Teddy’s Guide to Plentiful Gold Trove Nest
Author : Teddy
Version : Patch 7.1 – Sizzling Summer – 7/11/2025
Target Audience : New & returning players
Recommended Class Power :
- This is end-game content. It’s recommended to fully max out your gear.
Full Rudn Set, Perfect Crests/Talismans, and Pen-engraved Conversion Costumes.
Update Log :
Patch 7.1 – Sizzling Summer
Initial Release: 7/10/2025
Hotfix Applied: 7/17/2025
Plentiful Gold Trove Nest Adjustments:
- Increased item drop rates for Hero Essence and Faded Bead
- Slight AI and stat adjustments for Black Specter Jackal
- Cast bars added to Jackal’s key skills for better visual clarity
Overview
Plentiful Gold Trove Nest is an end-game LB20 nest featuring four stages. With the latest patch, this nest is new and can feel overwhelming for both new and returning players.
This guide aims to simplify all mechanics — whether you're a casual player just looking to experience the content, or a hardcore player who wants to learn every nook and cranny, every boss move, and how to optimize DPS and greed effectively.
This guide is for players who want quick tips, as well as those looking for in-depth mechanics to improve as a DPS, tank, or healer.
Team Composition (4-Man)
Recommended
-
1 Healer
-
1 Tank
-
1 Neutral DPS
-
1 Elemental DPS (a class with a dissonance buff)
Examples
Searing Knight
- 15% All Element Debuff, Passion Class Buff (Cleric/Assassin), and other party buffs


Searing Knight's Utility Skills
Randgrid (Fire Tank)
- Provides Aura, Various Party Buffs, Debuffs and Prosperity class buff (Archer/Lencea).
Tanks are also valuable for their Damage Reduction buffs and Provoke skills when timed correctly.





Randgrid's Utility Skills
Spirit Dancer
- Courage Class Buff (Warrior/Kali).
Saleana
- Boost Class Buff (Sorcerer/Machina).
- Dissonance Debuff.
Example Team Compositions by Element
Dark Element
Physician
- Inspiration Class Buff
Destroyer
- Courage Class Buff
Sniper
- Prosperity Class Buff
- Dark ECJ
Arch Heretic
- Passion Class Buff
- Dark Dissonance Debuff
Light Element
Light Fury
- Passion Class Buff
Guardian
- Passion Class Buff
Gladiator
- Courage Class Buff
- Light ECJ
Valkyrie
- Prosperity Class Buff
- Light Dissonance Debuff
Ice Element
Arctic Ranger
- Prosperity Class Buff
Defensio
- Boost Class Buff
Lunar Knight
- Courage Class Buff
- Ice ECJ
Avalanche
- Prosperity Class Buff
- Light Dissonance Debuff
- Ice Stacking
Fire Element
Searing Knight
- Passion Class Buff
Randgrid
- Prosperity Class Buff
Mystic Knight
- Courage Class Buff
- Fire ECJ
Saleana
- Boost Class Buff
- Fire Dissonance Debuff
Alternative Strategy
You can also run 3 DPS + 1 Healer (with one of the DPS being Elemental DPS).
This offers higher burst potential but less survivability.
Disclaimer
You don’t always need the perfect team comp. Since this is an LB20 nest, damage is tuned high enough to kill you in 1–2 hits.
Just play the class you're most comfortable with — ideally, one with good defensive skills or iframes.
My favorites for survivability :
-
Saint – High Healing and Barrier
-
Guardian – Many iframes and Utility
-
Beastia Reina - Tons of Iframes
-
Spirit Dancer - Iframes and Self-Heal
Plentiful Gold Trove Nest
Stage 1 - Kaiser and Kaiman
Key Mechanic – Bleeding System
Every hit from Kasier can apply [Bleeding]


Bleeding
At 6 Stacks, it converts into [Excessive Bleeding], which causes you to carry various debuffs.


Excessive Bleeding
Kaiser – Moveset Overview
Shield Punch
– Lifts shield and slams down. Applies 1 Bleeding stack.
Breath Attack
– Pulls back and breathes forward. Extremely deadly. Avoid at all costs.
Leap
– Leaps forward.
TIP: After leaping, if the aggro holder is far away, Kaiser will follow up with 3 Dashes. Stay close to skip the dash phase.
Swipe
– A frontal mace swipe. Applies 1 Bleeding stack.
Charged Swipe
– Winds up and slams the mace on the aggro. High damage. Adds 1 Bleeding stack.
Mechanic 1 – 90% HP: "Kaiser activates the water pipes!"
Kaiser floods the ground with Toxic Water, appylying [Contaminated Groundwater] debuff.
This debuff deals 10% of your Max HP every 10 seconds.


