Teddy’s Guide to Plentiful Gold Trove Nest
PvE Guides

Teddy’s Guide to Plentiful Gold Trove Nest

Author : Teddy
Version : Patch 7.1 – Sizzling Summer – 7/11/2025
Target Audience : New & returning players

Recommended Class Power :

  • This is end-game content. It’s recommended to fully max out your gear.

Full Rudn Set, Perfect Crests/Talismans, and Pen-engraved Conversion Costumes.

Update Log :

Patch 7.1 – Sizzling Summer
Initial Release: 7/10/2025
Hotfix Applied: 7/17/2025

Plentiful Gold Trove Nest Adjustments:

  • Increased item drop rates for Hero Essence and Faded Bead
  • Slight AI and stat adjustments for Black Specter Jackal
  • Cast bars added to Jackal’s key skills for better visual clarity

Overview

Plentiful Gold Trove Nest is an end-game LB20 nest featuring four stages. With the latest patch, this nest is new and can feel overwhelming for both new and returning players.

This guide aims to simplify all mechanics — whether you're a casual player just looking to experience the content, or a hardcore player who wants to learn every nook and cranny, every boss move, and how to optimize DPS and greed effectively.

This guide is for players who want quick tips, as well as those looking for in-depth mechanics to improve as a DPS, tank, or healer.

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Feel free to skip ahead to the TLDR or Video Demo sections if you're looking for fast guidance.

Team Composition (4-Man)

Recommended

  • 1 Healer

  • 1 Tank

  • 1 Neutral DPS

  • 1 Elemental DPS (a class with a dissonance buff)

Examples

Searing Knight

  • 15% All Element Debuff, Passion Class Buff (Cleric/Assassin), and other party buffs

Randgrid (Fire Tank)

  • Provides Aura, Various Party Buffs, Debuffs and Prosperity class buff (Archer/Lencea).
Fracture and ATK Decrease debuffs also does NOT stack, and most classes already provide one of them.

Tanks are also valuable for their Damage Reduction buffs and Provoke skills when timed correctly.

Spirit Dancer

  • Courage Class Buff (Warrior/Kali).

Saleana

  • Boost Class Buff (Sorcerer/Machina).
  • Dissonance Debuff.
Dissonance does NOT stack. So Saleana can be swapped out for another Neutral DPS

Example Team Compositions by Element

Dark Element

Physician

  • Inspiration Class Buff

Destroyer

  • Courage Class Buff

Sniper

  • Prosperity Class Buff
  • Dark ECJ

Arch Heretic

  • Passion Class Buff
  • Dark Dissonance Debuff

Light Element

Light Fury

  • Passion Class Buff

Guardian

  • Passion Class Buff

Gladiator

  • Courage Class Buff
  • Light ECJ

Valkyrie

  • Prosperity Class Buff
  • Light Dissonance Debuff

Ice Element

Arctic Ranger

  • Prosperity Class Buff

Defensio

  • Boost Class Buff

Lunar Knight

  • Courage Class Buff
  • Ice ECJ

Avalanche

  • Prosperity Class Buff
  • Light Dissonance Debuff
  • Ice Stacking

Fire Element

Searing Knight

  • Passion Class Buff

Randgrid

  • Prosperity Class Buff

Mystic Knight

  • Courage Class Buff
  • Fire ECJ

Saleana

  • Boost Class Buff
  • Fire Dissonance Debuff

Alternative Strategy

You can also run 3 DPS + 1 Healer (with one of the DPS being Elemental DPS).

This offers higher burst potential but less survivability.

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Recommended only for more experienced parties.

Disclaimer

You don’t always need the perfect team comp. Since this is an LB20 nest, damage is tuned high enough to kill you in 1–2 hits.

Just play the class you're most comfortable with — ideally, one with good defensive skills or iframes.

My favorites for survivability :

  • Saint – High Healing and Barrier

  • Guardian – Many iframes and Utility

  • Beastia Reina - Tons of Iframes

  • Spirit Dancer - Iframes and Self-Heal


Plentiful Gold Trove Nest

Stage 1 - Kaiser and Kaiman

Key Mechanic – Bleeding System

Every hit from Kasier can apply [Bleeding]

At 6 Stacks, it converts into [Excessive Bleeding], which causes you to carry various debuffs.


