New Item Type

Conversion Items

The Conversion System has arrived! This system allows you to keep the design appearance of one specific item, while maintaining the stats of another (and of course get more stats).

Conversions are currently available in two rarities: Unique and Legend. Unique conversion gacha boxes can be obtained for 40k Hero's Tears from David's InfinityNest Store.

Legend conversion boxes can be obtained from either the newly updated Guild Shop (requires Guild level 40) or the I.C Shop.

To use conversion items, visit the Magical Costume Mirror in either Saint Haven or Red Lotus Palace (There is a specific task in the Beginner Tasks to speak to the Mirror NPC). The item tooltips will also point you to go to the Mirror NPC.

Please keep in mind that applying a conversion item to an item that already has Engravings will completely remove the engraving effect. To stack stats, you must first transfer/apply your engraving on the conversion piece itself, then use the Mirror NPC to apply it.

General

Instance: Balkov Nest

The following repeatable drops have been added to the instance:

  • x1 (10,000) Hero's Tears
  • x2 (8,000) Gold Voucher
  • x5 Balkov's Concoctions

Obtainable Items

  • Ice Dragon Unique Wraths and Scales can now be traded between players.

Gestures

  • More gestures are now unlocked and available by default for all players, like how it was prior to Patch 6.0.

I.C Shop

  • Removed gesture packs from the shop listings.
  • Removed Seasonal Infinity Box tab while we prepare for the Autumn boxes.
  • Added L-Grade conversion gacha boxes under the "Gacha" tab.

Guild NPC Shop

  • The guild tab has been refreshed to better suit our content availability as well as the current level cap, check it out in-game!

Lindsay's Mount Shop

The following mounts are available for exchange once again:

  • Thundering Dark Rain Cloud
  • S70 Dark Fire
  • Sapphire Dragon
  • Furry Adventurer Raccoon

Misc

  • Several crash issues are fixed involving portal transports.
  • Client localisation updates.
  • A disclaimer tooltip has been added to the InfinityNest newbie ring.
  • New characters created after this patch now receive a Felis armour set for free. Note that the Kornu set obtained from Beginner Task rewards is significantly superior to Felis and will replace it entirely. (You should be completing them and equip the Novice/Newbie accessories anyway)

(PVE) Class Adjustments

The following class skills have been adjusted as follows:

Mercenary

[Iron Skin]

  • Duration increased from 25s > 60s

[Cyclone Axe]

  • Cooldown decreased from 150s to 120s.
  • End-lag has been diminished
  • Damage has been enhanced.
  • Tumble cancel is now available.

Barbarian

[Stomp]

  • Damage has been increased.
  • Cooldown has been reduced from 16s > 9s.

[Whirlwind]

  • Skill VFX has been changed.
  • Casting animation has been sped up.
  • Cooldown has been reduced from 15s > 10s.
  • Tumble cancel has been added.
  • Damage has been increased.

[Demolition Fist]

  • Cooldown has been reduced from 14s > 10s.

[Demolition Fist CM3]

  • Damage has been increased.

[Ultimate Circle Swing]

  • Damage has been increased.

[Bone Crash]

  • Casting animation has been sped up.
  • You can now press the input faster.
  • End-lag has been massively reduced.
  • Tumble cancel has been added on the input animation.
  • Cooldown has been reduced from 14s > 10s.

[Bone Crash Instant]

  • Cooldown has been reduced from 14s > 10s.
  • Damage has been increased.

[Frenzy]

  • Casting animation has been slightly sped up.

[Overtaker]

  • Tumble cancel has been added.
  • You can now press the input faster.
  • Cooldown has been reduced from 22s > 16s.
  • Skill damage, both the Spinning and the Input has been increased.
  • Input charging animation has been sped up.

[Furious Bash]

  • Damage has been increased.

