Patch 7.4 - Notes
General Adjustments
Party Reward
The following contents are now supported as a way to earn your weekly reward:
- Chaos Duel Nest
- Chaos Duel Nest Extreme
- Green Dragon Nest
- Guardian Nest
NPC Shops: Irine
- You can now trade Irine Point Coupons back to redeemable Irine Points in her exchange shop.
Blacksmith
- Nerfed the material and gold cost for enhancing Rune Dragon Gear.
- Added Enhance Pity on failure when enhancing Rune Dragon Gear.
Sunset Training Ground
- The boss no longer backsteps randomly.
- Hitboxes for basic swipe and stab are refined to not be as unfair.
Guardian Nest
- Ignacio no longer ignores provoke as often.
- Nerf to Ignacio and Fell Guardian ATK by -25%.
Chaos Duel Nest
- Reduced the quantity of Fine Jade Ore drops.
- Maximum weekly clear count increased from 5 to 99.
Plentiful Trove Nest
- Monster stats now scale according to player count.
Labyrinth Scaling
- Monster HP and ATK stats have been adjusted further to improve difficulty balancing, paying special attention to early-mid game.
- Nerfed Monster ATK scaling for nests beginning from Lab 22+.
UI/UX
- We've downgraded several parts of the UI to better capture the classic feel of Dragon Nest. This is not a 1:1 replica of the original, we've given our own spin on it. Let us know if there are issues on Discord bug reports!
Providence Box February Rotation
A new month means the contents of the Providence Box has rotated. Check out this patch's rotation and some featured items.
Mounts can be previewed at Trainer Lindsay in Calderock Village.
| Item Name | Quantity |
|---|---|
| 200.000 Gold Voucher | x1 |
| (M) Hero EXP | x3 |
| Providence Box | x2 |
| Providence Box | x3 |
| Lunaria's Shiny Fragment Weapon Coupon | x1 |
| Greedy Karahan's Weapon Coupon | x1 |
| Singularity Core | x1 |
| Dream Butterfly Mount Coupon | x1 |
| Flapping Yellow Crazy Duck Mount Coupon | x1 |
| Flapping Black Crazy Duck Mount Coupon | x1 |
| Flapping Pink Crazy Duck Mount Coupon | x1 |
| Pink Sheep Mount Coupon | x1 |
| Demolition W01 Pink Edition Mount Coupon | x1 |
| Explosion W125 Pink Edition Mount Coupon | x1 |
| Cuddly Sealie | x1 |
| Beating Heart Wings | x1 |
| Beating Heart Tail | x1 |
| Beating Heart Decal | x1 |
| Faded Beads | x500 |
| Perfect Faded Beads | x2 |




Sigil Rotation
Solar Sigil rotation has been concluded, and now is the time for the next rotation.
Please note that all previous Solar Sigil currency are now expired and can no longer be used. Hopefully, you’ve spent it all before the switch!

With this new rotation, all titles have been refreshed with brand-new ones.
Green Dragon Nest material prices are now half the price while the others are back to their normal price.
Silver Hunter Remake

We're finally bringing the Silver Hunter Remake to Infinity Nest.
The class still retains its gameplay from official, with a little bit of tweaking on her cooldowns and buff durations for certain skills.
Silver Hunter Skill Tree



As you might see from videos online regarding the remake, they are still the same in Infinity Nest, but here are some notable changes in the case you aren't aware of it :
[Hunter]
- Trap skills has been completely removed from the skill tree.
- New active Falcon Skills has been added to the tree.
- Falcon won't cast any skills and just do basic attack, until you command it with the Falcon Skills.
- Spiral Bolt has been turned into a passive skill.
- Skill animations and behaviour has been changed for her main skills.
[Silver Hunter]
- Transformation now has [Persistent Hunting] buff built into the skill.
- Tornado Shot has been changed to always be aerial even if you cast it from the ground.
- Tornado Shot projectile has been changed, adding an impactful finishing feeling to the skill.
