Hello, it's been quite some time since we last patched, with all of us on the team being busy with real life obligations, new game releases, catching covid, among other reasons. With that being said, we're ready to hop back on the ship by now, and we're starting off this patch with some fresh content, new skills and more.

New Playable Content

Titan Nest

The almighty Titan makes a return this update, featuring loot which will be required to upgrade your heraldries to Unique grade.
Featuring five total bosses, mostly vanilla mechanics with our own twists, this nest is intended for those who have consistently cleared Ice Dragon Nest, and are fully geared.

Do you have what it takes to defeat Titan Maha?

Located at the new "Hard Difficulty" portal in the Garden of Eternity.
Several Unique Vitality jades are also recommended.
Unique heraldries will be required for content arriving post-Titan Nest.

Level Requirement 90
Difficulties LB-06 ~ LB-08
Party Size Minimum 6 players, Max 6 players
Revivals One revival allowed
Weekly Limit 3x weekly loot restriction
Recommended Composition 1x Tank, 1x Healer, 4x DPS

Rewards

The treasure coffer which appears upon completing Titan Nest will not drop any gear.

Loot quantity will be determined based on the floor cleared.
All loot will be bound to each player. Rolling on loot is not required.

Titan Crystals can be exchanged at the respective shop at Diana in Saint Haven.

Chest Contents:

Labyrinth Level Item Drops
Floor 6 x2 Titan Crystal
x20 Top Grade Essence
x60 Otherworldly Fragment
Floor 7 x4 Titan Crystal
x40 Top Grade Essence
x80 Otherworldly Fragment
Floor 8 x6 Titan Crystal
x60 Top Grade Essence
x100 Otherworldly Fragment

* Reward eligibility will be reset every Saturday at 9:00 a.m. (Server Time) or any forced nest resets, if applicable.

I.C Shop

Pricing Structure Changes

We have adjusted relevant price points and rounded up numbers for the I.C Shop, in order to streamline the amount of purchased I.C to Spend ratio, starting this patch
Various prices for other items were also adjusted (not noted below), including a Gacha box price increase (discount amount for higher quantities lowered)

Previous Price Adjustments
Upper/Lower Body Costume Piece 4,880 -> 5,000 IC
Hand/Feet Costume Piece 2,880 -> 2,500 IC
"One Piece" Piece 15,520 -> 15,000 IC
L-Grade Primary Weapon 25,500 -> 25,000 IC
L-Grade Secondary Weapon 25,500 -> 25,000 IC
Fantasy High Grade Jelly 3,500 -> 5,000 IC
Quantity increased: x100 -> x175
Costume Package (discount applied) 15,640 -> 15,000 IC
Armour/Weapon Engraving Box 5,500 -> 5,000 IC
Premium Armour/Weapon Engraving Box 8,500 -> 10,000 IC

+150% EXP Scroll

A brand new 150% EXP Scroll has been added to the IC Shop, under the "Progression" tab. Costs Community Cores, which you can obtain for free by trading in Magical Rainbow Goldfishes obtained via the Fishing activity.


Monthly Infinity Box Rotation

A new month means a new W/T/D and Pania coupon rotation! Items from the previous rotation won't drop anymore.

Since we weren't able to change the rotation for February, this month will be special: both February and March rotations will be available for the duration of this month.

The new rotations and adjustments are as follows:

Previous Item New Item Rotation
Starry Night Wings Fluttering Leaf Bird Wings
Starry Night Tail Fluttering Leaf Bird Tail
Starry Night Decal Fluttering Leaf Bird Decal
Light Weapon Coupon Abyss Weapon Coupon
Purple Weapon Coupon Corrupted Weapon Coupon
- Lucid Weapon Coupon
- Holy Gladiator Weapon Coupon

Community Box (CC) Revamp

The long awaited CC Box revamp is here. With this change, we're making the box grant various Lv90 relevant materials. Note that the box is not in its final stage, and we plan on adding several permanent cosmetics, among other things.

The existing General shop at Pania will be disabled in the next patch or so, final notice to redeem any legacy items which may be sitting in your inventories.

