Patch 6.55 - Heroes and Dragons

Hello, we're back with another update, this time featuring some new content: Erosion Fission Maze.

In the background, we're cooking up the upcoming Halloween seasonal event with a returning event boss many players have been asking for, the F11 Dragon Vault expansion and CC reset, along with implementing your suggestions from the Class Surveys.

Arctic Ranger will receiving refinements next update, followed by Searing Knight. We appreciate your support so far.

Gacha Boxes

Introduction

With this update, we are introducing a new type of themed Wings/Tail/Decal Gacha Boxes, and it will replace the current Wing Box.

There are two themes which are available now:

  • Legendary Heroes
  • Mythical Dragons

Each box offers different flavours, grab them in the Dragon Vault (F11) -> Gacha -> Wings section today!

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You can preview what these W/T/D look like by speaking to Pania and selecting her new dialogue choice for the pity shop.

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Unlike the previous iteration of pity gauge, opening one of these boxes will increase your pity gauge by 10 points
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For every 10 boxes you open, your next box will be a guaranteed random Wings item.

WTD Extraction

We are introducing an extraction system for these W/T/D Themed Boxes, where you can disassemble your unwanted W/T/D from the boxes.

Upon extracting them, you will receive either [Heroes' Legacy] or [Dragon's Scale] respective to each boxes.

You can exchange these items at Merchant Pania in the new Heroes and Dragons shop to claim your W/T/D of choice !


New Playable Content

Erosion Fission Maze

We are introducing Labyrinth 18 in this patch, along side Erosion Fission Maze or EFM for short!

Clearing Fission Maze on Labyrinth 18 or higher, you will obtain a new loot called Erosion Token.

On Labyrinth 18 or higher difficulty, Fission Maze can be transformed into Erosion Fission Maze.

At the beginning of the stage, there will be a statue that can be interacted with.

Upon interacting with the statue, Fission Maze will be eroded and a special challenge mode will be activated, lasting for the duration of the nest.

Preview of one of the special challenges in EFM

An Erosion reward box will appear at the end of the final stage when clearing.


Erosion Fission Maze Loot

Upon clearing Fission Maze on Labyrinth 18 or higher difficulty, you will receive a new loot item called Erosion Token.

Preview of Erosion Token

You will get a Special Chest which contains bonus Erosion Tokens upon clearing EFM with the challenge activated.

You will also get Ashes of Erosion upon clearing EFM with the challenge activated. Ashes of Erosion will not drop if the challenge is not active.

Preview of Ashes of Erosion

Erosion Fission Maze Shop

You can trade the new Erosion Token at Chad for some valuable items including a new Legendary Elemental Crest.

Preview of Erosion Fission Maze Shop

We would like to highlight a new item that you can buy in Erosion Fission Maze Shop, called Flames of Erosion.

This item can be used to enhance your Legendary Armour and Accessories up to +15.

Preview of Flames of Erosion

Erosion Fission Maze Weekly Rewards

With the additon Erosion Fission Maze, we are also updating our Weekly Rewards.


Erosion Fission Maze Titles

We have been in Black Blade Breaker era for quite a while. With this update, we are introducing the upgraded version of said title.

You can obtain this title by exchanging a certain amount of Ashes of Erosion at Chad.

Preview of Eroded Champion title

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There are multiple titles that you can exchange at Chad. Collection titles are also "chase" items, meant to promote longer term grinding.

Monthly Shop

A new month means a new shop has been added. Our October lineup is now available.

Preview of October Monthly Shop

As a reminder, you can obtain Monthly Tickets by trying your luck with Infinity Deluxe Boxes in the Dragon Vault!

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September Shop will be closed on October 17th. Make sure to grab the items that you want before it closes.

(PVE) Class Adjustments

The following job skills have been adjusted.

Priest

[Heavenly Judgment]

  • Internal MotionSpeed of the skill has been increased.
  • Skill ending animation has been changed.
  • Skill loop animation has been shortened.
  • Skill damage has been increased.

Paladin

[Shin Breaker]

  • Skill endlag has been significantly reduced.

Inquisitor

[Lightning Bolt EX]

  • Skill damage has been increased.