Contaminated Groundwater Debuff
Bubbles spawn and apply [Unpleasant Bubbles].


Unpleasant Bubbles Debuff
Upon reaching max stacks, you'll get a -30% Movement Speed debuff called [Sticky Turtles!].


Sticky Turtles! Debuff.
If you’re slowed, you might not make it to the next area before Rockfall hits.
Mechanic 2 – 75% HP: "Kaiser wants to swallow everything!"
- Kaiser sucks everyone into his stomach.
- [Contaminated Groundwater] debuff is amplified while being inside the stomach, making it even more deadly.
Mechanic 3 – -10% Current HP: "Kaiser collapsed due to severe abdominal pain!"
- When the stomach breaks, Kaiser falls to the ground.
- His HP drops to 10% of his current total.
- This is your burst window!
Mechanic 4 – 52% HP: Escape Phase
- A tunnel opens at the 2 o’clock direction.
- Everyone must move there and jump over the ledges to transition to the next area.
Kaiman – Second Boss
Moveset Oveview
- Swimming/Diving Attack – Dives into water 4 times, each hit applies a debuff.
- Water Breath – Cleans his jaw, flashes a (!) warning 3 times, then bends forward and breathes water in a frontal cone.Deadly. Avoid the front.
-
Double Slash + Dash – Two quick slashes, followed by a dash toward the aggro. Applies Bleeding.
-
Rotating Jump Combo – Charges forward twice, then jumps and slams the ground. Long animation combo.
Mechanic 5 – Kaiman 50% HP: “My prey is squirming! Kyahahaha!”
-
15-second warning: Kaiser will return to the battlefield.
-
You must fight both bosses at once.
Killing Order Tip:
-
If Kaiman dies first, Kaiser gains a 50% ATK boost.
-
Safer option: Kill Kaiser first, then Kaiman.
-
Alternative: Lower both to similar HP and finish together.
But in the 4-man Infinity Nest, Kaiman only applies Bleeding — so either kill order is fine.
Mechanic 6 – Kaiser 25% HP
-
Swallow mechanic repeats (same as 75% HP phase).
-
After this, burst down Kaiser, then clean up Kaiman.
Stage 2 - Gaya and Nadine
Stage 2 is the easiest of all stages in Plentiful Gold Trove Nest, mostly because it has no delay mechanics.
The main threat is from greedy DPSing and not respecting boss animations.
However, there is a DPS check — you’ll want to save Harmony and Hero Skill to burst the boss below 50% and skip mechanics.
Key Mechanics - Shared Debuff: [Rigid Body]
-
Both bosses start with 0 stacks.
-
Over time, [Rigid Body] builds up to 10 stacks.
-
Once a boss reaches 10 stacks, it becomes [Petrified]. Will stop moving and begins spamming AoE attacks in place.


Petrify debuff icon and description
- The second boss will then spawn and begin attacking the party.
Visual Cue
- When [Rigid Body] is active, you'll see 4 Blue Crystals around the boss.
- If the crystals turn gray, the [Petrify] state is about to trigger.


Examples of Double Mech
In this run above, we started with the Blue Boss/Nadine.
After reaching 10 stacks of [Rigid Body], it became petrified and remained in the corner spamming AOEs, while we had to fight the Red Boss/Gaya in a separate corner to avoid the lingering damage.
While in this run above(bad angle), Kasaba is petrified and performs a lava attack in a "+" shape, applying the [Burn] debuff on contact.
Tips
Gaya (Red Boss)
Most of his attacks are frontal — stay to the sides or back.
Gaya posses 3 main debuffs, which are :
- Burn
- Petrify
- Rigid Body



Rigid Body, Burn and Petrify icon respectively.
Nadine (Blue Boss)
Also frontal-focused. Stay behind him for safety.
Nadine posses 3 main debuffs, which are :
- Bone Break
- Petrify
- Rigid Body



