New Playable Class
Silver Hunter
The new job spinoff advancement for Archer: Hunter and Silver Hunter are now available!
You can use a Class Change scroll to switch over to the desired spec, or if you've already created a new Archer, simply utilise the Job Changer NPC to complete your advancements.
Alternatively, you can now also create a Silver Hunter directly from the Character Screen, however, she will start as Hunter and you will have to specialise yourself.
Another reminder that all classes here on InfinityNest are uniquely tailored to the server, and gameplay is tweaked accordingly.
Classes will not perform like in the official servers. In this case, Silver Hunter will not be able to maintain the same amount of air time.
New Playable Content
Ice Dragon Nest
Out first (but not final) raid of 90 Cap. With Normal and 4-player difficulties, the entire nest has been simplified to only fighting the Dragon stage, with the Chasing sequence automatically skipped upon entry.
Reward pools will be split between the traditional 8 player raid, and the new 4 player variant. It's time to upgrade your equipment, heraldry, and other item tiers into the powerful Ice Dragon set.
Ice Dragon Weapons are the first equipment set on InfinityNest which can go up to +20.
Do you have what it takes to defeat Ice Dragon Jin?
Only the 8-man variant requires [Seed of Snowfield] entry pass from everyone. Let's go over how to obtain them:
Entry Pass Acquisition
- Clear Blade of the East and exchange Essences at Chad's exchange shop.
- Clear Ice Dragon Nest (4 player).
Level Requirement | 90 |
Difficulties | Abyss ~ Abyss |
Party Size | Minimum 5 players, Max 8 players |
Revivals | Two revivals allowed |
Weekly Limit | 1x weekly loot restriction |
Recommended Composition | 1x Tank, 2x Healer, 5x DPS |
Rewards
The treasure coffer which appears upon completing Ice Dragon Nest will not drop any gear.
All loot will be bound to each player. Rolling on loot is not required.
Chest Contents:
Item Name | Item Count |
---|---|
Mystical Ice Flower | x1 |
Top Grade Essence of Life | x130 |
Otherworldly Fragment | x100 |
Ice Dragon's Scale | x2 |
Ice Dragon's Wrath | x2 |
Polished Sapphire | x300 |
Ice Crystal | x4 |
* Reward eligibility will be reset every Saturday at 9:00 a.m. (Server Time) or any forced nest resets, if applicable.
Ice Dragon Nest (4 Player)
A four man variant of the Ice Dragon raid! Featuring completely separate drops from the main 8 player variant.
Level Requirement | 90 |
Difficulties | Abyss ~ Abyss |
Party Size | Minimum 4 players, Max 4 players |
Revivals | Two revivals allowed |
Weekly Limit | 1x weekly loot restriction |
Recommended Composition | 1x Tank, 1x Healer, 2x DPS |
Rewards
The treasure coffer which appears upon completing Ice Dragon Nest (4 player) will not drop any gear.
All loot will be bound to each player. Rolling on loot is not required.
Chest Contents:
Item Name | Item Count |
---|---|
Mystical Ice Flower | x1 |
Top Grade Essence of Life | x50 |
Otherworldly Fragment | x35 |
Seed of Snowfield | x3 |
Polished Sapphire | x200 |
Ice Crystal | x2 |
* Reward eligibility will be reset every Saturday at 9:00 a.m. (Server Time) or any forced nest resets, if applicable.
The Hot Springs
Open Beta Testing
The Hot Springs grand opening is here! Hop in and relax once a day for (small) free buffs, which depends on the day of the week you enter.
While in the Hot Springs, your costume outfit will automatically switch to the Hot Springs attire, and time spent inside the instance will be accumulated into three Stages, each stage granting a stronger buff.
The Hot Springs can be accessed via Saint Haven, at the Farm Portal (West Side).
I.C Shop
Lv90 Tier 2 Growth Package
In Patch 5.0, we introduced our first pay-to-progress package.
With 5.01 here and gear tiers being upgraded, we've deprecated the first version of our growth package in favour of a newer, upgraded pack.
If you don't have the time or willpower to level up/gear your characters, you could simply opt to purchase our upgraded Growth Package, available now in the I.C Shop.