[Consecration]

  • Skill damage has been increased.
  • The explosion from the skill now triggers faster.

[Awakening Passive Into the Lightning]

  • Mind Breaker damage from the skill has been increased.

[Lightning Fury]

  • Casting the skill will now reduce the cooldown of [Heavenly Judgment] by 10 seconds.

[Super Conduction]

  • Buff duration has been increased from 30s > 40s.

Crusader

[Electric Smite Instant]

  • Skill damage has been increased.

[Electric Smite EX]

  • Skill input combo has been removed.

[Thunder Stroke]

  • Skill damage has been increased.

[Judge's Power]

  • Additional 20% Physical ATK and Magical ATK buff has been added to the skill.

[Awakened Judgment Hammer]

  • Skill endlag has been significantly reduced.

[Awakened Judgment Hammer Instant]

  • Skill endlag has been significantly reduced.

[Awakening Passive Thor's Hammer]

  • The skill has been moved from the previous slot.

[Class Mastery III]

  • A new passive has been added to the skill.

By learning Class Mastery III, it will change [Elemental Aura] and [Conviction Aura] to a DPS skill called [Radiance Hammer] and [Reckoning Hammer].
Additionally, 15% Action Speed and 10% Light ATK is added to the skill.

[Forestall Radiance]

  • A new skill that is unlocked after learning [Class Mastery III]

Upon hitting the skill, [Mighty Blow] cooldown will be reduced by 5s.

[Reckoning Hammer]

  • A new skill that is unlocked after learning [Class Mastery III]

Upon hitting the skill, [Mighty Blow] cooldown will be reduced by 5s.


Spirit Dancer

[Ecstatic Dance]

  • Skill cooldown has been reduced from 90s > 60s.

Blade Dancer

[Ecstatic Dance]

  • Skill effects has been changed to be the same as Spirit Dancer's variant.
  • Skill cooldown has been reduced from 90s > 60s.

Ripper

[Shift Blow EX]

  • Skill damage has been increased.

[Flame Locust EX]

  • Skill damage has been increased.

[Blade Runner EX]

  • Skill damage has been increased.

[Izuna Drop EX]

  • Skill damage has been increased.

[Artful Chaser EX]

  • Skill damage has been increased.

[Beast Swipe]

  • Skill damage has been increased.

[Flame Drag]

  • Skill damage has been increased.

[Burning Ripper]

  • Skill damage has been increased.

[Cascade Hell]

  • Skill damage has been increased.

Valkyrie

[Hovering Blade EX]

  • Skill damage has been increased.

[Spear Hand EX]

  • Skill damage has been increased.

[Piercing Spike EX]

  • Skill damage has been increased.

[Dent Blow EX]

  • Skill damage has been increased.

[Poking Beehive EX]

  • Skill damage has been increased.

[Flag Sign]

  • Skill damage has been increased.

[Angelic Spear]

  • Skill damage has been increased.

[Dent Impact]

  • Skill damage has been increased.

Maverick

[Claw Crane]

  • Skill damage has been increased.

[Flatline]

  • Skill damage has been increased.

[Jackpot]

  • Skill damage has been increased.

[Juggernaut]

  • Skill damage has been increased.

[Awakened Ashes to Dust]

  • Skill damage has been increased.

[Torchlight]

  • Skill damage has been increased.

[Finale]

  • Skill damage has been increased.

[Danger Zone]

  • Skill damage has been increased.

[Opener]

  • Skill damage has been increased.

[Busting Shot]

  • Skill damage has been increased.

[Sharpshooter]

  • Skill damage has been increased.

[Awakening Passive Peacemaker]

  • Cooldown Reduction has been increased from 10% > 15%.
  • Buff duration has been increased from 10s > 20s.

Resolved Issues

The following issues have been addressed.

  • An issue of Maverick's Flatline EX where the skill can be put into the skill bar.
  • An issue of Maverick's Flatline EX debuff where it can be stacked with each other.
  • An issue wherein portal triggers in Milla Laurel were not aligned with the actual prop position itself.
  • An issue with the Extractor being duplicated in Milla Laurel.