Rigid Body, Bone Break and Petrify icon respectively.
Nadine – Moveset Overview
-
Push Stick – Retracts shield and thrusts forward. Can one-shot with an ATK buff.
-
Charge Smash – Charges weapon behind his back, smashes forward. Leaves a gravel zone that applies [Bone Break].
-
Shield Summon – Summons 2 shields. If players stay inside, the boss is interrupted every 2 seconds.
-
Three Combos – Two forward swings, then a slam. Leaves gravel with [Bone Break]
-
Rigid Smash – Lifts weapon, summons 8 stones, then slams down. Can interrupt skills but is iframe-able.
-
Shield Swing → Shield Charge – Shield slam → shield swing → ground smash → forward charge. All iframe-able.
Red Bar Mechanic (75% HP & every 90 sec)
-
Do NOT attack during red bar.
-
After the red bar ends, Nadine collapses — DPS window.
Special Attacks
- Gravel Slam – Shield lifted, jumps, and slams. Summons gravel.
Uniframeable, must jump to avoid.
-
Swing Left and Right – Lethal double swing. Avoid.
-
Spacebar Suction – Raises shield, triggers a spacebar mash mech on frontal players. Ends with a smash.
High damage, iframe-able.
Gaya – Moveset Overview
-
Leap – Enhances weapon with left hand, pulls back, leaps and slams. Low damage.
-
Spit Fire – Jumps back, inhales, and spits flame. Applies [Burn].
-
Speed Pickup – Targets a player and charges forward.
-
Normal Attack – Basic Swing.
-
Four-Slash Combo – Only happens above 50% HP. Stay out of front — high damage.
-
Charged Upper Swing – Sweeping upward attack. Leaves a fire trail. Avoid trail to prevent [Burn].
-
Suck and Slash – Sucks in players, then slashes forward.
-
Four-Spear Summon – Targets aggro holder with 4 spears.
-
Fire Rain – Spins spear, drops fireballs.
-
Laser – Deadly. Targets a player with laser.
TIP: Run behind the boss or use a long iframe.
-
Meteor Summon – Slams ground and drops meteors. Avoid stacking on meteors.
-
[Petrification] – Triggers when [Rigid Body] reaches 10 stacks.
Gaya (Red) becomes petrified and begins casting + pattern lava attacks that apply [Burn].
Nadine (Blue) then joins the fight while Kasaba AOE-spams in a corner.
Mechanic 1 – 50% HP: Floor is Lava
-
The floor pulses with flame tiles in a fixed pattern.
-
Wait on a safe tile, watch the pulse, then move tile-by-tile.
Mechanic 2 – 25% HP: Floor is Lava (Confusion Version)
This only triggers if the second boss spawned is different from the original.
(Example: You started with Red, and Blue spawns after 50%, then this mech happens.)
Same lava pattern as before, but you get a 1-second confusion debuff.
TIP:
-
Wait for confusion to pass, or
-
Hold A+D to always strafe right, or W+S to walk backward consistently.
Stage 3 - Mystic Yeoul
Stage 3 is the hardest in Plentiful Gold Trove Nest due to multiple wipe mechanics.
Success here relies on carefully watching the boss’s movements to dodge into safe zones, and having a healer who is attentive in curing debuffs, healing consistently, and calling out Snake Head spawns at the right time.
Objective:
Mystic Yeoul randomly takes on one of three elemental forms: Electric, Ice, or Fire.
Key Mechanics Overview - Electric Elemental Form
Debuff:
- [Electric Shock] – Triggers electric damage every 5 seconds. Duration: 30 seconds. (Curable)
Moveset:
- Smash Ground – Raises both arms and slams them down, summoning lightning pillars that spread outward and then return.
High damage. Iframe recommended.


- Hand Clap – Opens arms in a hug motion and claps forward.
- Hand Clap + Triple Slam – Starts with the hug motion, then slams the ground 3 times, creating Thunder Shockwaves.
Jump to dodge shockwaves.
- Charged Punch – Draws back her hand and charges for 2 seconds, then punches forward.
-
Leap – Steps back, then leaps forward, creating a Thunder Shockwave on landing.
-
Switch Elemental Form – When changing elemental form, players with active debuffs take medium damage.
Key Mechanics Overview - Ice Elemental Form
Debuff :
- [Frostbite] – Reduces movement and action speed by 70% for 10 seconds. (Curable)
Triggered by stepping on ice pits.
Moveset:
- Leap – Charges both hands with ice, lunges forward, creating ice pillars on impact.
Boss falls to the ground after — DPS window (5s).


- Hand Clap (Ice) – Opens arms and claps forward, spawning ice pillars.
- Right Fist Punch – Punches forward with the right hand. Moderate damage.
- Left Fist Punch – Swings left fist and spawns 5 ice pillars in a line.
- Ground Smash – Cyclone – Raises both fists, charges energy, then punches down.
- Ice pillars appear, followed by vortexes, which become 3 cyclones after a short delay.
- Cyclones suck players in and deal continuous damage for 30 seconds.
TIP : Ice Cyclone lasts for 30 seconds, so if the boss is close to 50%, try to hold your DPS.
Otherwise, you’ll trigger the 50% safe zone mech while the cyclone is still active — making it much harder to survive.
- Tanks can take aggro and kite away from the team.
Delay between fists and cyclone makes it deceptive — be ready.



