General

  • You can now purchase items in the "Dyes" category of the I.C Shop using your Community Cores (CC).
  • Client localisation changes and improvements.
  • Halloween seasonal flairs have been removed from the world.

6th Anniversary Event Week

It's InfinityNest's 6th anniversary, and for this year, we plan on helping new players start out their journey in the server. The event starts now and will last for roughly a week.

For this event, players will be required to complete specific tasks to get the rewards!

Submission Instructions

• All submissions will be in 🎁event-submissions🎁 in our Discord Server.
• Open a thread then post the pictures/screenshots that show you've completed the tasks for an Event Set.
• Specify which Event Set each screenshot is for (Set 1, 2, or 3).
• The picture must show your IGN (in-game name) and the tasks you did.
• For Infinity's Gift rewards, please specify which IGN/Character we should send it to.

🥐
You must be a part of our Discord Server in order to participate in this event.
💡
Each reward set can only be claimed ONCE per account/player and rewards will be sent to the IGN that is shown in the pictures you submitted, except for Pania's Gift rewards.

Event Set #1

Complete all the beginner tasks under Newbie, Novice, Veteran, and Trade categories.

Rewards:
• Full set of [+12 Ice Dragon Armors]
• 2000 Sapphires
• 2000 Top-Grade Essence
• 100K Gold
• 2x SSS Armor Engraving

Event Set #2

Clear Ice Dragon Nest, Professor K Nest, and Titan Nest up to their weekly limit.

Rewards:
• [+12 Ice Dragon Weapon & Off-hand]
• 1500 High Grade Jellies
• 50 Manticore Eyes
• 50 Titan Crystals
• 1x SSS Weapon Engraving

Event Set #3

Clear Death God's Domain and Executioner's Arena up to their weekly limit. Clear Balkov Nest 6 times.

Rewards:
• 500K Gold
• 150 Balkov's Concoction
• 2000 High Grade Jellies
• 80 Community Core Fragments
• 5x Lv.60 Pet Potion
• 2x 20k Hero Tears

Infinity's Gift

Included for participating in the event. Must do at least TWO of the sets above.

• 1x Costume Weapon from either Pania or Farvana's Shop
• 1x Costume Off-hand from either Pania or Farvana's Shop

🗒️
Please remember to specify in your thread the IGN/Character name you want us to send the Weapons to. Thank You!

Ladder

The Ladder system has been enabled. You can queue up for Ladder matches during the following times (server time):

• Daily: 18:00-23:00
• Weekends: 12:00-16:00 (and 18:00-23:00 as well)
• Pre-season: 24/7

After completing the 10 placement matches, you will be rewarded Ladder points based on your Ladder rating. The higher your Ladder rating is, the higher points you will receive. Ladder Points are rewarded every Saturday at 09:00 (server time).

You can exchange your Ladder points for various items at the Ladder Shopkeeper NPC, located next to the PVP shop in the Colosseum.

If your time zone doesn't match the server time's, you may have to change the time of your computer in order to be able to queue up.

The Ladder times are not final. We will change them according to when most of you can log in and play Ladder, so feedback is appreciated!
Warning: Any form of wintrading and other misuse of the Ladder system will not be tolerated and will be punished.

Ladder Shop

1. Conversion Gacha Boxes (Legend), 2. Pegasus Warhorse
Pegasus Warhorse (in-game view)
Magic Knight Costume Set (Archer)
In-game view

Ladder Ranking Rewards

At the end of a season, you will be rewarded based on your Ladder rank.

Ladder Ranking Rewards

1

Conversion Selection Box (Legend). This box lets you choose a Legend conversion piece (Armour, Weapons, Wing/Tail/Decal).


2

Ladder Ranking Reward Pouch (Diamond 1-3 or Platinum 1-3). The different pouches contain the following rewards:

Diamond 1

• Rarestone (10,000 Gold), x100
• Owl's PVP Coin, x100
• Community Core Fragment, x50
• 12,500 IC Coupon, x1
• White Ghoul Hat, x1
• Pegasus Warhorse Medallion, x1

Diamond 2

• Rarestone (10,000 Gold), x50
• Owl's PVP Coin, x50
• Community Core Fragment, x30
• 7,500 IC Coupon, x1
• White Ghoul Hat, x1

Diamond 3

• Rarestone (10,000 Gold), x30
• Owl's PVP Coin, x30
• Community Core Fragment, x10
• 2,500 IC Coupon, x1
• White Ghoul Hat, x1

Platinum 1

• Rarestone (10,000 Gold), x10
• Owl's PVP Coin, x10
• Community Core Fragment, x10

Platinum 2

• Rarestone (10,000 Gold), x5
• Owl's PVP Coin, x10
• Community Core Fragment, x10

Platinum 3

• Rarestone (10,000 Gold), x3
• Owl's PVP Coin, x10
• Community Core Fragment, x10

White Goul Hat (in-game view)

3

Temporary titles that have powerful stats. They last for 60 days.