- A/B Passive overhaul, including Quill Shot and Falcon Split added to the tree.
[Silver Hunter Awakened]
- A new awakening passive, [Silver Queen], has been added to the tree.
- A new awakening active, Elven Arise, has been added to the tree.
- Offensive Descent actions has been changed, and now will do different animation when you cast it on the ground or in the air.
- Silver Stream animation and behaviour has been changed completely.
Combat Buff Cooldown and Duration Standardisation
Party buffs have gradually drifted into inconsistent cooldowns and durations over time, which makes party coordination harder than it needs to be.
This overhaul introduces a clearer timing standard for buffs so players can more easily align windows, plan rotations, and understand when a party is at peak strength.
It will take a lot of time over multiple patches to approach each individual class and decide what changes need to be made, if any.
We hope to establish a consistent baseline for managing both party-wide and self-ony buffs for as many classes as possible. Please be patient with us as we try to priortise class balance based on feedback from players.
Classes intended to maintain 100% uptime on self-only buffs will still be able to do so through their existing cooldown-reduction mechanics.
Standardisation Guidelines
-
Standard Cooldowns: 30s, 60s, 120s, 180s, 240s
-
Standard Duration: 25s
-
This standard applies to both party-wide and self-only buffs where appropriate.
-
Classes with self-only buffs that have 100% uptime are intended to retain uptime through their class mechanics (e.g., cooldown reduction triggers).
Party Buff Updates
[Saint] Striking
-
Cooldown: 5s
-
Duration: 999s
Effects :
- +10% All Attribute ATK
[Lustre] Countdown
-
Cooldown: 120s
-
Duration: 25s
Effects :
-
+20% All Attribute ATK
-
Reverse Coup effect (80% HP cap)
-
+50 Luminance Points
[Arctic Ranger] Support Order Alpha
-
Cooldown: 60s
-
Duration: 25s
Effects :
-
+20% Ice Attribute Attack
-
+10% Critical Rate
-
+5% Action Speed
[Searing Knight] Knight's Blaze
-
Cooldown: 60s
-
Duration: 25s
Effects :
-
+20% Fire Attribute Attack
-
+15% ATK
-
+5% Critical Damage
[Light Fury] Miracle Chakra
-
Cooldown: 120s
-
Duration: 25s
Effects :
-
+25% Light Attribute Attack
-
+20% Cooldown Reduction
-
+5% Action Speed
[Physician] Vitamins
-
Cooldown: 120s
-
Duration: 25s
Effects :
-
+25% Dark Attribute Attack
-
+20% Action Speed
-
+5% ATK
[Randgrid] For Glory
-
Cooldown: 60s
-
Duration: 25s
Effects :
-
+10% Physical/Magical Damage
-
+20% Fire Attribute Attack
[Defensio] Battle Order
-
Cooldown: 120s
-
Duration: 25s
Effects :
-
+15% Critical Chance
-
+25% Additional Damage on Critical Hit
[Revenant] Intensity
-
This buff is now party-wide (previously self-only).
-
Cooldown: 5s
-
Duration: 999s
Effects :
- +10% ATK
[Destroyer] Crash Mode
- No changes.
Healer Role Revamp
We recognise that the Healer role has struggled for a long time under various balance decisions. With this revamp, our goal is to make playing a Healer something players are genuinely excited about by shifting the role from a passive observer, sitting on the sidelines, into an active combatant that fights alongside their party.
Overall healing output had grown to a point where it trivialised incoming damage and reduced meaningful decision-making in combat. We decided to rein that in by lowering raw healing in exchange for increasing each Healer’s personal damage contribution.
At the same time, we wanted to make the support offered by each Healer feel a bit more unique. Instead of all healers solving problems in the same way, each class is being pushed toward a clearer niche through the type of utility, mitigation, or buffs they provide.
The intent is that choosing a Healer is no longer just about “who heals the most,” but about which toolkit best complements your party’s strategy.