Destroyer

[Provoke]

  • The skill is now an iframe

[Impenetrable]

  • Changed the skill to be a parry skill
  • Parrying action has been added

[Earthquake]

  • The skill is now a full iframe

[Class Mastery I]

  • HP Increase from Battle Howl has been reduced from 50% > 20%

Knight

[Dive Comet]

  • Cooldown has been reduced from 13s > 7s

[Knight Punch]

  • End-lag has been reduced

Mystic Knight

[Overline]

  • LV.3 Charge damage has been increased
  • LV.3 Charge landing animation is now an iframe
  • LV.3 Charge end-lag has been reduced

[Dragon Drive]

  • You can now press the input faster
  • Damage has been increased

[Vision Blow]

  • Damage has been increased

[Celestial Wave]

  • Damage has been increased

[Battle Master]

  • End-lag has been reduced
  • The skill is now an iframe

Avenger

[Aerial Blade]

  • Tumble cancel has been added

[Death Knell]

  • Damage has been increased

Dark Avenger

[[Nightmare] Vengeance Storm]

  • Damage has been increased

[[Nightmare] Dark Stinger]

  • Damage has been increased

[[Nightmare] Piercing Crescent]

  • Damage has been increased

[[Nightmare] Doom Blade]

  • Tumble cancel has been added

[[Nightmare] Dark Crash]

  • Cooldown has been reduced from 15s > 10s

[Soul Cutter Instant]

  • Damage has been increased

[Wrath of Avenger]

  • The skill is now an iframe
  • Cooldown has been reduced from 90s > 60s

Archer

[Moon Kick]

  • Descending speed no longer becomes lower if you use the skill after an aerial basic attack.

[Aerial Evasion]

  • The 1.5 seconds of invincibility now apply properly when you use the skill.

Sniper

[Arrow Barrage]

  • Now a full iframe during cast.

[Wind Shaft (Siege Mode)]

  • Now a full iframe during cast.

[Multi Sniping]

  • Now a full iframe during cast.

[Charged Shot (Siege Mode)]

  • It's now possible to cast skills right after Charged Shot finishes.

Silver Hunter

[Rising Wind / [Holy] Rising Wind]

  • Damage has been increased

[Arrow Storm / [Holy] Arrow Storm]

  • Damage has been increased

[Deluge Bolt / [Holy] Deluge Bolt]

  • Damage has been increased

[Spiral Bolt / [Holy] Spiral Bolt]

  • Damage has been increased

[Aerial Wild Shot / [Holy] Aerial Wild Shot]

  • Damage has been increased

[Tornado Shot]

  • Damage has been increased

[Feathershine Arrow]

  • Damage has been increased

[Silver Stream]

  • Damage has been increased

Crusader

[Thunder Stroke]

  • Damage has been significantly reduced

[Electric Smite]

  • Damage has been increased

[Lightning Zap]

  • Damage has been increased

[Mighty Blow]

  • Damage has been increased

[[Awakened] Thor's Hammer]

  • Damage has been significantly increased

[Hammer Smash]

  • Cooldown has been reduced to 5s

[Judge's Power]

  • Cooldown has been reduced to 5s
  • Buff duration has been increased from 55s > 900s

[Astrape's Wrath]

  • Jump cancel has been added

Guardian

[Divine Barrier / Guardian Force]

  • Shield durability has been reduced from 30% > 20%

[Divine Connection]

  • Attack increase per stack has been reduced from 7% > 5%

[Class Mastery II]

  • Vitality to Attack effect has been increased from 50% > 100%

[Thrust Force]

  • Damage has been reduced

[Justice Crash]

  • Damage has been reduced

[Divine Ascension]

  • Damage has been reduced

[Overwhelm]

  • Damage has been reduced

[Stance of Faith]

  • Counter damage has been reduced

[Sanctuary]

  • Counter damage has been reduced
  • Skill VFX has been changed to Blue Colour

[Divine Driver]

  • Damage has been reduced

Dancer

[Inner Fire]

  • Damage has been increased

[Sufi Dancer]