Key Mechanics Overview - Fire Elemental Form
Debuff:
- [Burn] – Deals damage every 2 seconds for 10 seconds. (Curable)
Moveset:
- Leap – Similar to the other leap animation. High damage.
- Ground Smash (Lava Ripples) – Raises both fists and slams down, creating 8 lava waves.
- Right Fist Punch – Charges right fist, punches forward. Medium damage.
- Left Fist Lava Punch – Same animation but creates a rolling lava ball.
High damage — very lethal if it hits.
- Hand Clap – Opens arms and claps, summoning a fire wall in front. High damage.
Mechanic 1 – AD Mech (95% & 45% HP)
-
Screen slows down, and you’re pulled into an A/D mashing mechanic.
-
After that, Mystic Yeoul punches forward.
Mechanic 2 – 50% HP: Safe Zone Mech
-
Mystic Yeoul jumps and stomps down, sending out black ripples.
-
Jump at the second ripple pulse to avoid getting knocked down.
-
FourDragon Heads spawn at 1, 5, 7, and 11 o’clock.
After killing them, safe zones appear — each player will have a colored marker.



- Match your color to the correct safe zone.



- Enter when the bar is ¾ full — too early or too late equals death.
Mechanic 3 – Poison Dragon (Steelie)
-
60 seconds after the safe zone mech, a random dragon head appears and targets a player with a breath attack.
- Very deadly. Must be killed immediately.
-
After the first appearance, Steelie will reappear every 45 seconds.
Stage 4: Black Specter Jackal
Objective:
Defeat the final boss of Plentiful Gold Trove Nest.
This boss borrows mechanics from dragons — avoid the front (breath), tail (def debuff), and stay on the side as much as possible.
After the recent patch hotfix, the Line Drive and targeted-drop variation of the Blue Ball mechanic have been removed.
Additionally, cast bars have been added for Jackal's major skills, making this stage less tedious and easier to read and react to.
Boss Mechanics - Basic Moveset
- Bite – Jackal sits upright, then lunges forward to bite.
-
Swinging Claws – Swipes at players; side-safe.
-
Frontal Dark Claw Summon – Jackal bends down and charges dark energy, then jerks his body twice before dropping two dark energy bombs in front. If hit, a small Nadine claw will be summoned from the ground and grab you. Medium damage.


- Tail Swipe – Winds up and swings tail. Inflicts -DEF debuff (curable).
Important to cleanse before Dark Room mech.
Step-Back Combo – Steps back, then combos: lunge > bite > tail > claw.
High damage and -DEF debuff. Stay on the side.
-
Breath – Raises claws to chest and taps 3 times before a deadly frontal breath. Avoid the front.
-
Dark Form Claw – Uniframable dark claw attack straight ahead. Stay on the side.
-
Left Claw Cone – Raises left arm and shoots dark energy in a cone-shaped attack. Stay out of range.
- Right Swipe – Swipes left to right with right arm.
- Nadine Claw Summon (non-mech)
- Jackal briefly checks his claw, then slams it into the ground, summoning 3 AoE circles under random players.
- Nadine claws rise and deal high damage, applying a Treachery debuff.
- While this debuff is active, your attacks will target teammates — stay away until it wears off.




- Dark Enhance – Emits dark aura. Deals minor AoE damage and grants self-buff (ATK↑ for 60s).
- Stomp – Wind vortex appears. Jump or iframe to dodge.
Mech 1: Purple Circles – “Eek… Nadine! It’s your turn!”
-
Jackal sits up and drops purple circles randomly.
-
If stepped on: Confusion debuff (controls reversed).
Extra: Underground Claw
The boss raises a claw and summons a large claw under a random player.



Mech 2: Blue Meteors - “Will-O-Wisp”



Boss sits up and drops blue glowing balls in two possible patterns:
-
Fixed locations on the ground.
-
Targeted drops on random players. (Removed)
Each variation includes 3 waves (3 explosions total).
Known Bug: Due to VFX overload, the 3rd explosion may be invisible and silent.
Mech 3: 75% HP – Black Room Mech
"Darkness falls, and a thick fog descends in all directions…"
-
Triggers first at 75% HP and repeats every ~180s.
-
Everyone is pulled into a dark arena with reversed controls.
Objective: Get to the center and iframe after 2 seconds.