[Afflatus (Awakened)]
- Adjusted to be a regeneration-focused effect.
[Arctic Bolt (Awakened)]
- Skill damage increased by +100%.
[Arctic Form]
- Cooldown set to 60s.
- Duration set to 25s.
[Avalanche]
- Skill damage increased by +100%.
[Cryokinetic]
- Duration increased to 900s.
[Cryopathy]
- Skill damage increased by +100%.
[Eir]
- Cooldown increased to 45s.
- HP restored decreased from 25% → 15%.
[Frostbite]
- Skill damage increased by +100%.
[Hail]
- Skill damage increased by +100%.
[Kairos]
- Cooldown decreased to 20s.
[Piercing Gale]
- Skill damage increased by +100%.
[Piercing Gale (Puncture)]
- Skill damage increased by +100%.
[Pneuma]
- Cooldown decreased to 30s.
[Shardblast]
- Cooldown decreased to 12s.
[Support Order Alpha]
- Cooldown decreased to 60s.
- Duration set to 25s.
[Temperance]
- Updated to provide a shield worth 40% of the Caster's Max HP.
[Awakened Veil]
- Now provides a 10% HP Shield based off the Caster's Max HP.
- Duration has been increased to 120s.
- Skill cooldown has been decreased to 15s.
- The skill can stacks up to 3 times.
[Awakened Afflatus]
- HP restored decreased from 7.5% per tick to 2% per tick.
- Skill duration has been increased to 20s.
- Skill cooldown has been set to 60s.
[Awakening Passive Manipulation]
- Skill effect has been changed from reducing cooldown of Cryokinetic to Temperance.
We’ll be monitoring performance and feedback closely after the patch.
[Burning Lash]
- Skill damage increased by +200%.
[Burning Soul]
- Duration decreased to 25s.
[Cauterize]
-
HP restored decreased from 35% → 15%.
-
Regen duration increased from 6s → 20s.
-
No longer influenced by cooldown reduction.
-
Cooldown increased to 30s.
[Combustion]
- Skill damage increased by +194%.
[Flame Breaker]
- Skill damage increased by +213%.
[Flaming Bash]
- Skill damage increased by +213%.
[Fervent Flames]
- Animation reverted to the previous version.
[Inferno Divider]
- Animation reverted to the previous version.
[Knight's Blaze]
- No longer influenced by cooldown reduction.
[Let Them Burn]
- Volcanic Viper now reduces the cooldown of Melting Wave by 5s (was 2s).
[Melting Wave (Awakened)]
- Skill damage increased by +275%.
[Oath of Intensity]
-
Critical damage decreased from 15% → 10%.
-
Duration decreased to 25s.
[Roaring Blaze]
- Skill damage increased by +275%.
[Searing Strike]
- Skill damage increased by +233%.
[True Knight's Vow]
-
Skill damage increased by +200%.
-
Duration decreased to 25s.
[Volcanic Viper (Awakened)]
-
Skill damage increased by +1254%.
-
Cooldown increased to 10s.
We’ll be monitoring performance and feedback closely after the patch.
[Antiphona Pool]
- Skill damage increased by +127%.
[Antiphona Pool (Enhanced)]
-
Skill damage increased by +79%.
-
New visual effects added.
-
Successfully hitting an enemy now reduces Heal Relic EX cooldown by 10s.
[Awakened Holy Burst]
-
Now generates 5 Saint Bubbles upon cast.
-
Skill damage increased by +275%.
-
Cooldown decreased to 10s.
[Awakened Sacred Wish]
-
All previous effects have been removed.
New effects for 20s:
-
Restores 8% HP upon receiving damage (1s internal cooldown).
-
Increases Super Armour by 3600%.
-
Increases Healing Received by 15%.
[Blessed Sign]
- Skill damage increased by +72%.
[Blessed Sign (Enhanced)]
-
Skill damage increased by +158%.
-
New animation added.
-
Successfully hitting an enemy now reduces Heal Relic EX cooldown by 10s.
