Patch 6.14 - FDN Preps

Hello everyone, this is a small update while we prepare for the release of a new endgame 8-man raid: Forest Dragon Nest.

General

Pania Coupon Rotation

  • Pania rotations have been changed, you can possibly obtain the following coupons via opening Infinity Boxes up until the June update:
Item Name
Abyss Darkness (Black/Blue)
Bright Twilight
Blessed Hero
Brilliant Hero's Ruby
👋
Some of the Pania weapons this rotation may not be available for Machina or Vandar due to client asset limitations.
💡
The Pania coupons can be sealed and traded by using a Seal Stamp from the IC Shop. Purchase it using CC!

Beginner Tasks

  • Further improved some of the Task rewards.
  • Added seven new Veteran tasks which grants extra nest materials when cleared.
  • Simplified the Novice tasks by removing a few dungeon requirements.
  • Removed Deep Abyss task.
  • Removed Argenta's Memory task.
  • The New Beginning Package item now includes a Reliable Bulldog Minion, Minion Food, Champion Ostri Mount, Problem Solver's Dire Wolf Ticket, and a new Town Travel Scroll. Existing players can find this package in their Special Storage for up to 7 days from now.

Item Enhancements

  • IcDN Armour: Now 100% success rate up to +12, lowered material and gold cost from +14 to +15
  • IcDN Weapons: Now 100% success rate up to +18, 80% success to reach +19 and +20, lowered jelly costs from +19 onward
  • Failing from +21 to +22 now gives 10% enhance pity instead of 5%

Misc

  • Client localisation updates.
  • Client font adjustment. Now supports 漢字 again on top of ひらがな and カタカナ
  • Newly created characters now begin at LB5 for both Dungeon and Nest instances.
  • The Automatic Box Opener item was added back at the General Merchant shops.
  • Drastically reduced the gold selling price of material from Frozen Archbishop. Hammers from 100k -> 25k, every other mat is now 500g a piece.

FABN was never supposed to be a gold farm. The main goal was to gain enhance mats as well as the opportunity to get your conversion hammer. With this update, gold will begin to be more valuable in the long run (and we won't have to start charging so much gold for enhancements that new players would never reach +2, for example). DGD getting the addition of LB10 as well as Kairon dropping gold should soften the blow of this change.

Playable Content

A Captain's Final Stand

  • Cube of the Dreamer drop amount has increased from x5 to x20 per clear.
  • Now drops 1 million gold per clear, tied to the 3x weekly limit.

On top of the high difficulty, Kairon will also be the place to obtain your entry passes for Forest Dragon Nest in a future patch, so we felt like adding gold there is the best choice to make it worth your time too.

Death God's Domain

  • Labyrinth 10 difficulty is now unlocked.

Cerberus Nest Beginner

  • No longer requires an entry pass to enter the instance.
  • Revised the HP scaling of several bosses.

(PVE) Class Rebalances

The following class skills have been adjusted as follows:

Silver Hunter

[[Holy] Deluge Bolt]

  • Ground ver. animation has been changed, now it's the same as the non holy ver.

Guardian

[Class Mastery II]

  • Physical Attack buff reduced from 75% > 50%

Saint

[[Enhanced] Protection Shell]

  • 5% Physical/Magical Attack Buff added to the skill

Majesty

[[Awakened] Gravity Ball]

  • Skill damage has been increased

[[Awakened] Triple Orbs]

  • Skill damage has been increased

[[Awakened] Triple Orbs Instant]

  • Skill damage has been increased

[Gravity Rush]

  • Skill damage has been increased

Physician

[Vitamins]

  • CD has been reduced from 90s -> 60s
  • Hero Skill Gauge gain has been reduced from 37.5% > 25%

Dancer

[Breeze Call Dance]

  • FD buff has been reduced from 40% > 20%

[Illusion Dance]

  • FD buff has been reduced from 40% > 20%

Soul Eater

[Stigma of Curse]

  • Cooldown increased from 10s > 15s

[Soul Liberation]

  • End animation is now an iframe

[Shroud Soul]

  • Skill damage has been reduced

Spirit Dancer

[Unonia]

  • Skill damage has been reduced

Bleed Phantom

[Chain of Pain]

  • Additional Damage buff has been increased from 10% > 15%

Abyss Walker

[Illusion Strike]

  • Damage has been reduced

[[Awakened] Summon Shadow]

  • Description has been updated

[[Awakened Passive] Summon Shadow]

  • Description has been updated

Valkyrie

[Class Mastery III]

  • The skill has been reworked. More details is in game description

Randgrid

[For Glory]

  • Physical/Magical Attack buff has been reduced from 25% > 10%

[Iron Lance]

  • Skill damage has been increased

[Stomp N Stab]

  • Skill damage has been increased

[Lava Raid]

  • Skill damage has been increased

[Radical Charge]

  • Skill damage has been increased

[Land Crush]

  • Skill damage has been increased

[Counter Flare]

  • Skill damage has been increased

[Fire Bomb]

  • Skill damage has been increased

[Heroic Charge]

  • Skill damage has been increased

[[Awakened] Blaze Strike]

  • Skill damage has been increased

Vena Plaga

[Manic]

  • Skill animation for the 60 Bubble variant has been changed into 5.0 ver. The follow up from Reflux and Flow Down also has been changed accordingly

Resolved Issues

The following issues has been resolved:

PVE

Class: Sniper

  • Fixed an issue where Wind Arrow buff giving MATK instead of PATK

Class: Silver Hunter

  • Fixed an issue where Silver Hunter Holy Skills not being extended when learning Silver Hunter EX (B)
  • Fixed an issue where Silver Hunter Transformation CD is not affected by Silver Hunter EX (B)

Class: Saint

  • Fixed an issue where [Fracture] buff is missing from Mystic Chain EX description

Class: Machina

  • Fixed an issue where Boost would give a different amount of buff than intended
  • Fixed an issue where you had to learn Man to Man to level 3 to learn Shove and Over Defense

PVP

Class: Dark Summoner

  • Fixed an issue where Phantom's Avenger would deal more damage than intended

Known Issues

We are aware of the following issues:

Localisation

  • Several costume packages and their relevant Titles are still in the original Korean language.

UI/UX

  • Inventory filters and search box are visible, however they don't do anything yet as the feature is pending a rework.