new level cap.
  • An issue with Boss stages in various dungeons wherein there are two Royal Chests which cannot be interacted with.
  • Several bosses will appear to teleport while using skills which do not have a primary aggro target. This is visual and only happens when your game FPS is higher than 60.
  • Due to most awakenings being revamped, their respective skill videos when right-clicking to preview the skill will not display the variant we have on our client.
  • Several skills videos are missing and won't play in the viewer.
  • In the Circus Map [Hit the Gold Goblin], the goblin states that gold will automatically be picked up. This function does not work yet.
  • The 90 Daily Dungeon boss theme plays earlier than expected in Kairon Beach, due to the boss spawning at the beginning of the dungeon. It's unlikely we'll fix this one, due to it being a minor music issue.
  • The 2nd Specialization objective in Beginner Tasks will not be completed until you relog your character.
  • Equipment which is over Lv90 still drop in dungeons. Please discard them as Lv90 is the final cap of the server.
  • For the special Patch 5.0 Launch attendance event in-game, the rewards are being sent to Mailbox and not your Special Storage.
  • Most 80-90 dungeons report the EXP bar increasing at a miniscule amount, like 0.01%. This is not the case, as you will get Stage EXP once you clear them.