Each package will grant you a full set of +13 enhanced Kornu equipment, +5 Kornu accessories, plate pouches, x25 Professor K Entry Tickets, and of course, the Lv90 skip potion itself.
New Costumes
We've added three new costume sets for this patch (including any applicable weapons). If you've noticed, we're starting to add weapons since the weapon conversion system is on the way.
Priced at the usual amount, and available immediately after maintenance. Check them out in the I.C Shop today!
You can either purchase each costume piece individually to mix-and-match to your liking, or buy the entire set in a package for an automatic 15% off your purchase!
Here are some preview banners of the new sets:
Hot Spring Set
Maid v2 Set
Wedding 2.0 Set
General
New Server Locations
Thanks to everyone and and due to your kind support and generosity, we were able to expand our server operations to support the following regions below:
- Sao Paulo, Brazil
- Sydney, Australia
- Hong Kong, China
These new locations are immediately available at any portal selection UI!
PVE Rankings
PVE Rankings have returned, you can access them by hitting the default key [/] on your keyboard. View top clear times, sorted by highest difficulty, view other players gear, and more!
Obtainable Items
- The special skill heraldries Green Dragon Poison Smog and Desert Dragon Sand Storm will no longer apply debuffs on enemies.
- Manticore Fang and Claw can now be traded and placed in the Server Storage.
Miscellaneous
- Both the Job Changer and Buff Stone NPC now stand out more.
- The Job Changer is now available in Calderock Village, next to Deckard NPC for those wishing to progress through the Main Story Quests.
- The maximum character capacity per account has been increased from 42 -> 50.
- Localisation improvement, skill heraldry names should be much more consistent and won't refer to different regional localisations (e.g: Bombs Away instead of Circle Bomber).
- Towns have returned to the normal variants and all Halloween themes were removed.
- Irine has changed her Halloween attire to be her default one.
(PVE) Class Adjustments
The following class skills have been adjusted as follows:
[Hyper Drive]
- Damage output for the last hit has increased.
- Now grants action speed. Upon successful completion of the last Drive, you shall receive a 30% Action Speed Buff. This buff lasts 30s, however, if you cast Hyper Drive again it shall be removed unless you complete the last Drive, at which point it will be refreshed.
[Dark Mastery]
- Now grants +10% Damage and +15% Fire ATK.
[Wrath of Avenger]
- Skill cooldown has reduced from 120s -> 90s.
[Dark Crash]
- Skill damage output has increased.
[Graves]
- Skill cooldown has reduced from 5s -> 3s.
[Dark Stinger]
- Skill cooldown has reduced from 7s -> 5s.
[Vengeance Storm]
- Skill cooldown has reduced from 16s -> 12s.
[Dark Riser]
- Skill cooldown has reduced from 7s -> 5s.
- Now grants an iFrame during cast.
[Basic attacks]
- Crossbow Super Armor break has been changed from (2)*3 to (5)*3.
- Arrows are now more visible.
[Somersault Kick]
- Air Pounce is now usable while in the air.
[Moon Kick]
- Walking, skills, Tumble, basic attacks, kicks and jump are now usable at frame 18 instead of frame 10 when landing (same input windows as the T4 version of Moon Kick).
- Vertical hitbox size has been slightly reduced at the bottom.
- Super Armor has been changed from 50 to 100.
- Super Armor now changes to 10 towards the end of the landing action.
- Super Armor break has been changed from 190 to 200.
- The action can now be influenced by Action Speed.
[Tumbling Shot]
- Hitbox duration of the explosion has been changed from 19 frames to 10 frames.
- Super Armor break has been changed from 1200 to 800.
[Guided Missiles]
- The skill is now only usable when a monster is alive somewhere in the map.
[Marking Shot]
- The skill animation has been changed.
[Aerial Chain Shot EX]
- Slight action speed boost during cast.
[Violent Shot]
- Slight action speed boost during cast.
[Drill Shot]
- Skill cooldown has reduced from 15s -> 10s.
- Damage output slightly increased.
[Guided Missiles EX]
- The skill is now only usable when a monster is alive somewhere in the map.
[Counter Ring Shot]
- The state at the beginning of the action has been changed from ground to air state.
- Super Armor has been changed from 50 to 100.
- Super Armor break has been changed from 750 to 400.