  • Damage has been increased

Blade Dancer

[Elegant Storm]

  • Damage has been increased

Spirit Dancer

[Abolisher]

  • Damage has been increased

[General Dunblade]

  • Damage has been increased

[Wide Stinger]

  • Damage has been increased

[Stalker]

  • Damage has been increased

Screamer

[Phantom's Avenger]

  • Damage has been increased

Dark Summoner

[[Awakened] Phantom Claw]

  • Damage has been increased

[Phantom Claw Advent]

  • Damage has been increased

[Chain Claw]

  • Damage has been increased

[[Awakened] Rampage Claw]

  • Damage has been increased

[Blitz Claw]

  • Damage has been increased
  • Cooldown has been reduced to 10s

[Phantom Sweep]

  • Damage has been increased

[Phantom's Rage]

  • Damage has been increased
  • Cooldown has been reduced to 10s

[Class Mastery I]

  • Bubble generation chance increased to 100%

Oracle Elder

[Position Shift / [Elder] Position Shift]

  • The skill is now a full iframe
  • Cooldown has been reduced to 5s

[Chain Rush / [Elder] Chain Rush]

  • The skill is now a full iframe
  • Cooldown has been reduced to 5s

[Oracle Elder Transformation]

  • Transformation duration has been increased from 50s > 600s

Chaser

[Crippling Punisher]

  • Damage has been increased

[The End]

  • Damage has been increased

[Mortal Blow]

  • Damage has been increased

Ripper

[Izuna Drop]

  • Damage has been increased

[Shift Blow]

  • Damage has been increased

[Beast Swipe]

  • Damage has been increased

[Artful Chaser]

  • Damage has been increased

[Shadow Hand CM3]

  • Damage has been increased

[Flame Drag]

  • Damage has been increased

[Class Mastery II]

  • Burning Coal CDR has been increased from 50% > 60%

Raven

[Punishment]

  • Damage has been increased
  • Cooldown has been reduced to 15s at max level

[Rake]

  • Damage has been increased
  • Cooldown has been reduced to 10s at max level

[Open Edge]

  • Damage has been increased

[Umbra]

  • Damage has been increased

[Spinning Talon]

  • Damage has been increased

Abyss Walker

[[Awakened] Summon Shadow]

  • Transformation duration increased from 15s > 35s
  • Cooldown has been reduced from 75s > 50s

[End of Night]

  • Animation has been changed to the Input version
  • Damage has been increased

[Line of Darkness]

  • Initial charging animation has been removed
  • Damage has been increased

[Killing Wave]

  • Damage has been increased

[Illusion Strike]

  • Damage has been increased
  • Bubble generation has been increased from 1 > 2 per hit
  • Input bubble cost has been increased from 30 > 50

[[Enhancement] Illusion Strike]

  • Bubble generation has been increased from 2 > 4 per hit
  • Input bubble cost has been increased from 30 > 50

[Plasma Burst]

  • Damage has been increased

[Abyss Claw]

  • Damage has been increased

Knightess

[Fighting Spirit]

  • HP Regeneration effect has been added

[Lance Mastery]

  • The effect where all of your elemental attacks will be round up to the highest element you have has been removed

Randgrid

[Burning Chain]

  • Travel distance has been shorten

[[Awakening] Hornet Touch]

  • A custom awakening has been added to the tree

[Iron Lance - Tankgrid]

  • You can now tumble out of the skill alot early

[Lava Raid Instant]

  • Animation has been changed

[Class Mastery]

  • Cooldown Reduction for Fighting Spirit has been added

Avalanche

[[Awakened] Frosty Cross]

  • Casting animation has been sped up
  • End-lag has been massively reduced

[Splitter]

  • The skill is now an iframe
  • Cooldown has been reduced from 8s > 5s
  • Skill stack has been increased from 2 > 3
  • Left click input has been removed
  • End-lag has been reduced

[Momentary Phantasm]