Trick:
- Hold as the screen turns black.
- If your iframe is normally Dash + LMB, reverse to Dash + RMB.
DO NOT GET HIT inside the dark room.
Dark Room Moveset
- Right Swipe – Lifts right arm and swipes left to right.
- Dark Claw (Right) – Swipes right to left. Doesn’t trigger A/D check but gives confusion debuff (curable).
- Dark Bomb – Drops a purple bomb. Stay on the side.
- Pink Raindrop – Pink ball drops after small circle appears. Getting hit = A/D mech check.
Mech 4: Pink Circles – “You cannot pass…”


- Boss spawns pink circles that give negative debuffs when touched.
Mech 5: Hypnosis Wave
Jackal sits upright and charges pink energy, releasing two large pink wave rings that deal high damage and trigger a spacebar mech check.
A small explosion follows if you’re too close after the second wave.
Mech 6: Shadow Orbs


- Boss nods 3 times, releasing 2 giant energy balls.
IFRAMABLE.
- Getting hit triggers A/D mech and debuff
Many players get hit by follow-up balls after clearing the A/D.
Mech 7: Delusion
-
Often overlaps with Pink Mech.
-
Inflicts a Delusion Debuff that disables your actions.


Removed Mech: These mechs have been removed in the latest patch for various reason. It will still be mentioned here for legacy purpose.
- Line Drive
-
Usually follows Purple or Blue mech.
-
Boss disappears and starts charging in circular blue lines targeting players.
Video Demo
Healer POV
Stage 1
Stage 2
Stage 3
Stage 4
DPS POV
Stage 1
Stage 2
Stage 3
Stage 4
Bonus - S4 divine rune drop run.
TLDR
General:
-
LB20 nest is deadly — most mechanics can kill you in 1–2 hits.
-
Use full Rudn gear, perfect talismans/crests, and pen conversion costumes.
-
Defensive classes with heals or iframes (Saint, BR, Guardian, Spirit Dancer) are safer picks.
Stage 1 – Kaiser & Kaiman
-
Avoid Kaiser’s front. Breath and swipe stack Bleed (6 = Excessive Bleeding).
-
At 90% , the ground becomes toxic and slows you. At 75%, swallow mech. Debuffs can't be cleansed.
-
Kaiman spawns at 52%. If one dies first, the other gets 50% ATK buff. Kill both around the same time.
-
Tanks can manipulate Kaiman’s dive with provoke to shorten the phase.
-
Stay near the tunnel when HP is close to 52% to avoid getting stuck by bubbles or rocks.
Stage 2 – Gaya & Nadine
-
Rigid Body reaches 10 = petrify + spam AOEs. Burst the boss 50% fast to skip this.
-
50% and 25% trigger floor pulse mech. Learn and follow a fixed tile-moving pattern.
-
Red bar mech collapses Nading. Stop attacking and wait for the DPS window.
-
Avoid frontal attacks. Stay on the side or behind both bosses.
Stage 3 – Mystic Yeoul
-
Randomly chooses Electric, Ice, or Fire elemental form. Ice is the most dangerous.
-
Electric: Jump thunder shockwaves, dodge smashes.
-
Ice: Watch for cyclones after both fists raise. Avoid ice pits.
-
Fire: Very fast. Save iframe for lava ripple attacks.
-
At 50%, kill all 4 Dragon Heads, then enter your matching color zone when the bar is at 75%.
-
After the safe zone phase, dragon heads respawn every 45 seconds. Kill quickly or wipe.
Stage 4 – Black Specter Jackal
-
Tail hit gives -DEF debuff. Cleanse before pink circle mech or you'll likely die.
-
At 75%, Black Room starts. Keys are reversed. Hold S and iframe 2 seconds after the screen darkens.
-
Blue meteor mech has 3 hits. 3rd explosion may be invisible due to VFX bug — always iframe a third time.
-
Pink circle mech explodes after 2 seconds. Run to the edge and iframe.
-
Confusion Ball: Do A-D mech check, then sidestep the second ball.
-
Line Drive: Boss dashes in a circle. Watch the pattern and stay calm.
-
Delusion debuff may prevent action during pink circle or confusion phases. Time your movement carefully.
Thanks for Reading
Thank you for checking out the guide. If you’ve got alternate strats, spotted anything off, or just want to chat about DN bugs and mechanics, feel free to reach out — IGN: iTeddy (any character), or Discord: iTeddy.
That’s all for now. Good luck in the nest.
Credits
Written by: Teddy
Editing : Teddy
Clips Recorded by: Teddy
Special thanks to Rian for proofreading and to SpeedColie for the YouTube guide.