[Spiral Kick]
- Jump usability now starts at frame 50 instead of frame 70.
- Hit count has been changed from 5 to 6.
- The 5th hit now lifts enemies.
- Super Armor has been changed from 200 to 100.
[Eagle Dive]
- You can now activate the skill by pressing the left mouse button during Air Pounce, Somersault Dance and Somersault Dance EX.
- Super Armor has been changed from 400 to 200.
[Blooming Kick]
- The skill can no longer be activated by pressing the right mouse button during Spin Kick.
[Falling Star]
- Skill damage output has increased.
[Spiral Kick EX]
- The right mouse button attack is now usable 7 frames earlier.
- Super Armor has been changed from 200 to 100.
- Super Armor no longer resets upon performing the additional attacks.
- Super Armor break of the Jump attack has been changed from 450 to 300.
[Eagle Dive EX]
- You can now activate the skill by pressing the left mouse button during Air Pounce, Somersault Dance and Cyclone Kick.
- Super Armor break has been changed from 900 to 800.
- Skill damage output has increased.
[Blooming Kick EX]
- The skill can no longer be activated by pressing the right mouse button during Spin Kick.
[Cyclone Kick]
- Skill damage output has increased.
[Piercing Gales]
- Skill damage output has increased.
[Wind Slicer]
- Skill damage output has increased.
[Beam Tempest]
- Now provides an iFrame during cast.
- Skill damage output has increased.
[Cataclysm]
- Skill damage output has increased.
[Summon Comet]
- Skill damage output has increased.
[Ice Debuffs]
- All ice debuffs duration has been increased to 20s.
[Ignite]
- Skill damage output has increased.
[Volcanic Vortex]
- Now provides an iFrame during cast.
[Linear Ray EX]
- Skill damage output has increased.
[Spectrum Ray EX]
- Skill damage output has increased.
[Laser Ray]
- Skill damage output has increased.
[Disintergration]
- Skill damage output has increased.
[Energy Blast]
- Skill cooldown has been reduced from 15s -> 5s.
[All Relevant EX]
- Skill damage output increases across the board.
[Gravity Crush EX]
- Skill cooldown has been reduced from 22s -> 20s.
[Gravity Blast]
- Skill cooldown has been reduced from 10s -> 5s.
[Triple Orbs EX]
- Skill cooldown has been reduced from 16s -> 10s.
[Gravity Well EX]
- Skill cooldown has been reduced from 24s -> 20s.
[Asteroid]
- Skill damage output has increased.
[Big Bang]
- Skill damage output has increased.
[Gravity Rush]
- This skill has been reworked. Go try it in-game!
[Flame Volcano]
- Skill cooldown has been reduced from 60s -> 30s.
[Fireball EX]
- Skill damage output has increased.
- Can now instantly cast the Lv3 charge variant.
[Volcano]
- This skill has been reworked. Try it in-game!
- Mana cost has been removed.
[Hot Rod EX]
- Now provides an iFrame during cast.
[Frozen Statue]
- Skill cooldown has been reduced from 60s -> 30s.
[Glacial Field]
- This skill has been reworked. Try it in-game!
[Shatter]
- The skill cast animation has been changed.
[Consecration EX]
- The debuff duration has increased from 3s -> 30s.
[Frost Fangs]
- Skill damage output has increased.
[Demolition]
- Skill damage output has increased.
[Sky Line]
- Skill damage output has increased.
[Caienne]
- Skill cooldown has been reduced from 30s -> 15s.
[Blazing Rain]
- Skill damage output has increased.
[C2H50H]
- Skill damage output has increased.
[Elemental Flair]
- Skill damage output has increased.
[Ice Beam]
- Skill damage output has increased.
[Fleetfoot Work]
- The skill animation has been changed.
- Skill cooldown has been reduced from 5s -> 3s.
[Blazing Rain]
- Skill damage output has increased.
[BFG]
- Skill damage output has increased.
[Overheat]
- Skill cooldown has reduced from 75s -> 60s.
[Super Ball EX]
- Skill damage output has increased.
[Chemical Warfare EX]
- Skill damage output has increased.
[Lock and Load EX]
- Skill damage output has increased.
[Special Ammo: Piercing]
- Skill damage output has increased.