Kaiser – Moveset Overview

Shield Punch
– Lifts shield and slams down. Applies 1 Bleeding stack.

Breath Attack
– Pulls back and breathes forward. Extremely deadly. Avoid at all costs.

Leap
– Leaps forward.

TIP: After leaping, if the aggro holder is far away, Kaiser will follow up with 3 Dashes. Stay close to skip the dash phase.

Swipe
– A frontal mace swipe. Applies 1 Bleeding stack.

Charged Swipe
– Winds up and slams the mace on the aggro. High damage. Adds 1 Bleeding stack.

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Some of Kaiser's animations shares the same animation with Stage 3 of Volcano Nest.

Mechanic 1 – 90% HP: "Kaiser activates the water pipes!"

Kaiser floods the ground with Toxic Water, appylying [Contaminated Groundwater] debuff.

This debuff deals 10% of your Max HP every 10 seconds.

Bubbles spawn and apply [Unpleasant Bubbles].

Upon reaching max stacks, you'll get a -30% Movement Speed debuff called [Sticky Turtles!].

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 Heads up : The debuffs can’t be cleansed, so watch your movement.

If you’re slowed, you might not make it to the next area before Rockfall hits.

Mechanic 2 – 75% HP: "Kaiser wants to swallow everything!"

  • Kaiser sucks everyone into his stomach.
  • [Contaminated Groundwater] debuff is amplified while being inside the stomach, making it even more deadly.

Mechanic 3 – -10% Current HP: "Kaiser collapsed due to severe abdominal pain!"

  • When the stomach breaks, Kaiser falls to the ground.
  • His HP drops to 10% of his current total.
  • This is your burst window!

Mechanic 4 – 52% HP: Escape Phase

  • A tunnel opens at the 2 o’clock direction.
  • Everyone must move there and jump over the ledges to transition to the next area.
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TIP: Start running as soon as Kaiser stands up at 52%. If you're too far, the combo of Rockfall + Slow will trap you.

Kaiman – Second Boss

Moveset Oveview

  • Swimming/Diving Attack – Dives into water 4 times, each hit applies a debuff.
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TIP: Tank can provoke and stand on one of the ledge platforms. The boss will dive into the corner instead, letting others DPS from safety.
  • Water Breath – Cleans his jaw, flashes a (!) warning 3 times, then bends forward and breathes water in a frontal cone.Deadly. Avoid the front.
  • Double Slash + Dash – Two quick slashes, followed by a dash toward the aggro. Applies Bleeding.

  • Rotating Jump Combo – Charges forward twice, then jumps and slams the ground. Long animation combo.


Mechanic 5 – Kaiman 50% HP: “My prey is squirming! Kyahahaha!”

  • 15-second warning: Kaiser will return to the battlefield.

  • You must fight both bosses at once.

Killing Order Tip:

  • If Kaiman dies first, Kaiser gains a 50% ATK boost.

  • Safer option: Kill Kaiser first, then Kaiman.

  • Alternative: Lower both to similar HP and finish together.

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Note: Some versions prioritize killing Kaiman first due to his [Fracture] debuff.

But in the 4-man Infinity Nest, Kaiman only applies Bleeding — so either kill order is fine.

Mechanic 6 – Kaiser 25% HP

  • Swallow mechanic repeats (same as 75% HP phase).

  • After this, burst down Kaiser, then clean up Kaiman.

Swallow mech, same as 75%, after this just burst it down, and then kill Kaiman.

Stage 2 - Gaya and Nadine

Stage 2 is the easiest of all stages in Plentiful Gold Trove Nest, mostly because it has no delay mechanics.

The main threat is from greedy DPSing and not respecting boss animations.

However, there is a DPS check — you’ll want to save Harmony and Hero Skill to burst the boss below 50% and skip mechanics.

Key Mechanics - Shared Debuff: [Rigid Body]

Rigid Body icon
  • Both bosses start with 0 stacks.

  • Over time, [Rigid Body] builds up to 10 stacks.

  • Once a boss reaches 10 stacks, it becomes [Petrified]. Will stop moving and begins spamming AoE attacks in place.