Miscellaneous

The preview feature has been enabled for the PVP and the Ladder shop.

(PVE) Class Adjustments

The following class skills have been adjusted as follows:

Dark Avenger

[Flamberge]

  • The skill is added back to the tree as an Ultimate skill

[Dark Crash CM3]

  • Immediately clicking left input now gives you the full charge damage

[Rising Slash CM3]

  • The delay between 2nd to 3rd input is now shorter

Wind Walker

[[Awakened Passive] Wind Up]

  • Extra critical damage has been removed
  • Damage increase under Show Time has been decreased to 10%

Tempest

[[Awakened Passive] Astral Rage]

  • Damage Increase for Astral Rage has been increased from 20% > 45%

Artillery

[Awakened Revolutionary Ballista]

  • The animation has been changed to CM3 version

[[Awakened Passive] All Clear]

  • Damage buff has been decreased from 20% > 10%

[Quick Fire]

  • Damage has been reduced

[Magical Breeze]

  • Damage Bonus has been decreased from 30% > 20%

Silver Hunter

[Persistent Hunting]

  • The skill now no longer extends transformation time
  • Damage increase over time has been heavily decreased

[[Holy] Arrow Storm]

  • Damage has been reduced

[[Holy] Deluge Bolt]

  • Damage has been reduced

Sniper

As per the winning vote on our Discord server, the Markman Mode tree will be removed from the game. All Sniper players should manually reset their skills, in order to prevent any skill conflicts with non-existing data.

[Marksman Mode]

  • The tree has been deleted from the game

[Marking Shot]

  • The skill now can be learned when taking Siege Mode passive
  • CD has been increased to 30s
  • [Siege] status is activated after casting the skill

[[Siege] Arrow Shower]

  • Start frame has been cut by 40f

[[Siege] Recharge]

  • Skill animation has been changed
  • Casting the skill now no longer puts you out of [Siege] status

[Range Ender]

  • Now you can cast [Flash Catcher] after casting the skill to reduce the end-lag
  • CD has been increased to 30s

[Arrow Barrage]

  • The skill can now properly be used under [Siege] status

[Multi Sniping]

  • Casting the skill now no longer puts you out of [Siege] status

[Camouflage]

  • [Siege] status is activated after casting the skill through skillbar

[Fatal Blow]

  • Additional Damage has been reduced from 40% > 20%

Saleana

[Fireball EX]

  • Damage has been increased
  • Charging animation has been fully removed

[Flame Burst]

  • Damage has been increased

[Ignite]

  • Damage has been increased

[Flame Road]

  • damage has been slightly reduced

Physician

[Benedicia]

  • Hitbox size has been increased

Chaser

[Dedicate Shadow]

  • Healing has been reduced from 8% > 2%

Spirit Dancer

[Disnes]

  • New skill has been added to the Awakened Tree

[[Awakened Passive] Storm of Ewiniar]

  • New skill has been added to the Awakened Tree

Blade Dancer

[Upright Spin]

  • New skill has been added to the Awakened Tree

[[Awakened Passive] Inner Fire]

  • New skill has been added to the Awakened Tree

Soul Eater

[Soul Wave]

  • New skill has been added to the Awakened Tree

[[Awakened Passive] Stigma]

  • New skill has been added to the Awakened Tree

Dark Summoner

[Claw Mark]

  • New skill has been added to the Awakened Tree

[[Awakened Passive] Shattering Hand]

  • New skill has been added to the Awakened Tree

Oracle Elder

[Reflect]

  • New skill has been added to the Awakened Tree

[[Awakened Passive] The Shining]

  • New skill has been added to the Awakened Tree

[Vanishing Spada]

  • CD has been reduced to 13s

Vena Plaga

[Injury]

  • The skill has been changed to Active Skill
  • CD has been increased from 8s > 12s

[Grudge]

  • Damage has been increased

[Infection]

  • Damage has been increased
  • End-lag has been massively reduced

[Dissembler]

  • Damage has been increased

[[Corrupt] Lonely Cloud]

  • CD has been reduced from 17s > 12s

[[Corrupt] Blood Shot]

  • Damage has been increased

[[Corrupt] Fatalism]

  • Damage has been increased

[[Corrupt] Subconscious]

  • Damage has been increased

[Flow Down]

  • Healing has been reduced from 5% > 1%

[Manic]

  • End-lag has been reduced

Defensio

[Ruination]

  • Damage has been heavily decreased

[Ground Spike]

  • Damage has been heavily decreased

Vandar

[Kanna Teraphy]

  • Healing has been reduced from 20% > 10%

Duelist

[Outlaw]

  • New skill has been added to the Awakened Tree

[[Awakened Passive] Harmattan]

  • New skill has been added to the Awakened Tree

Trickster

[Whistle Blower]

  • New skill has been added to the Awakened Tree

[Happening]