[Special Ammo: Sticky]
- Skill damage output has increased.
[Equipment: Release]
- Skill damage output has increased.
[Chainsaw Missile]
- Skill damage output has increased.
[Gigaton Quack EX]
- Skill damage output has increased.
- Charge-up animation has been cut, immediately goes into the final charge.
[Z.S.D]
- Skill cooldown has been reduced to 25s.
[Phantom's Avenger]
- Skill damage output has decreased.
[Chaos EX]
- Skill damage output has decreased.
[Chaos Flare]
- Skill damage output has decreased.
[Phantom Claw]
- Skill damage output has decreased.
[Hand of Vengeance]
- Skill damage output has decreased.
[Shattering Hand]
- Skill damage output has decreased.
[Dark Conviction]
- Skill damage output has increased.
[Chain Punisher EX]
- Skill damage output has slightly decreased.
[Spinning Talon]
- Skill damage output has slightly decreased.
[Overkill]
- Skill damage output has decreased.
[Guillotine Cross]
- Skill damage output has slightly decreased.
[Open Edge EX]
- Skill has been reworked, try it out in-game!
[Abyss Claw]
- Skill damage output has increased.
[Killing Wave]
- Skill damage output has increased.
[End of Night]
- Skill damage output has increased.
[Dark Line EX]
- Skill damage output has increased.
[Night Burst EX]
- Skill damage output has increased.
[Illusion Strike EX]
- Skill damage output has increased.
[Nether Burst EX]
- Skill damage output has increased.
[Lollipop Chops]
- Skill VFX adjustments.
- Physical damage output has increased.
[Fling]
- Physical damage output has increased.
[Frosty Cross]
- Skill has been reworked, try it out in-game!
[Blizzard Shooter]
- Skill has been reworked, try it out in-game!
[Class Mastery]
- Now grants +20% Ice ATK on top of the usual +50% INT.
[Fatal Stinger]
- Skill cooldown has reduced to 6s.
[Splitter EX]
- Skill cooldown has reduced to 3s.
[Extreme Twister EX]
- Second input damage has been standardised.
[Ice Spears]
- Several new skills now grant this effect: Rime Tempest, Blizzard Shooter, Frosty Cross, Icicle Strike.
[Bifrost]
- Initial animation now grants an iFrame.
[Over The Rainbow]
- Can now be used as a Feint type skill.
[Flashy Skewer]
- Now grants an iFrame during cast.
[Spinning Takedown EX]
- Skill animation has slightly changed.
[(Thorn) Dissembler]
- Skill animation has been changed.
- Skill damage output has increased.
- Thorns consumed increased from 20 -> 40.
[(Thorn) Grudge]
- Skill damage output has increased.
[(Thorn) Infection]
- Skill damage output has increased.
- Thorns consumed increased from 20 -> 30.
[(Corrupt) Fatalism]
- Skill animation has been changed.
[(Corrupt) Thorn of Reproof]
- Skill cooldown has been reduced from 12s -> 10s.
[(Corrupt) Subconscious]
- Skill cooldown has been reduced from 16s -> 12s.
[Manic]
- Skill cooldown has been reduced from 28s -> 25s.
[(Corrupt) Thorn of Reproof]
- Skill cooldown has been reduced from 5s -> 3s.
- Skill damage output has increased.
[Obscurity Mark]
- Skill cooldown has been increased from 30s -> 60s.
- Mark duration has increased from 15s -> 30s.
[Boost]
- The damage reduction has increased from 5% -> 10%.
[Deus Ex Machina]
- The skill damage output has increased.
[Ducking]
- Now has additional direction inputs.
[Rock Fist]
- Skill cooldown has been reduced from 25s -> 8s.
[One Inch Punch]
- Skill damage output has increased.
- Skill cooldown has been reduced to 10s.
[Kidney Blow EX]
- Skill damage output has increased.
- Has been reworked, go try it out in-game!
[Pressure Burst EX]
- Skill damage output has increased.
[Beast Rush]
- Has been reworked into Wild Rush, go try it out in-game!
[Flying Knee Kick EX]
- Has been reworked, go try it out in-game!
[Follow Up EX]
- Hits have been condensed and simplified into one hit.