  • The second boss will then spawn and begin attacking the party.
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Best strategy: Save burst cooldowns to push the boss below 50% HP before 10 stacks.

Visual Cue

  • When [Rigid Body] is active, you'll see 4 Blue Crystals around the boss.
  • If the crystals turn gray, the [Petrify] state is about to trigger.

Examples of Double Mech

In this run above, we started with the Blue Boss/Nadine.

After reaching 10 stacks of [Rigid Body], it became petrified and remained in the corner spamming AOEs, while we had to fight the Red Boss/Gaya in a separate corner to avoid the lingering damage.

While in this run above(bad angle), Kasaba is petrified and performs a lava attack in a "+" shape, applying the [Burn] debuff on contact.

Tips

Gaya (Red Boss)

Most of his attacks are frontal — stay to the sides or back.

Gaya posses 3 main debuffs, which are :

  • Burn
  • Petrify
  • Rigid Body

Nadine (Blue Boss)

Also frontal-focused. Stay behind him for safety.

Nadine posses 3 main debuffs, which are :

  • Bone Break
  • Petrify
  • Rigid Body

Nadine – Moveset Overview

  • Push Stick – Retracts shield and thrusts forward. Can one-shot with an ATK buff.

  • Charge Smash – Charges weapon behind his back, smashes forward. Leaves a gravel zone that applies [Bone Break].

  • Shield Summon – Summons 2 shields. If players stay inside, the boss is interrupted every 2 seconds.

  • Three Combos – Two forward swings, then a slam. Leaves gravel with [Bone Break]

  • Rigid Smash – Lifts weapon, summons 8 stones, then slams down. Can interrupt skills but is iframe-able.

  • Shield Swing → Shield Charge – Shield slam → shield swing → ground smash → forward charge. All iframe-able.

Red Bar Mechanic (75% HP & every 90 sec)

  • Do NOT attack during red bar.

  • After the red bar ends, Nadine collapses — DPS window.

Special Attacks

  • Gravel Slam – Shield lifted, jumps, and slams. Summons gravel.

Uniframeable, must jump to avoid.

  • Swing Left and Right – Lethal double swing. Avoid.

  • Spacebar Suction – Raises shield, triggers a spacebar mash mech on frontal players. Ends with a smash.

High damage, iframe-able.

Gaya – Moveset Overview

  • Leap – Enhances weapon with left hand, pulls back, leaps and slams. Low damage.

  • Spit Fire – Jumps back, inhales, and spits flame. Applies [Burn].

  • Speed Pickup – Targets a player and charges forward.

  • Normal Attack – Basic Swing.

  • Four-Slash Combo – Only happens above 50% HP. Stay out of front — high damage.

  • Charged Upper Swing – Sweeping upward attack. Leaves a fire trail. Avoid trail to prevent [Burn].

  • Suck and Slash – Sucks in players, then slashes forward.

  • Four-Spear Summon – Targets aggro holder with 4 spears.

  • Fire Rain – Spins spear, drops fireballs.

  • LaserDeadly. Targets a player with laser.

TIP: Run behind the boss or use a long iframe.

  • Meteor Summon – Slams ground and drops meteors. Avoid stacking on meteors.

  • [Petrification] – Triggers when [Rigid Body] reaches 10 stacks.

Gaya (Red) becomes petrified and begins casting + pattern lava attacks that apply [Burn].
Nadine (Blue) then joins the fight while Kasaba AOE-spams in a corner.

Mechanic 1 – 50% HP: Floor is Lava

  • The floor pulses with flame tiles in a fixed pattern.

  • Wait on a safe tile, watch the pulse, then move tile-by-tile.

A pattern of safe tiles that you could use. Repeat until safe.

Mechanic 2 – 25% HP: Floor is Lava (Confusion Version)

This only triggers if the second boss spawned is different from the original.

(Example: You started with Red, and Blue spawns after 50%, then this mech happens.)

Same lava pattern as before, but you get a 1-second confusion debuff.

TIP:

  • Wait for confusion to pass, or

  • Hold A+D to always strafe right, or W+S to walk backward consistently.


Stage 3 - Mystic Yeoul

Stage 3 is the hardest in Plentiful Gold Trove Nest due to multiple wipe mechanics.

