This mini patch is to address several issues introduced with Patch 6.0 as well as some smaller adjustments.

General

Instance: Ice Dragon Nest (4-player)

This raid variant has been deprecated. The drops have rolled over to 8-man Ice Dragon Nest. In addition to this, other changes have been rolled out:

  • Minimum player count reduced to 2.
  • Weekly loot limits have increased from 2 -> 3.

Instance: Balkov Nest

  • The drop amount of Balkov's Concoctions have increased.

NPC Shop: Pania

  • Added back the Rainbow Fishes so you can exchange them for CC Coupons.

NPC Shop: David

  • The [Balkov's Concoction] item listing purchase limits have been changed to 5/week per account. Price also reduced by half.

DirectX 11 (Beta)

  • You can now run the game in Low/Normal graphics settings. If there are issues involving artifacting or anything visual related, let us know in bug reports thread.

Misc.

  • Client localisation changes and improvements.
  • Preloading lucky zone for future release.
  • Preloading more future contents.

(PVE) Class Adjustments

The following class skills have been adjusted as follows:

Sniper

[Arrow Barrage]

  • Now a full iframe during cast.

[Wind Shaft (Siege Mode)]

  • Now a full iframe during cast.

[Multi Sniping]

  • Now a full iframe during cast.

[Charged Shot (Siege Mode)]

  • It's now possible to cast skills right after Charged Shot finishes.

Physician

[Poison Pool]

  • Now a full iframe during cast.

[Love Revolution]

  • Now a full iframe during cast.

[(Awakened) Poison Outbreak]

  • Now iframed during the initial animation.
  • Signficantly reduced skill end-lag.
  • The additional input can now be chained quicker.

[Poison Charging]

  • Now a full iframe during cast.

[Heal Shower]

  • Reduced the skill end-lag.

[Benedicia]

  • Reduced the skill end-lag.

Adept

[Ice Drive]

  • Now a full iframe during cast.

[Ice Beam]

  • Now iframed during the initial animation.
  • Can now be tumble cancelled during cast.
  • Significantly reduced skill end-lag.

[Icicle Expression]

  • Now a full iframe during cast.

[Elemental Flair]

  • Now a full iframe during cast.

[Elemental Kong Kong]

  • Now a full iframe during cast.

Gear Master

[(Awakened) Big Mecha Bomber]

  • Now iframed during the skill startup.

[(Awakened) Summon Tower]

  • Now a full iframe during cast.

[(Awakened) Mechanic Ice Pump]

  • Now a full iframe during cast.

[Flag Cannon]

  • Now a full iframe during cast.

[Full Mecha Swing]

  • Now a full iframe during cast.

Shooting Star

[Star Commander]

  • Now a full iframe during cast.

[Star Mortar]

  • Now a full iframe during cast.

[Shooting Tactics]

  • Now a full iframe during cast.

[Summon Buster]

  • Now a full iframe during cast.

Dark Summoner

[Phantom's Avenger]

  • Now a full iframe during cast.

[Phantom Sweep]

  • Now a full iframe during cast.

[Phantom Claw Advent]

  • Now a full iframe during cast.

[Revenge Hand]

  • Significantly reduced skill end-lag.

Spirit Dancer

[Abolisher EX]

  • Significantly reduced skill end-lag.
  • Removed the camera lock during casting.

[Abolisher (CM3)]

  • Significantly reduced skill end-lag.
  • Removed the camera lock during casting.

[Spirit Blow (CM3)]

  • Removed the camera lock during casting.
  • The additional skill input can be activated earlier.

[Hammer Crusher]

  • Removed the camera lock during casting.

[Illusion Fantasy]

  • Now a full iframe during cast.

Soul Eater

[Beast Slash]

  • Now a full iframe during cast.

[Summon Totem]

  • Significantly reduced skill end-lag.

Blade Dancer

[Blade Step (CM3)]

  • Now iframed during the skill startup.

[Twinkle Spin]

  • Now iframed during the skill startup.
  • Significantly reduced skill end-lag on the combo action.

[Breezecall]

  • Now a full iframe during cast.

[Zephyr]

  • Significantly reduced skill end-lag.

Ripper

[Beast Swipe]

  • Now iframed during the skill startup.

Raven

[Punishment]

  • Now iframed while your character is in the air.

[Dead Fall]

  • Now a full iframe during cast.
  • Skill end-lag has reduced.

[Spinning Talon]

  • Now a full iframe during cast.
  • Skill end-lag has reduced.

[Rake]

  • Now a full iframe, but only during the RMB input.

[Applause]

  • Skill end-lag has reduced.

[Guillotine Cross]

  • Skill end-lag has reduced.

Light Fury

[Transcendence]

  • Now a full iframe during cast.

[(Awakened) Chakra Miracle]

  • Now a full iframe during cast.

[Sunshine Spark]

  • Now iframed during the skill startup.

Abyss Walker

[End of Night]

  • Now a full iframe during cast.
  • Significantly reduced the skill end-lag.

[Abyss Claw]

  • Now a full iframe during cast.

[Line of Darkness]

  • Charging animation now plays faster.
  • You can activate the input key faster.

[(Awakened) Dark Conviction]

  • Now a full iframe during cast.

Oracle Elder

[(Elder) Flash Tempest]

  • Significantly reduced skill end-lag.
  • The tumble cancel can now be activated earlier.

[Flash Tempest]

  • Significantly reduced skill end-lag.
  • The tumble cancel can now be activated earlier.

[Wild Storm]

  • Now a full iframe during cast.

[Aerial Rush]

  • Now a full iframe during cast.

Arch Heretic

[(Cruel) Dark Gate]

  • The skill animation has changed and the skill itself was reworked.

Ray Mechanic (Alfredo)

[Distortion]

  • Now a full iframe during cast.

[(Awakened) Singularity]

  • Now a full iframe during cast.

[Spanner Whirlwind]

  • Now a full iframe during cast.
  • The skill now starts up faster.

[Atomic Blade]

  • The charge up animation length has been cut.

[Dynamic Vortex]

  • Now iframed during the skill startup.

[Resonator]

  • The charge up animation length has been cut.

[Plasma Spark]

  • Now a full iframe during cast.

Ray Mechanic (Academic)

[Plasma Spark]

  • Now a full iframe during cast.

(PVP) Class Adjustments

The following class skills have been adjusted as follows:

Dragoon, Valkyrie, Avalanche, Randgrid, Vena Plaga, Ripper, Raven

  • Fixed up skills

Resolved Issues

The following issues have been addressed:

Class: All Spinoffs

  • Fixed an issue with some skill VFX and ground markers not displaying correctly on both Dx9 and Dx11.
  • Fixed an issue with voice lines missing their chorus/reverb sound effects while transformed.

Class: Soul Eater

  • The [Class Mastery II] skill had the incorrect skill description.

DirectX 11

  • Fixed an excessive light bleeding issue on some map terrains.
  • Fixed an issue with ground Decals (such as Consecration, Land Corruption, anything that "marks" the ground temporarily) not appearing at all.
  • Fixed several asset loading errors due to Dx11.