[Exploding Palm EX]
- The uppercut action is now an optional button input.
[Reckless Charge]
- Now condensed and simplified by default. You can press [W] (Forward Key) to go forward.
- Skill damage output has increased.
[Lightning Requiem]
- The skill damage output has increased.
[All Relevant EX Skills]
- Skill damage output has increased.
[Rising Thunder]
- Skill damage output has increased.
[Rolling Thunder]
- Skill damage output has increased.
[Lightning Rod]
- Skill damage output has increased.
[Phantasm Blade]
- Skill damage output has increased.
[Lightning's Riposte]
- Now has an additional hit when cast.
(PVP) Class Adjustments
The following class skills have been adjusted as follows:
[[Nightmare] Dark Riser]
- Invincibility has been added from frames 0 to 30.
PVP adjustments for the Archer class has begun, and both Bowmasters and Acrobats are now fully playable in PVP. Silver Hunter is still being worked on, so stay tuned!
[Basic attacks]
- Crossbow Super Armor break has been changed from (2)*3 to (5)*3.
- Arrows are now more visible.
[Somersault Kick]
- Air Pounce is now usable while in the air.
[Moon Kick]
- Walking, skills, Tumble, basic attacks, kicks and jump are now usable at frame 18 instead of frame 10 when landing (same input windows as the T4 version of Moon Kick).
- Vertical hitbox size has been slightly reduced at the bottom.
- Super Armor has been changed from 50 to 100.
- Super Armor now changes to 10 towards the end of the landing action.
- Super Armor break has been changed from 190 to 200.
- The action can now be influenced by Action Speed.
[Dash]
- The skill has been disabled in PVP.
[Twin Shot]
- Super Armor has been changed from 0 (inheriting other skills' Super Armor) to 100.
[Piercing Shot]
- Skills, Tumble and jump are now usable shortly after the projectile is shot.
- Super Armor no longer changes to 10 towards the end of the action.
[Willow Kick]
- Aerial skill usability has been extended to the same duration as the Willow Kick Lv. 6+ action.
[Magic Arrow]
- Hitbox duration of the explosion has been changed from 13 frames to 8 frames.
- Super Armor no longer changes to 10 towards the end of the action.
[Magic Arrow Lv. 6+]
- Super Armor no longer changes to 10 towards the end of the action.
- Super Armor break on ground/wall impact has been changed from 180 to 100.
[Wisdom of the Owl]
- The skill has been disabled in PVP.
[Rage of the Owl]
- The skill has been disabled in PVP.
[Health Bolster]
- The skill has been replaced with our custom Rage comeback mechanic.
[Mental Fortitude, Attuned Mind]
- The skill has been disabled in PVP.
[Fake Shot]
- Cooldown no longer resets on hit.
[Tumbling Shot]
- Hitbox duration of the explosion has been changed from 19 frames to 10 frames.
- Super Armor break has been changed from 1200 to 800.
[Ankle Shot]
- Maximum debuff duration has been changed from 6.5 seconds to 5.5 seconds.
[Walking Target]
- Debuff duration has been changed from 20 seconds to 30 seconds.
[Spiritual Focus]
- The skill has been disabled in PVP.
[Sylph's Aid]
- The Action- and Movement Speed buff amount has been changed from +25% to +20%.
- Buff duration has been changed from 20 seconds to 15 seconds.
[Longbow Mastery, Crossbow Mastery]
- The Damage Dealt increase has been removed.
[Charged Shot]
- Super Armor break has been changed from 1500 to 1200.
[Siege Stance]
- Skills are no longer usable while in the stance.
- The hits now lift enemies.
- Super Armor break has been changed from 100 per hit to 400 per hit.
- Stance duration has been changed from 5 seconds to 8 seconds.
[Rain of Arrows]
- The skill has been changed to its T4 version.
- Super Armor has been changed from 600 to 400.
[Arrow Barrage]
- Super Armor break has been changed from 225 per hit to 200 per hit.
- Invincibility has been removed.
- Camera resistance now starts at frame 45 instead of frame 2.
- Visual effects have been changed.
[Scope Arrow]
- The skill has been changed to its T4 version.
- Super Armor break has been changed from 1 + (200)*3 to 200 + (100)*6.