  • Cooldown has been reduced from 24s > 15s

[Blizzard Shooter]

  • Cooldown has been reduced from 30s > 15s

[Crystal Maker]

  • Buff has been reworked

[Icicle Strike]

  • The skill is now an iframe

[Fatal Stinger]

  • Cooldown has been reduced from 15s > 10s

Dragoon

[Bifrost]

  • Charging animation is now an iframe
  • You can now chain into Over The Rainbow by pressing Right Click, regardless of Over The Rainbow CD

[Flashy Skewer]

  • The skill is now an iframe

[Over The Rainbow]

  • The skill now can be used to cancel other skills mid animation

[Upper Blade]

  • Casting animation has been significantly sped up

[[Awakened] Fling Sky]

  • The skill is now an iframe

Valkyrie

[Dent Impact]

  • The skill is now an iframe
  • The skill animation has been sped up after the Charging Animation

[Poking Beehive]

  • The skill initial animation is now an iframe
  • An additional hit after the Spear landed has been added

[Angelic Spear]

  • The skill initial animation is now an iframe

[Stepback]

  • Normal/Back Variant travel distance has been shorten

[Champagne]

  • Camera lock has been removed

Patrona

[Deus Ex Machina]

  • The skill has been reverted to the 5.0 version
  • Buff duration has been increased from 10s > 20s

Ruina

[(Steam) Flying Knee Kick]

  • Animation has been changed
  • Damage has been increased

[(Steam) Wild Rush]

  • Animation has been changed
  • Damage has been increased

[One Inch Punch]

  • The skill is now an iframe

[Impact Blow]

  • Cooldown has been reduced from 70s > 30s
  • The skill initial animation is now an iframe

[Flicker]

  • Cooldown has been reduced from 15s > 8s

[Duck]

  • Skill has been changed from Passive > Active
  • Cooldown has been increased from 0s > 1s

Launcher

[Limit Runner]

  • The skill is now an iframe

[Illusive Fist]

  • Cooldown has been reduced from 9s > 5s

[Drift Step]

  • Cooldown has been reduced from 13s > 5s

Impactor

[Chain Shocker]

  • The skill is now an iframe

[Body Check CM3]

  • The skill is now an iframe

[Crash Impact]

  • The skill is now an iframe

[Chain Cruiser]

  • Skill VFX has been changed

[Domination]

  • Skill VFX has been changed
  • Hitbox size has been increased

[Class Mastery]

  • HP Regeneration effect has been reduced to 2.5%

Lustre

[[Awakened] Hyper Galaxy]

  • The skill is now an iframe

[[Awakened] Flood Trick]

  • Right click input of the skill is now an iframe

[Orbital Bombing]

  • The skill is now an iframe

[Glowing Nova]

  • The skill is now an iframe

[Libero Blast]

  • The skill is now an iframe

[Eternal Light Might]

  • The skill is now an iframe

Treasure Hunter

[Requiem]

  • Skill VFX has been reverted back to 5.0 version
  • Skill hitcount has been increased from 3 > 5

[Falling Arms]

  • The skill is now an iframe when you jump back

Duelist

[Execution A/B Passives]

  • The skill has been removed from the tree

[Revenge Moment]

  • The skill has been added to the tree as a proper parry skill

[Ripple Effect]

  • The skill is now an iframe

[Lightning Rod]

  • The skill is now an iframe

[Mirage Edge]

  • The skill is now an iframe

[Blading Edge CM2]

  • The skill is now an iframe when you jump up

[Flush]

  • Left click input has been added to the skill
  • Chaining the skill into Phase Blade can be done slightly faster

[Pale Burst]

  • Cooldown has been increased from 6s > 12s

[Execution]

  • Animation has been changed
  • Cooldown has been increased from 5s > 15s

Trickster

[Trick Trip]

  • The skill VFX is reverted to how it was before in 5.0
  • Skill hitcount has been increased from 2 > 6
  • Damage has been increased