[Divine Power]
-
All previous buff effects have been removed.
-
Animation updated for normal and EX.
-
Skill damage increased by +412%.
-
Cooldown decreased to 20s.
[Heal Relic EX]
-
No longer follows the user.
-
HP restored per tick increased from 2% → 7%.
-
Cooldown changed to 70s.
[Holy Flux]
-
Skill damage increased by +100%.
-
Saint Bubble generation decreased from 10 → 5.
[Holy Flux EX]
- Cooldown increased to 4s.
[Immortality]
-
Damage Reduction effects removed.
-
New effect: Allows you and allies to survive a fatal blow for its duration.
[Lightning Relic EX]
-
Now summons three relics again.
-
Visual effects and hitbox have been updated.
[Mystic Chain EX]
-
Replaced with Enhanced Bind Relic.
-
No longer reduces Elemental Resistance.
[Sacred Harmony (Awakened Passive)]
-
Upon reaching max Saint Bubble stacks:
-
Allows Enhanced Blessed Sign and Enhanced Antiphona Pool to be used for 5s.
-
Allows Blessed Sign and Antiphona Pool to generate Saint Bubbles.
[Saint Salvation]
- Skill damage increased by +267%.
Removed Skills
-
Liturgy of Life has been removed.
-
Holy Shell has been removed.
-
Regeneration has been removed.
Going forward, Saint is expected to actively participate in combat while retaining his role as the premiere defensive support.
We’ll be monitoring performance and feedback closely after the patch.
[Class Mastery II]
- The skill has been added to the skill tree.
[Class Mastery III]
- The skill has been added to the skill tree.
[Awakened Passive Love Virus]
- The skill has been added to the awakening skill tree.
[Awakened Passive Disease]
- The skill has been moved back to awakening skill tree.
[Awakened Passive Poison Outbreak]
- The skill has been moved back to awakening skill tree.
[Slime Sacrifice Enhancement]
- The skill has been moved back to awakening skill tree.
- Regen effect has been removed.
[Vitamins]
- No longer generates Hero Skill Gauge.
- Iframe duration has been decreased.
- Super Armour while casting the skill has been increased.
[Slime Pool]
- Now generates Hero Skill Gauge.
- No longer influenced by cooldown reductions.
[Disease EX]
- Elemental Resistance debuff has been removed.
[Awakaned Disease]
- Elemental Resistance debuff has been moved to this skill.
- Skill damage has been increased by +100%.
- Skill cooldown has been decreased from 10s > 6s.
[Heal Shower]
- HP Restored has been decreased from 30% > 20%.
- Skill cooldown has been increased from 30s > 90s.
[Heal Shower EX]
- Bug fix : Regen now applies properly to the caster.
[Poison Strike]
- Can no longer be walked out of, dodged out of, or cancelled. May still be cancelled with [Poison Charging EX]
- No longer influenced by cooldown reductions.
[Bubble Bubble]
- No longer able to hit enemies.
- New Effects : Grants HP Regen that scales with levels invested upon hitting an ally with the skill
- Super Armour buff has been increased to 400% at all levels.
- No longer influenced by cooldown reductions.
- Skill cooldown has been increased from 20s > 30s.
[Summon Slime]
- Upon consuming 6 [Alchemy Bubbles], the Slime's duration is infinite, and it will now periodically cast a Regen effect in addition to its other attacks.
- The maximum number of Slimes has been reduced to 1 for consuming 6 Alchemy Bubbles.
- No longer influenced by cooldown reductions.
- Skill cooldown has been increasde from 30s > 45s.
[Enhanced Slime Sacrifice]
- Skill cooldown has been increased from 60s > 90s.
[Awakened Poison Outbreak]
- Skill damage has been increased by +467%.
[Mixed Infection]
- Skill damage has been increased by +100%.
[Injector]
- Skill damage has been increased by +100%.
- Skill cooldown has been decreased from 11s > 8s.
[Poison Charging]
- Skill cooldown has been decreased from 9s > 5s.