  • New skill has been added to the Awakened Tree

(PVP) Class Adjustments

The following class skills have been adjusted as follows:

All classes

[Aerial Evasion]

  • The 5 frame delay before being able to use Aerial Evasion when hit has been removed.
  • The state during the first 5 frames of the action has been changed from ground to air.
  • The "Jump" (the height gain, essentially) now occurs at frame 0 instead of frame 5.
  • Every class now has the same height gain (some classes had a higher Jump).
  • All aerial basic attacks and aerial skills are now usable at frame 5 during the action.
  • Fixed an issue on some classes wherein Aerial Evasion's action would end after ~70 frames instead of looping endlessly until landing.
  • Super Armour when landing has been changed from 10 to 100.
  • Invincibility has been added for 3 frames when landing.
  • Every class can now move and use skills at frame 0 when landing (some classes were locked out for a few frames).

These changes should help with common issues with Aerial Evasion, such as landing instantly when using the skill close to the ground, or not being able to connect i-frames (like Tumble) after landing.

  • Experimental: You can now press space bar during Aerial Evasion to jump an additional time and extend your invincibility.

This change should give Aerial Evasion back some reliability it lost with the previous patch, without the cheesy durational 1.5 seconds of invincibility. This change is experimental and it may not work properly. Please let us know what you think of this change, your feedback is appreciated!


Mystic Knight

[Class Mastery]

  • The skill now enables Crash Force usage during Mystic Knight skills.

Saleana

[Fireball EX]

  • Damage multiplier (maximum charge left click) has been changed from 120% to 150%.
  • Damage multiplier (Level 2 right click) has been changed from 25% per ball to 50% per ball.
  • Damage multiplier (Level 3 right click) has been changed from 50% per ball to 66% per ball.

[Inferno EX]

  • Additional damage has been changed from +40% to +50%.

[Flame Road EX]

  • Additional damage has been changed from +30% to +50%.

[Rolling Lava EX]

  • The right click input is now usable sooner.

[[Awakened Passive] Fire Wall]

  • The skill has been enabled in PVP.

Priest

[Shock Smash]

  • Cooldown has been reduced from 12 seconds to 10 seconds.

[Falling Thunder]

  • The hitbox is now slightly closer to the player.

Inquisitor

[[Awakened Passive] Grand Cross]

  • The amount of Lightning Energy required to use Lightning Fury has been reduced from 15 to 10. The maximum bubble amount has been changed accordingly.
  • Grand Cross has been excluded from the [Main Skills] that generate Lightning Fury.

[Falling Thunder EX]

  • The hitboxes are now slightly closer to the player.

Heretic

[Guilt Attack]

  • Hitstun duration has been increased from 12 frames per hit to 30 frames per hit.

[Deadly Blow]

  • Super Armour break has been increased from 100 to 350.

[Chaos Shield]

  • Hitstun duration has been increased from 7.2 frames per hit to 18 frames per hit.

[Execute]

  • Super Armour break has been increased from 200 + 200 to 300 + 200.
  • Hitstun duration has been increased from 12 frames per hit to 30 frames per hit.

[Carnage]

  • Hitstun duration has been increased from 12 frames per hit to 30 frames per hit.

[Fatal Fury]

  • The HP consumption amount has been decreased from 10% of maximum HP to 7.5%.
  • Skills are now usable 30 frames sooner.

Arch Heretic

[[Nightmare] Guilt Attack]

  • Hitstun duration has been increased from 12 frames per hit to 30 frames per hit.

[[Nightmare] Execute]

  • Super Armour break has been increased from 200 + 200 to 300 + 200.
  • Hitstun duration has been increased from 12 frames per hit to 30 frames per hit.

[[Nightmare] Carnage]

  • Hitstun duration has been increased from 12 frames per hit to 30 frames per hit.

[Sawblade]

  • The camera lock has been replaced with a camera resistance.

Dancer

[Ecstatic Dance]

  • Cooldown has been increased from 60 seconds to 90 seconds.

Blade Dancer

[Squall Flaker]

  • Cooldown has been increased from 12 seconds to 25 seconds.

[Gust Dementia]

  • Cooldown has been increased from 25 seconds to 40 seconds.
  • Damage has been increased from 400 per hit to 600 per hit.

Raven

[Applause EX]

  • The additional attack now lifts enemies.

Plaga

[Injury]

  • The skill is now an active skill.

Resolved Issues

The following issues has been resolved:

PVP

Class: Cleric

  • An issue where the second to fifth hitboxes of Holy Burst were at an incorrect position.
  • An issue where Fatal Fury's buff wouldn't apply when using the skill by left clicking during Land Corruption.
  • An issue where [Nightmare] Devastation would decrease own Action Speed by 20% for 3 seconds.

Class: Assassin

  • An issue where Applause EX's additonal attack's lockout reduction for PVE leaked over to PVP.