[Guillotine Cross]

  • Activation chance has been increased from 20% > 60%
  • Damage has been increased

[[Awakened] Shoot The Moon]

  • The skill is now an iframe
  • Damage has been increased

[Unchained Bolt]

  • Input can be activated significantly faster
  • Damage has been increased
  • Charging animation has been sped up
  • Cooldown has been reduced from 20s > 15s
  • Damage has been increased

[Sword Storm]

  • Initial animation has been cut
  • Damage has been increased

[Split Fire]

  • Damage has been increased

[Blind Revolt]

  • Damage has been increased

[Clutch Field]

  • Damage has been increased

(PVP) Class Adjustments

The following class skills have been adjusted as follows:

General

  • All classes are now fixed and deal normal amounts of damage.

Now that that's done, we're currently looking into reworking our PVP shops to hopefully incentivise people to PVP more!

  • The AI mode enemies now have normal defense, so they can't be killed in 3-4 skills.

Swordmaster

[Parrying]

  • Parry window has been reduced from 72 frames to 30 frames.

Gladiator

[(Awakened) Brave]

  • The skill has been put back to its original state (now hits and generates 10 bubbles on hit).

We noticed that people did not take the EX for Finish Attack due to not having enough bubbles, so this change should make it worth taking again.


Archer

[Moon Kick]

  • Descending speed no longer becomes lower if you use the skill after an aerial basic attack.

[Aerial Evasion]

  • The 1.5 seconds of invincibility now apply properly when you use the skill.

Lustre

[Cast Cassia EX]

  • The skill is no longer usable mid-air and during hit states.

Assassin

We're hoping these nerfs will finally make Assassins a bit less oppressive to go up against.

[HP]

  • Reduced from 130,000 to 100,000.

[Feint]

  • Heal amount has been reduced from 10% to 5%.

Chaser

[Fade]

  • The durational 3 seconds of invincibility have been removed (you are still invincible while casting the skill).
  • Cooldown has been increased from 60 seconds to 90 seconds.

Ripper

[Arsonist]

  • The Fire damage buff amount has been changed from 5% to 10%.
  • Buff duration has been decreased from 900 seconds to 7.5 seconds.
  • Cooldown has been increased from 5 seconds to 35 seconds.

Basically reworked to a weaker Brave, so Ripper doesn't benefit from a free permanent damage increase anymore.

[Artful Chaser]

  • Damage has been changed from 12,000 to 8,000.

[Blade Runner EX]

  • I-frames have been removed.

Raven

[Punishment EX]

  • I-frames have been removed.
  • A camera lock has been added.

Resolved Issues

The following issues has been resolved:

PVE

Class: Chaser

  • Fade giving an unintentional 15s duration of iframe has been fixed

Class: Elestra

  • Class Mastery III has been fixed

Due to the original CM3 being tied to Awakening Passive Icy Shards, we decided to rework it slightly, making the input follow up to be Frozen Spikes EX that we had in 5.0

Class: Sniper

  • Fixed Flash Catcher EX on Marksman Mode showing as Aerial Chain Shot EX
  • Fixed Marksman Mode Mastery I showing an incomplete description

Class: Treasure Hunter

  • Fixed Kanna Injection showing a wrong description

SYSTEM

  • Fixed an issue with eye colours not displaying correctly while in DirectX 11.

Known Issues

The following issues are known:

PVE

Class: Valkyrie

  • Awakened Passive Flow is still not working

MISC

Class: Vandar

  • The Class Trainer NPC for Vandar does not spawn in Saint Haven/RLP, therefore it's impossible to obtain Coral Bubble to exchange for Coral Jelly at the moment.

Invisible inventory slots

  • We're aware of an issue involving items obtained with incorrect flags, resulting in "empty" slots in inventories, preventing you from retrieving items from storage, unequipping gear, and so on while right-clicking to move the items. This will be addressed in the following update.