[Poison Strike]
- Skill damage has been increased by +480%.
[Slime Pool]
- Skill damage has been increased by +300%
[Poison Pool]
- Skill damage has been increased by +154%.
Removed Skills
- Resonance Reaction has been removed.
- Benedicia has been removed.
Among other changes, we've adjusted the healing capabilities of her Summoned Slime, and reworked Bubble Bubble into a healing skill-shot.
We’ll be monitoring performance and feedback closely after the patch.
[Chakra Grip]
-
Skill damage increased by +150%.
-
Cooldown decreased to 4s.
[Chakra Heal (Awakened)]
-
HP restored decreased from 30% → 15%.
-
Cooldown increased to 45s.
[Chakra Miracle (Awakened)]
- Cooldown increased to 120s.
[Chakra of Life]
- This skill has been removed.
[Chakra of Light (Awakened Passive)]
- Chakra Heal cooldown reduction effect has been decreased.
[Chakra Rush (Awakened)]
-
Skill damage increased by +78%.
-
Cooldown decreased to 10s.
[Class Mastery II]
-
No longer reduces Ring of Energy cooldown when hitting an enemy with Sunshine Spark.
-
Hitting an enemy with Sunshine Spark now reduces Healing Wave cooldown by 10s.
[Full Brightness]
-
Skill damage increased by +367%.
-
Cooldown decreased to 8s.
[Healing Wave EX]
- Cooldown changed to 70s.
[Outbreak]
-
Skill damage increased by +150%.
-
Cooldown decreased to 4s.
[Ring of Energy (Awakened)]
-
Damage Reduction effect removed.
-
New effect: Provides an HP barrier worth 15% of the recipient’s HP.
[Ring Strike]
-
Skill damage increased by +100%.
-
Cooldown decreased to 6s.
[Sunshine Spark]
- Skill damage increased by +178%.
[Summon Ajna (Awakened)]
- Bug fix: The Regen buff now applies more than once after summoning.
[Transcendence]
-
Skill damage increased by +33%.
-
Cooldown decreased to 30s.
-
Hero point gain reduced to 12.5%.
[Unseen Art]
-
Area of attack increased by +100%.
-
Skill damage has been increased.
[Ring of Energy]
-
Damage Reduction effect removed.
-
New effect: Provides an HP barrier worth 15% of the recipient’s HP.
We hope that increasing the healing output of Light Fury's bunny companion with allow him to put more focus into pummeling his foes into submission.
We’ll be monitoring performance and feedback closely after the patch.
[Carnival Rush]
- Skill damage increased by +100%.
[Carnival Rush Instant]
- Skill damage increased by +100%.
[Cast Cassia]
- Skill damage increased by +100%.
[Class Mastery II]
-
No longer reduces the cooldown of Countdown.
-
Damage bonus increased from 10% → 30%.
[Countdown]
-
Damage increase effect has been removed.
-
Elemental Attribute bonus increased from 10% → 20%.
-
New effect: Increases damage based on the enemy’s current HP, up to 70% HP.
[Eternal Light Soul (Awakened Passive)]
- Moved back to the awakening tree.
[Flood Trick (Awakened Passive)]
- Moved back to the awakening tree.
[Flood Trick (Awakened)]
-
Skill damage increased by +100%.
-
Cooldown decreased to 5s.
[Glowing Nova]
- Skill damage increased by +100%.
[Hyper Galaxy (Awakened)]
- Skill damage increased by +100%.
[Laser Piercer]
- Skill damage increased by +100%.
[Libero Blast]
-
Range increased by +100%.
-
Duration increased to 20s.
-
Field duration increased to 10s.
[Lightning Elevation]
- Skill damage increased by +100%.
[Lightning Elevation Instant]
- Skill damage increased by +100%.
[Orbital Bombing]
- Skill damage increased by +100%.
[Refresh]
-
HP restored decreased from 30% → 20%.
-
Cooldown increased to 45s.
