Patch 6.2 - Wrath of Forest
New Playable Content
Forest Dragon Nest
Portal Location | Garden of Eternity -> Extreme Difficulty Content |
Minimum Combat Readiness | 40+ |
Party Size | 8 players |
Entry Pass | Bloody Matador Rose |
Revivals | 0, you revive after each boss |
Weekly Limit | x1 Main Hirendel reward, x1 partial reward per boss |
Matador Rose Acquisition
You can obtain the Matador Rose by speaking with Chad in Milla Laurel, via his Forest Dragon shop.
Rewards
The treasure coffer which appears upon completing each respective boss will not drop any gear.
Loot quantity will be determined based on the floor cleared.
Chest Contents (Guaranteed per player):
Name | Item Drops |
---|---|
First Stage | x1 Book of the Forest - Stage 1 |
First Stage | x50 Cube of the Dreamer |
First Stage | x1 Armour Shard Selection Box |
Vine Monster Aux | x1 Book of the Forest - Stage 2 |
Vine Monster Aux | x50 Cube of the Dreamer |
Vine Monster Aux | x1 Armour Shard Selection Box |
Guardian Midir | x1 Book of the Forest - Stage 3 |
Guardian Midir | x50 Cube of the Dreamer |
Guardian Midir | x1 Armour Shard Selection Box |
Forest Dragon Hirendel (Clear) | x1 Book of the Forest - Stage 4 |
Forest Dragon Hirendel (Clear) | x15 Cube of the Cursed |
Forest Dragon Hirendel (Clear) | x100 Cube of the Dreamer |
Forest Dragon Hirendel (Clear) | x3 Armour Shard Selection Box |
Forest Dragon Hirendel (Clear) | x100 Forest Dragon's Scale |
Forest Dragon Hirendel (Clear) | x10 Forest Dragon's Claw |
Forest Dragon Hirendel (Clear) | x6 100,000 Gold Voucher |
Chest Contents (Must be rolled on):
Name | Item Drops |
---|---|
Forest Dragon Hirendel (Clear) | x1 Forest Dragon Helmet Coffer |
Forest Dragon Hirendel (Clear) | x1 Forest Dragon Chest Coffer |
Forest Dragon Hirendel (Clear) | x1 Forest Dragon Leg Coffer |
Forest Dragon Hirendel (Clear) | x1 Forest Dragon Glove Coffer |
Forest Dragon Hirendel (Clear) | x1 Forest Dragon Boot Coffer |
Forest Dragon Hirendel (Clear) | x1 Weapon Creation Coffer |
* Reward eligibility will be reset every Saturday at 9:00 a.m. (Server Time) or any forced nest resets, if applicable.
By speaking with any Blacksmith, you are now able to craft Forest Dragon related items using the material acquired from FDN:
Forest Dragon Nest (Practice)
For the first time in Infinity, we are now offering a Practice mode for a dragon raid. As we've announced on Discord, we highly suggest clearing Practice mode first, whether it's your main or alt character.
Portal Location | Garden of Eternity -> Extreme Difficulty Content |
Minimum Combat Readiness | 40+ |
Party Size | 5-8 players |
Revivals | 0, you revive after each boss |
General
New Town Hub: Milla Laurel
Milla Laurel has replaced our Infinity Island this update. Several important custom NPCs such as Chad, Diana, etc have migrated over.
Playable Content: Diana's Dungeons
- Labyrinth 9 to 12 is now unlocked, each floor dropping more Guild Honour Coins than the last.
- Invaders can now drop Guild Honour Coins.
- Revives in Chiron Island dungeons decreased from 6 to 3.
- Potions usage while in these dungeons are no longer permitted.
NPC Shops
- At Diana's Engraving Emporium, you can now buy Empty Scroll pouches in stacks of x10 each. You can choose between either x10 or x1. The weekly limits are shared so be careful.
Misc
- Ladder Mode is disabled for the foreseeable future while we rework pvp balancing, as well as investigate multi account abusers.