Success here relies on carefully watching the boss’s movements to dodge into safe zones, and having a healer who is attentive in curing debuffs, healing consistently, and calling out Snake Head spawns at the right time.

Objective:
Mystic Yeoul randomly takes on one of three elemental forms: Electric, Ice, or Fire.

Ice elemental form is the deadliest, so pay attention to mechanics!

Key Mechanics Overview - Electric Elemental Form

Debuff:

  • [Electric Shock] – Triggers electric damage every 5 seconds. Duration: 30 seconds. (Curable)

Moveset:

  • Smash Ground – Raises both arms and slams them down, summoning lightning pillars that spread outward and then return.

High damage. Iframe recommended.

  • Hand Clap – Opens arms in a hug motion and claps forward.
  • Hand Clap + Triple Slam – Starts with the hug motion, then slams the ground 3 times, creating Thunder Shockwaves.
    Jump to dodge shockwaves.
  • Charged Punch – Draws back her hand and charges for 2 seconds, then punches forward.
  • Leap – Steps back, then leaps forward, creating a Thunder Shockwave on landing.

  • Switch Elemental Form – When changing elemental form, players with active debuffs take medium damage.

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Healers should time their cleanse skills right before elemental form switch.

Key Mechanics Overview - Ice Elemental Form

Debuff :

  • [Frostbite] – Reduces movement and action speed by 70% for 10 seconds. (Curable)

Triggered by stepping on ice pits.

Moveset:

  • Leap – Charges both hands with ice, lunges forward, creating ice pillars on impact.
    Boss falls to the ground after — DPS window (5s).
  • Hand Clap (Ice) – Opens arms and claps forward, spawning ice pillars.
  • Right Fist Punch – Punches forward with the right hand. Moderate damage.
  • Left Fist Punch – Swings left fist and spawns 5 ice pillars in a line.
Getting hit by all 5 can one-shot you!
  • Ground Smash – Cyclone – Raises both fists, charges energy, then punches down.
    • Ice pillars appear, followed by vortexes, which become 3 cyclones after a short delay.
    • Cyclones suck players in and deal continuous damage for 30 seconds.
VERY DEADLY. Watch for the double raised fists as a warning.

TIP : Ice Cyclone lasts for 30 seconds, so if the boss is close to 50%, try to hold your DPS.

Otherwise, you’ll trigger the 50% safe zone mech while the cyclone is still active — making it much harder to survive.
  • Tanks can take aggro and kite away from the team.

Delay between fists and cyclone makes it deceptive — be ready.

Key Mechanics Overview - Fire Elemental Form

Debuff:

  • [Burn] – Deals damage every 2 seconds for 10 seconds. (Curable)

Moveset:

  • Leap – Similar to the other leap animation. High damage.
  • Ground Smash (Lava Ripples) – Raises both fists and slams down, creating 8 lava waves.
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Her animation speed will increase by 3x during this elemental form — focus on dodging !
  • Right Fist Punch – Charges right fist, punches forward. Medium damage.
  • Left Fist Lava Punch – Same animation but creates a rolling lava ball.

High damage — very lethal if it hits.

  • Hand Clap – Opens arms and claps, summoning a fire wall in front. High damage.

Mechanic 1 – AD Mech (95% & 45% HP)

  • Screen slows down, and you’re pulled into an A/D mashing mechanic.

  • After that, Mystic Yeoul punches forward.

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TIP: Mash A and D quickly, then dash to her back or sides to avoid follow-up.

Mechanic 2 – 50% HP: Safe Zone Mech

  • Mystic Yeoul jumps and stomps down, sending out black ripples.

  • Jump at the second ripple pulse to avoid getting knocked down.

  • FourDragon Heads spawn at 1, 5, 7, and 11 o’clock.

After killing them, safe zones appear — each player will have a colored marker.

  • Match your color to the correct safe zone.
  • Enter when the bar is ¾ full too early or too late equals death.
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Some classes (Tempest, WW, Shooting Star) can iframe or fly to avoid the mech.

Mechanic 3 – Poison Dragon (Steelie)

  • 60 seconds after the safe zone mech, a random dragon head appears and targets a player with a breath attack.