[Aerial Stunt]
- The skill has been disabled in PVP.
[Rapid Shot]
- The skill has been changed to its T4 version.
- Super Armor break has been changed from (180)*5 to (150)*10.
[Guided Missiles]
- The skill has been changed to its pre-Bowmaster remake version, while still maintaining its aerial usability.
- You can now use Moon Kick when using the skill in the air.
[Swift Storm]
- The skill has been replaced with the pre-Bowmaster remake "Swift Shot" skill.
[Hawk Ballista]
- Super Armor break has been changed from 600 + (1800)*6 to (600)*7.
[Lucky Shot]
- The skill has been disabled in PVP.
[Tactical Shot]
- Animation has been changed. The projectile now explodes upon impact.
- Super Armor: 200.
- Super Armor break: 200.
- Invincibility has been removed.
[Charged Shot EX]
- Super Armor break has been changed from 1500 to 1200.
- Windshot and its bubble system have been disabled in PVP.
[Aerial Chain Shot EX]
- The skill has been changed to its original version.
- The Critical Resistance debuff has been removed.
[Siege Stance EX]
- The skill has been changed to its original version.
[Rain of Arrows EX]
- The skill has been changed to its T4 version.
[Tactical Shot EX]
- Animation has been changed. The projectile now explodes upon impact.
- Super Armor: 200.
- Super Armor break: 200.
- Invincibility has been removed.
- The Movement Speed buff has been removed.
[Physical Attack Mastery]
- The skill has been disabled in PVP.
[Drill Shot]
- The skill has been disabled in PVP.
[Marking Shot]
- The skill has been disabled in PVP.
[Violent Shot]
- The skill has been disabled in PVP.
[Multi Sniping]
- The skill has been disabled in PVP.
[Ward of the Spirits]
- The skill has been disabled in PVP.
[Detonating Arrow]
- Super Armor has been changed from 900 to 800.
- Super Armor break has been changed from 1500 + 600 to 1200 + 600.
[Scope Arrow EX]
- The skill has been changed to its T4 version.
- On-hit sound before the arrows are split has been changed.
[Rapid Shot EX]
- The skill has been changed to its T4 version.
- Super Armor break has been changed from 90 per hit to 150 per hit.
- The Critical Resistance debuff has been removed.
[Guided Missiles EX]
- The skill has been changed to its pre-Bowmaster remake version, while still maintaining its aerial usability.
- You can now use Moon Kick when using the skill in the air.
- Fatal Guided Missiles and its bubble system have been disabled in PVP.
[Swift Storm EX]
- The skill has been replaced with the pre-Bowmaster remake "Swift Shot EX" skill.
[Detonating Arrow EX]
- The second left mouse button input has been removed.
- Super Armor has been changed from 900 to 800.
- Super Armor break has been changed from 1500 + 600 to 1200 + 600.
- Action Speed has been reduced.
[Magic Attack Mastery]
- The skill has been disabled in PVP.
[Focusing Cut]
- The skill has been disabled in PVP.
[Gate of Babylon]
- The skill has been disabled in PVP.
[Spitfire]
- The skill has been disabled in PVP.
[Counter Ring Shot]
- The state at the beginning of the action has been changed from ground to air state.
- Super Armor has been changed from 50 to 100.
- Super Armor break has been changed from 750 to 400.
[Spiritual Focus]
- The skill has been replaced with Tempest's Spirit Boost. Increases own Action- and Movement Speed and Cooldown Reduction by 20%, for 15 seconds.
[Shortbow Mastery]
- The Damage Dealt increase has been removed.
[Kick Shot]
- Super Armor break per arrow has been changed from 33 to 40.
- A short camera lock has been added.
[Nature's Rage]
- Invincibility duration has been changed from full to 70 frames, starting at frame 0.
- Action Speed has been reduced.
[Spiral Kick]
- Jump usability now starts at frame 50 instead of frame 70.
- Hit count has been changed from 5 to 6.
- The 5th hit now lifts enemies.
- Super Armor has been changed from 200 to 100.
[Eagle Dive]
- You can now activate the skill by pressing the left mouse button during Air Pounce, Somersault Dance, Somersault Dance EX and Cyclone Kick.
- Super Armor has been changed from 400 to 200.