Removed Skills
- Restore has been removed.
She already provides a myriad of offensive buffs, but instead of buffing their numbers we decided to introduce a new effect, dubbed as a "Reverse Coup de Grace". Damage increases based on the enemy's current HP is one of the most powerful buffs in this game, so we do not give it lightly.
We will be closely monitoring performance and feedback after the patch.
(PVE) Class Adjustments
The following job skills have been adjusted.
[Finish Attack]
- Bonus damage at Level 11 reduced from 22% → 20%.
[Hyper Drive]
- Skill damage reduced by -10%.
We’ve dialed his numbers back a bit. We’ll keep monitoring results after the patch.
[Moonlight Splitter]
- Skill damage increased by +15%.
[Smash X]
- Skill damage increased by +15%.
[Assault Crash]
- Damage Reduction decreased from 40% → 20%.
[Flying Swing EX]
- Damage Reduction decreased from 40% → 20%.
[Impenetrable]
- Damage Reduction decreased from 40% → 25%.
- Activation timing decreased from 600ms → 500ms.
- Now applies HP Regeneration effect on perfect timing, instead of an outright heal.
[Maelstrom Howl (Awakened)]
- Damage Reduction decreased from 45% → 25%.
[Punishing Swing EX]
- Damage Reduction decreased from 35% → 15%.
[Ring Bombs EX]
- Damage Reduction decreased from 40% → 20%.
[Thrill of Battle]
- Healing effect decreased from 10% → 8%.
[Trophy Hunting]
- Damage Reduction decreased from 35% → 15%.
[Arrow Barrage]
- Skill damage increased by +30%.
[Arrow Barrage (Siege)]
- Skill damage increased by +30%.
[Camouflage]
- Buff duration increased to 25s.
[Fatal Blow (Siege)]
-
Buff duration increased to 25s.
-
Now requires 10 additional arrows to activate (was 20).
-
Zephyr Critical Damage bonus increased from 20% → 30%.
-
Updated skill description to reflect the correct buff durations for Flurry and Zephyr.
[Arrow Shower (Siege)]
-
Fixed an issue where the right-click input for straight-line firing was not functioning correctly.
-
Removed the mention of this functionality from the skill description.
[Wind Shaft]
-
Additional arrows reduced from 20 → 10.
-
Enhanced cast (right-click) now requires 30 bubbles (was 40).
These updates aim to standardise key self-buff durations to 25s, smooth out rotation pacing, and improve underperforming Siege skills so the class feels better to play without changing its identity.
[Class Mastery]
- [Guardian Bubbles] generated by Divine Ascension and Divine Vengeance have been increased from 1 to 3.
[Class Mastery III]
- [Guardian Bubbles] generated from Shield Blow increased to 2.
[Class Mastery II]
- Added to the skill tree.
[Class Mastery III]
- Detonate reset effect has been removed.
[Detonate (Awakened)]
- Skill damage increased by +97%.
[Detonate (Enhanced)]
- Skill damage increased by +97%.
[Exceed Lightning]
- Skill damage increased by +100%.
[Falling Thunder (Awakened)]
- Skill damage increased by +100%.
[Grand Cross (Awakened)]
-
Moved back to the awakening tree.
-
Skill damage increased by +100%.
[Heavenly Judgment (Enhanced)]
- Skill damage increased by +30%.
[Into the Lightning (Awakened Passive)]
- Missing awakening has been added.
[Judgement Spear]
- Skill damage increased by +10%.
[Lightning Bolt (Awakened)]
- Skill damage increased by +101%.
[Lightning Bolt EX]
- Missing awakening has been added.
[Lightning Fury]
- Skill damage increased by +100%.
[Mind Breaker]
- Skill damage increased by +100%.
[Super Conduction]
-
Cooldown decreased to 60s.
-
Hero Skill gain reduced to 25%.
-
Duration reduced to 25s.
Several adjustments are intentionally substantial, including several double damage increases to core skills.
We’ll be monitoring performance and feedback closely following these changes.