    • Very deadly. Must be killed immediately.
  • After the first appearance, Steelie will reappear every 45 seconds.

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TIP: Assign someone (ideally the healer) to call out the spawn and prioritize it.

Stage 4: Black Specter Jackal

Objective:
Defeat the final boss of Plentiful Gold Trove Nest.
This boss borrows mechanics from dragons — avoid the front (breath), tail (def debuff), and stay on the side as much as possible.

After the recent patch hotfix, the Line Drive and targeted-drop variation of the Blue Ball mechanic have been removed.

Additionally, cast bars have been added for Jackal's major skills, making this stage less tedious and easier to read and react to.

Boss Mechanics - Basic Moveset

  • Bite – Jackal sits upright, then lunges forward to bite.
  • Swinging Claws – Swipes at players; side-safe.

  • Frontal Dark Claw Summon – Jackal bends down and charges dark energy, then jerks his body twice before dropping two dark energy bombs in front. If hit, a small Nadine claw will be summoned from the ground and grab you. Medium damage.

  • Tail Swipe – Winds up and swings tail. Inflicts -DEF debuff (curable).

Important to cleanse before Dark Room mech.

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TIP: Cure may not always remove the -DEF debuff due to desync issues, so it’s best to avoid the tail attacks entirely.

Step-Back Combo – Steps back, then combos: lunge > bite > tail > claw.

High damage and -DEF debuff. Stay on the side.

  • Breath – Raises claws to chest and taps 3 times before a deadly frontal breath. Avoid the front.

  • Dark Form Claw – Uniframable dark claw attack straight ahead. Stay on the side.

  • Left Claw Cone – Raises left arm and shoots dark energy in a cone-shaped attack. Stay out of range.

  • Right Swipe – Swipes left to right with right arm.
  • Nadine Claw Summon (non-mech)
    • Jackal briefly checks his claw, then slams it into the ground, summoning 3 AoE circles under random players.
    • Nadine claws rise and deal high damage, applying a Treachery debuff.
    • While this debuff is active, your attacks will target teammates — stay away until it wears off.
  • Dark Enhance – Emits dark aura. Deals minor AoE damage and grants self-buff (ATK↑ for 60s).
  • Stomp – Wind vortex appears. Jump or iframe to dodge.

Mech 1: Purple Circles – “Eek… Nadine! It’s your turn!”

  • Jackal sits up and drops purple circles randomly.

  • If stepped on: Confusion debuff (controls reversed).

Extra: Underground Claw

The boss raises a claw and summons a large claw under a random player.

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Iframe to dodge.

Mech 2: Blue Meteors - “Will-O-Wisp”

Boss sits up and drops blue glowing balls in two possible patterns:

  1. Fixed locations on the ground.

  2. Targeted drops on random players. (Removed)

Each variation includes 3 waves (3 explosions total).

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TIP: Always treat the 3rd explosion as active. Save long iframe, ult, or hero skill for safety.

Known Bug: Due to VFX overload, the 3rd explosion may be invisible and silent.

Mech 3: 75% HP – Black Room Mech

"Darkness falls, and a thick fog descends in all directions…"

  • Triggers first at 75% HP and repeats every ~180s.

  • Everyone is pulled into a dark arena with reversed controls.

Objective: Get to the center and iframe after 2 seconds.

Trick:

  • Hold as the screen turns black.
  • If your iframe is normally Dash + LMB, reverse to Dash + RMB.
💡
Warning: Getting hit triggers an extremely long A/D mech check. Failing drops you from the platform.

DO NOT GET HIT inside the dark room.

Dark Room Moveset

  • Right Swipe – Lifts right arm and swipes left to right.
  • Dark Claw (Right) – Swipes right to left. Doesn’t trigger A/D check but gives confusion debuff (curable).
  • Dark Bomb – Drops a purple bomb. Stay on the side.
  • Pink Raindrop – Pink ball drops after small circle appears. Getting hit = A/D mech check.

Mech 4: Pink Circles – “You cannot pass…”

  • Boss spawns pink circles that give negative debuffs when touched.

Mech 5: Hypnosis Wave

Jackal sits upright and charges pink energy, releasing two large pink wave rings that deal high damage and trigger a spacebar mech check.