[Blooming Kick]
- The skill can no longer be activated by pressing the right mouse button during Spin Kick.
[Untouchable]
- Skill usability now starts at frame 28 instead of frame 10.
- Tumble inputs have been removed.
- Super Armor has been changed from nothing (inheriting the Super Armor of the previous action) to 100.
- Invincibility duration has been changed from 50 frames to 28 frames.
- The action can now be influenced by Action Speed.
[Hurricane Dance]
- Hit count has been changed from 18 to 32 (the animation has been extended as well).
[Kick Shot EX]
- The left mouse button has been slightly delayed.
- The Somersault Kick input has been removed.
- Super Armor break per arrow has been changed from 33 to 40.
- Invincibility has been removed.
- A short camera lock has been added.
[Marionette EX]
- Super Armor break has been changed from 600 + 300 to (250)*2
- Camera lock has been extended by 3 frames.
- The Damage Taken debuff amount has been changed from +20% to +10%.
- The Critical Resistance debuff has been removed.
- Debuff duration has been changed from 20 seconds to 10 seconds.
[Furious Winds EX]
- Super Armor has been changed from 600 to 400.
[Hurricane Dance EX]
- Hit count has been changed from 18 to 32 (the animation has been extended as well).
[Physical Sense]
- The skill has been disabled in PVP.
[True Strikes]
- The skill has been disabled in PVP.
[Spirit Boost]
- The skill has been disabled in PVP.
[Punch Smash]
- The skill has been disabled in PVP.
[Hurricane Uppercut]
- The skill has been disabled in PVP.
[Astral Storm]
- The skill has been disabled in PVP.
[Show Time!]
- The Action- and Movement Speed and active skill Cooldown Reduction buffs have been removed.
- Buff duration has been changed from 30 seconds to 10 seconds.
[Spiral Kick EX]
- The right mouse button attack is now usable 7 frames earlier.
- Super Armor has been changed from 200 to 100.
- Super Armor no longer resets upon performing the additional attacks.
- Super Armor break of the Jump attack has been changed from 450 to 300.
[Eagle Dive EX]
- You can now activate the skill by pressing the left mouse button during Air Pounce, Somersault Dance and Cyclone Kick.
- Super Armor break has been changed from 900 to 800.
- The Falling Star Cooldown Reduction has been removed.
[Blooming Kick EX]
- The skill can no longer be activated by pressing the right mouse button during Spin Kick.
- The additional attack input method has been changed from left mouse button to Jump button.
- The additonal attack input window has been extended to the end of the action.
- The Spiral Kick input has been removed.
- Super Armor of the additonal attack has been changed from 400 to 200.
- Debuff duration has been changed from 15.9 seconds to 10 seconds.
[Cyclone Kick EX]
- Action Speed has been reduced.
[Rising Storm EX]
- Invincibility duration has been changed from 90 frames to 30 frames.
[Air Sense]
- The skill has been disabled in PVP.
[Piercing Gales]
- The skill has been disabled in PVP.
[Swift Attack]
- The skill has been disabled in PVP.
[Flash Kick]
- The skill has been disabled in PVP.
[Wind Slicer]
- The skill has been disabled in PVP.
Resolved Issues
The following issues have been addressed:
PVE
- An issue with Sniper's Marking Shot wherein the skill hit registers were inconsistent.
PVP
- An issue where you would perform the Hit action of Hurricane Dance while hitting enemies with other skills (such as skills with projectiles).
- An issue where you would perform the Hit action of Hurricane Dance EX while hitting enemies with other skills (such as skills with projectiles).
Known Issues
We are currently aware of these issues:
- Clicking on "Infinity Stamp" shop at Irine doesn't open anything.
- When leaving Hot Springs abnormally (any other way except interacting again with the NPC), the UI gauge will persist and continue to count up.
- The Buff of The Day yellow highlight on the Hot Springs UI is determined by your local time/day, not the server's.
- For some reason, Ice Dragon is referenced as Red Dragon in some cases. This is purely a visual issue and will be corrected in the future.
- Sometimes the "Perimeter" mechanic in Ice Dragon causes the party to disconnect. We're still investigating the cause of this.
- The rewards list for Ice Dragon entry portal is empty.