[Bubble Bubble]
- Moved to the Physician skill tree.
[AP Launcher]
- Skill damage increased by +104%.
[Augmented Bullets]
- Skill damage increased by +104%.
[Biochemical Missile]
- Skill damage increased by +100%.
[Cannon Blaster (Awakened)]
- Skill damage increased by +100%.
[Demolition]
- Skill damage increased by +100%.
[Mine Thrower]
- Skill damage increased by +100%.
[Ping Pong Bomb]
- Skill damage increased by +100%.
[Splash]
- Skill damage increased by +96%.
[Star Commander]
- Skill damage increased by +100%.
[Star Mortar]
- Skill damage increased by +100%.
[Summon Buster (Awakened)]
- Skill damage has been increased.
Several adjustments are intentionally substantial, including several double damage increases to core skills.
We’ll be monitoring performance and feedback closely following these changes.
[Caienne]
- Skill damage decreased by -10%.
[C2H5OH]
- Skill damage decreased by -10%.
[Elemental Flair]
- Skill damage decreased by -10%.
[Ice Beam (Awakened)]
- Skill damage decreased by -10%.
[Ice Beam EX Instant (Awakened)]
- Skill damage decreased by -10%.
[Icicle Expression]
- Skill damage decreased by -10%.
[Icing Punch]
- Skill damage decreased by -10%.
[Magma Punch]
- Skill damage decreased by -10%.
[Magma Wave (Awakened)]
- Skill damage decreased by -10%.
We’ve made sweeping adjustment across the board.
We’ll keep monitoring results after the patch.
[Dragon's Soul (Enhanced)]
- Duration increased to 60s.
[Dragon's Soul (Scream) (Enhanced)]
- Duration increased to 60s.
[Blitz Claw]
- Skill damage increased by +41%.
[Chain Claw]
- Skill damage increased by +39%.
[Chaos Formation]
- Skill damage increased by +40%.
[Class Mastery]
- Phantom's Rage has been added to the list of skills that can generate bubbles.
[Phantom Claw (Awakened)]
- Skill damage increased by +101%.
[Phantom Claw EX Advent]
- Skill damage increased by +100%.
[Phantom Sweep]
- Skill damage increased by +38%.
[Phantom's Avenger]
- Skill damage increased by +40%.
[Phantom's Rage]
-
Skill damage increased by +40%.
-
Cooldown decreased to 7s.
[Rampage Claw (Awakened)]
- Skill damage increased by +40%.
[Revenge Hand]
- Skill damage increased by +39%.
[Shattering Hand]
- Skill damage increased by +44%.
[Shattering Hand (Awakened)]
- Skill damage increased by +40%.
Several adjustments are intentionally substantial, including large increases to core skills.
We’ll be monitoring performance and feedback closely following these changes.
[Sword Storm]
- Skill damage has been increased by +40%
[Out Link]
- Skill damage has been increased by +40%
[Whistle Blower]
- Skill damage has been increased by +40%
[Awakened Guillotine Blade]
- Skill damage has been increased by +40%
[Awakened Shoot the Moon]
- Skill damage has been increased by +40%
[Blind Revolt]
- Skill damage has been increased by +40%
[Trick Trip]
- Skill damage has been increased by +40%
[Crossfire]
- Skill damage has been increased by +40%
[Clutch Field]
- Skill damage has been increased by +40%
[Unchained Bolt]
- Skill damage has been increased by +40%
[Split Fire]
- Skill damage has been increased by +40%
[Amazing Looping]
- Now an iframe (consistent with other classes).
[Highlight]
- ATK increased from 25% → 30%.
[Inspiration]
- ATK decreased from 15% → 10%.
[Looping Ring]
-
Iframe duration increased.
-
Iframe now starts at frame 0 (was frame 5).
[Parade]
- Iframe duration during casting has been increased.
[Poker Face]
-
Cooldown increased from 5s → 10s.
-
Ice stack duration increased from 5s → 10s.