A small explosion follows if you’re too close after the second wave.

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All of these can be iframed.
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TIP: Run to the edge and iframe the shockwave. Cleanse DEF debuff if needed.

Mech 6: Shadow Orbs

  • Boss nods 3 times, releasing 2 giant energy balls.

IFRAMABLE.

  • Getting hit triggers A/D mech and debuff
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TIP: Complete A/D check, then dodge to the side immediately or time the AD mech until the 2nd has passed through you.

Many players get hit by follow-up balls after clearing the A/D.

Mech 7: Delusion

  • Often overlaps with Pink Mech.

  • Inflicts a Delusion Debuff that disables your actions.

Removed Mech: These mechs have been removed in the latest patch for various reason. It will still be mentioned here for legacy purpose.

  • Line Drive
  • Usually follows Purple or Blue mech.

  • Boss disappears and starts charging in circular blue lines targeting players.

💡
TIP: Stay calm. It follows a circle—either iframe through it or move inward carefully.

Video Demo

Healer POV

Stage 1

Stage 2

Stage 3

Stage 4

DPS POV

Stage 1

Stage 2

Stage 3

Stage 4

Bonus - S4 divine rune drop run.

TLDR

General:

  • LB20 nest is deadly — most mechanics can kill you in 1–2 hits.

  • Use full Rudn gear, perfect talismans/crests, and pen conversion costumes.

  • Defensive classes with heals or iframes (Saint, BR, Guardian, Spirit Dancer) are safer picks.

Stage 1 – Kaiser & Kaiman

  • Avoid Kaiser’s front. Breath and swipe stack Bleed (6 = Excessive Bleeding).

  • At 90% , the ground becomes toxic and slows you. At 75%, swallow mech. Debuffs can't be cleansed.

  • Kaiman spawns at 52%. If one dies first, the other gets 50% ATK buff. Kill both around the same time.

  • Tanks can manipulate Kaiman’s dive with provoke to shorten the phase.

  • Stay near the tunnel when HP is close to 52% to avoid getting stuck by bubbles or rocks.

Stage 2 – Gaya & Nadine

  • Rigid Body reaches 10 = petrify + spam AOEs. Burst the boss 50% fast to skip this.

  • 50% and 25% trigger floor pulse mech. Learn and follow a fixed tile-moving pattern.

  • Red bar mech collapses Nading. Stop attacking and wait for the DPS window.

  • Avoid frontal attacks. Stay on the side or behind both bosses.

Stage 3 – Mystic Yeoul

  • Randomly chooses Electric, Ice, or Fire elemental form. Ice is the most dangerous.

  • Electric: Jump thunder shockwaves, dodge smashes.

  • Ice: Watch for cyclones after both fists raise. Avoid ice pits.

  • Fire: Very fast. Save iframe for lava ripple attacks.

  • At 50%, kill all 4 Dragon Heads, then enter your matching color zone when the bar is at 75%.

  • After the safe zone phase, dragon heads respawn every 45 seconds. Kill quickly or wipe.

Stage 4 – Black Specter Jackal

  • Tail hit gives -DEF debuff. Cleanse before pink circle mech or you'll likely die.

  • At 75%, Black Room starts. Keys are reversed. Hold S and iframe 2 seconds after the screen darkens.

  • Blue meteor mech has 3 hits. 3rd explosion may be invisible due to VFX bug — always iframe a third time.

  • Pink circle mech explodes after 2 seconds. Run to the edge and iframe.

  • Confusion Ball: Do A-D mech check, then sidestep the second ball.

  • Line Drive: Boss dashes in a circle. Watch the pattern and stay calm.

  • Delusion debuff may prevent action during pink circle or confusion phases. Time your movement carefully.

Thanks for Reading

Thank you for checking out the guide. If you’ve got alternate strats, spotted anything off, or just want to chat about DN bugs and mechanics, feel free to reach out — IGN: iTeddy (any character), or Discord: iTeddy.

That’s all for now. Good luck in the nest.

Credits

Written by: Teddy
Editing : Teddy
Clips Recorded by: Teddy

Special thanks to Rian for proofreading and to SpeedColie for the YouTube guide.