(PVE) Class Rebalances
The following class skills have been adjusted as follows:
[Obedience]
- The skill is now a full iframe
[Rain of Elves]
- Skill damage has been reduced
[Camouflage]
- Skill animation when casted via skill bar has been changed
- Skill damage has been adjusted
[Range Ender]
- Skill animation has been changed
[[Siege] Charged Shot]
- Skill casting speed has been sped up
[Scope Arrow]
- Skill damage has been increased
[Quick Fire]
- The skill is now a full iframe
[Class Mastery III]
- Casting [Magic Arrow] now gives 10 bubbles intantly
[Block]
- Maximum block hit has been reduced from 10 > 5
[Final Hammering]
- Skill damage has been reduced
[The Disaster]
- Changes in visual effects. Now the skill should work with 10/10 Transparency
[Meteor Swarm]
- Skill animation has been changed
[Gravity Rush]
- The skill has been replaced with [Time Distortion]
- Skill cooldown has been reduced from 60s > 30s
[Star Mortar]
- You can now move out of the end animation
[Splash]
- Skill cooldown has been reduced from 3s > 2s
[[Ride] Electronic Spanner]
- Skill cooldown has been reduced from 6s > 5s
[[Ride] Plasma Field]
- Skill cooldown has been reduced from 6s > 5s
[[Ride] Spanner Whirlwind]
- Skill cooldown has been reduced from 12s > 10s
[[Ride] Resonator]
- Skill cooldown has been reduced from 15s > 12s
[[Ride] Multiflexer]
- Skill cooldown has been reduced from 6s > 5s
[[Awakened] [Ride] Singularity]
- Skill damage has been increased
[Chain Claw EX]
- The skill is now part of Dissonance Debuff
[Ecstatic Dance - Blade Dancer]
- Additional Damage from Elf Buff has been reduced from 1.5% > 0.01%
- Duration from Elf Buff has been reduced from 20s > 15s
- ATK Increase from Minotaur Buff has been reduced from 60% > 20%
[Deadly Drill]
- Skill damage has been increased
[[Awakened Passive] Inner Fire]
- Buff duration has been increased from 20s > 85s, making the skill having 100% uptime buff
[Applause]
- Skill damage has been increased
[[Awakened] Applause]
- Skill damage has been increased
[Punishment]
- Skill damage has been increased
[[Awakened] Punishment]
- Skill damage has been increased
[Crow's Deadfall]
- Skill damage has been increased
[Guillotine Cross]
- Skill damage has been increased
[Rake]
- Skill damage has been reduced
[Open Edge]
- Skill damage has been reduced
[Illusion Strike]
- Skill damage has been reduced
[Line of Darkness]
- Skill damage has been reduced
[Class Mastery]
- Crippling Punisher buff duration has been increased from 30s > 45s
[Burning Coal]
- Skill damage has been increased
[Class Mastery]
- Players can now press Normal Attack Button to chain Cross Cutter into Spring Haze
[Arctic Sweep]
- Skill cooldown has been removed
[Fatal Stinger]
- Skill cooldown has been reduced from 10s > 5s
[Fatal Stinger EX]
- Max Ice Spear stacks animation restored to the original full animation
- Iframe has been added on the backwards twirl animation
- Skill damage has been increased
- You can now tumble cancel out of the skill
[Crystal Lance]
- Ice Spear generate chances has been increased from 20% > 35%
[Over Defense]
- Iframe has been shortened from entire skill to half the skill
- You can now tumble cancel out of the skill
[Cipher Slide]
- Skill animation has been significantly shortened
[Bone Break EX]
- Skill animation has been changed
- Skill damage has been slightly increased
[Unbreakable Resolve]
- Skill effects has been overhauled
- The skill now gives :
- P.ATK by 200% of VIT
- Regenerates HP at a faster tick rate
- Grants Defensio 30% Damage Reduction
- Grants Personal HP barrier of 25%
[Man to Man]
- Startup animation is now an iframe and starts marginally faster
[[Awakened Passive] Explosive Currents]
- The skill has been changed into [Awakened Passive] Parrying Prodigy, check out in game for more details
[[Awakened] Reverse Order]
- The skill has been changed into [Battle Order], check out in game for more details
[Whistle Blower]
- Hit/Fail gimmick has been removed, now the skill only do the attack animation
[Falling Arms]
- The skill now no longer push the players backwards
- Skill animation has been changed
[Class Mastery I]
- Falling Arms CDR has been increased from 75% > 90%
[The Eyes]
- While under the effects of the [The Eyes] buff, the cooldown for the OutLink skill has been reduced from 10s > 7s.
[[Awakened] Guillotine Blade]
- Cooldown has been set to 12s
[Unchained Bolt EX]
- Skill animation has been changed
- Skill cooldown has been reduced from 4s > 3s
[Clutch Field]
- Skill cooldown has been reduced from 12s > 10s
[Out Link]
- Skill animation has been changed
- Skill cooldown has been reduced from 15s > 13s
Resolved Issues
The following issues has been resolved:
PVE
Class: Sniper
- Fixed an issue where player sometimes cannot tumble out of Siege Mode
PVP
Class: Dark Summoner
- Fixed an issue where Phantom's Avenger would deal more damage than intended
Known Issues
We are aware of the following issues:
Localisation
- Several costume packages and their relevant Titles are still in the original Korean language.