This mini patch is to address several issues introduced with Patch 6.0 as well as some smaller adjustments.
General
Instance: Ice Dragon Nest (4-player)
This raid variant has been deprecated. The drops have rolled over to 8-man Ice Dragon Nest. In addition to this, other changes have been rolled out:
- Minimum player count reduced to 2.
- Weekly loot limits have increased from 2 -> 3.
Instance: Balkov Nest
- The drop amount of Balkov's Concoctions have increased.
NPC Shop: Pania
- Added back the Rainbow Fishes so you can exchange them for CC Coupons.
NPC Shop: David
- The [Balkov's Concoction] item listing purchase limits have been changed to 5/week per account. Price also reduced by half.
DirectX 11 (Beta)
- You can now run the game in Low/Normal graphics settings. If there are issues involving artifacting or anything visual related, let us know in bug reports thread.
Misc.
- Client localisation changes and improvements.
- Preloading lucky zone for future release.
- Preloading more future contents.
(PVE) Class Adjustments
The following class skills have been adjusted as follows:
[Arrow Barrage]
- Now a full iframe during cast.
[Wind Shaft (Siege Mode)]
- Now a full iframe during cast.
[Multi Sniping]
- Now a full iframe during cast.
[Charged Shot (Siege Mode)]
- It's now possible to cast skills right after Charged Shot finishes.
[Poison Pool]
- Now a full iframe during cast.
[Love Revolution]
- Now a full iframe during cast.
[(Awakened) Poison Outbreak]
- Now iframed during the initial animation.
- Signficantly reduced skill end-lag.
- The additional input can now be chained quicker.
[Poison Charging]
- Now a full iframe during cast.
[Heal Shower]
- Reduced the skill end-lag.
[Benedicia]
- Reduced the skill end-lag.
[Ice Drive]
- Now a full iframe during cast.
[Ice Beam]
- Now iframed during the initial animation.
- Can now be tumble cancelled during cast.
- Significantly reduced skill end-lag.
[Icicle Expression]
- Now a full iframe during cast.
[Elemental Flair]
- Now a full iframe during cast.
[Elemental Kong Kong]
- Now a full iframe during cast.
[(Awakened) Big Mecha Bomber]
- Now iframed during the skill startup.
[(Awakened) Summon Tower]
- Now a full iframe during cast.
[(Awakened) Mechanic Ice Pump]
- Now a full iframe during cast.
[Flag Cannon]
- Now a full iframe during cast.
[Full Mecha Swing]
- Now a full iframe during cast.
[Star Commander]
- Now a full iframe during cast.
[Star Mortar]
- Now a full iframe during cast.
[Shooting Tactics]
- Now a full iframe during cast.
[Summon Buster]
- Now a full iframe during cast.
[Phantom's Avenger]
- Now a full iframe during cast.
[Phantom Sweep]
- Now a full iframe during cast.
[Phantom Claw Advent]
- Now a full iframe during cast.
[Revenge Hand]
- Significantly reduced skill end-lag.
[Abolisher EX]
- Significantly reduced skill end-lag.
- Removed the camera lock during casting.
[Abolisher (CM3)]
- Significantly reduced skill end-lag.
- Removed the camera lock during casting.
[Spirit Blow (CM3)]
- Removed the camera lock during casting.
- The additional skill input can be activated earlier.
[Hammer Crusher]
- Removed the camera lock during casting.
[Illusion Fantasy]
- Now a full iframe during cast.
[Beast Slash]
- Now a full iframe during cast.
[Summon Totem]
- Significantly reduced skill end-lag.
[Blade Step (CM3)]
- Now iframed during the skill startup.
[Twinkle Spin]
- Now iframed during the skill startup.
- Significantly reduced skill end-lag on the combo action.
[Breezecall]
- Now a full iframe during cast.
[Zephyr]
- Significantly reduced skill end-lag.
[Beast Swipe]
- Now iframed during the skill startup.
[Punishment]
- Now iframed while your character is in the air.
[Dead Fall]
- Now a full iframe during cast.
- Skill end-lag has reduced.
[Spinning Talon]
- Now a full iframe during cast.
- Skill end-lag has reduced.
[Rake]
- Now a full iframe, but only during the RMB input.
[Applause]
- Skill end-lag has reduced.
[Guillotine Cross]
- Skill end-lag has reduced.
[Transcendence]
- Now a full iframe during cast.
[(Awakened) Chakra Miracle]
- Now a full iframe during cast.
[Sunshine Spark]
- Now iframed during the skill startup.
[End of Night]
- Now a full iframe during cast.
- Significantly reduced the skill end-lag.
[Abyss Claw]
- Now a full iframe during cast.
[Line of Darkness]
- Charging animation now plays faster.
- You can activate the input key faster.
[(Awakened) Dark Conviction]
- Now a full iframe during cast.
[(Elder) Flash Tempest]
- Significantly reduced skill end-lag.
- The tumble cancel can now be activated earlier.
[Flash Tempest]
- Significantly reduced skill end-lag.
- The tumble cancel can now be activated earlier.
[Wild Storm]
- Now a full iframe during cast.
[Aerial Rush]
- Now a full iframe during cast.
[(Cruel) Dark Gate]
- The skill animation has changed and the skill itself was reworked.
[Distortion]
- Now a full iframe during cast.
[(Awakened) Singularity]
- Now a full iframe during cast.
[Spanner Whirlwind]
- Now a full iframe during cast.
- The skill now starts up faster.
[Atomic Blade]
- The charge up animation length has been cut.
[Dynamic Vortex]
- Now iframed during the skill startup.
[Resonator]
- The charge up animation length has been cut.
[Plasma Spark]
- Now a full iframe during cast.
[Plasma Spark]
- Now a full iframe during cast.
(PVP) Class Adjustments
The following class skills have been adjusted as follows:
- Fixed up skills
Resolved Issues
The following issues have been addressed:
Class: All Spinoffs
- Fixed an issue with some skill VFX and ground markers not displaying correctly on both Dx9 and Dx11.
- Fixed an issue with voice lines missing their chorus/reverb sound effects while transformed.
Class: Soul Eater
- The [Class Mastery II] skill had the incorrect skill description.
DirectX 11
- Fixed an excessive light bleeding issue on some map terrains.
- Fixed an issue with ground Decals (such as Consecration, Land Corruption, anything that "marks" the ground temporarily) not appearing at all.
- Fixed several asset loading errors due to Dx11.