As a reminder (for new or returning players): CC can be obtained via fishing and trading in a Magical Rainbow Fish (Legend rarity) at Pania.


New Costumes

We've added new costume sets as per usual, this time featuring two cherry blossom/oriental themed costumes.

Priced at the usual amount, and available in various themes/flavours.
Check them out in the IC Shop today!

You can either purchase each costume piece individually to mix-and-match to your liking, or buy the entire set in a package for an automatic discount off your purchase!

Here are some preview banners of the new sets:

Great Nabob Set
Cherry Blossom Set

General

Weekly Tasks: Revival

Weekly tasks are back, complete these tasks each week in order to receive additional material to strengten your characters and progress even further!

As a reminder, Weekly Tasks progression are shared across all characters on your account.

Weekly Task Weekly Reward
Clear Archbishop Nest 10 times x500 Polished Sapphire
x40 Archbishop Frisbee
Clear Malicious Manticore Nest 15 times x150 Otherworldly Fragment
x30 Manticore Eye
Clear Professor K 6 times x200 Otherworldly Fragment
x14 Unique Dragon Jade Ticket
Clear Ice Dragon Nest (8-man) 5 times x250 TGE
x4 Ice Dragon's Scale
Clear Titan Nest 6 times x4 Titan Crystal
Clear Ice Dragon Nest (4-man) 5 times x100 TGE
x4 Ice Crystal
Clear any Lv90 Diana Dungeon 10 times x450 High Grade Item Protection Jelly
3,000 Diana Dungeon Delights Points

Miscellaneous

  • Client localisation updates.
  • Several hopeful performance boosts.
  • Another temporary channel has been added to Saint Haven while we try and figure out high memory usage involving population and model density.
  • The amount of maximum Diana Dungeon Delights Points you can hold has been increased from 25,000 -> 100,000.

(PVE) Class Adjustments

The following class skills have been adjusted as follows:

Bringer

[Dark Conviction]

  • The skill has been reworked.
  • Name of the skill has been changed.

[Blade Caller]

  • This new skill has been added.

Knight

[Celestial Wave]

  • Skill damage has been reduced.

[Vision Blow]

  • Skill damage has been reduced.

[Enhanced Impact Wave]

  • Skill damage has been reduced.

Inquisitor

[Static Discharge]

  • Now the skill will follow your Crosshair properly.

Guardian

[Passage of Arms]

  • Visual FX has been improved.

[Overwhelm]

  • Now you can press the Left-Mouse-Button input earlier.

Shooting Star

[B.F.G]

  • The skill has been moved to Shooting Star tree as a new ultimate.

[Augmented Bullets]

  • A new skill to replace B.F.G in her Awakening Tree.

Dark Summoner

[Chaos EX]

  • The amount of debuff has been reduced from 20% > 15%.

Grand Master

[All EXs]

  • Damage has been increased.

[Double Helix]

  • Damage has been redistributed.
  • Overall damage has been slightly increased.

Silver Hunter

[Feathershine Arrow]

  • This new skill has been added to the skill tree as an ultimate.

[Arctic Sweep]

  • This new skill has been added to the skill tree.

Dragoon

[Upper Blade]

  • This new skill has been added to the skill tree.

Valkyrie

[Step Back]

  • This new skill has been added to the skill tree.

Randgrid

[Burning Chain]

  • This new skill has been added to the skill tree.

Vena Plaga

[Vorpal Slash]

  • This new skill has been added to the skill tree.

[Dark Harvest]

  • This new skill has been added to the skill tree.

Mara

[Haze]

  • You can now press a directional button to dodge to the corresponding direction, and then attack. The dodge grants you invincibility.
  • Skill damage has been increased.
  • Skill animation has been changed.

[Purgatory]

  • The skill is now only usable when an enemy is somewhere on the map (does not really affect gameplay).
  • Skill damage has been increased.

[Turbulence]

  • Skill damage has been increased.

Black Mara

[Black Mara]

  • You can now press S before using the skill to stay in place and create a shockwave around you.
  • Animation has been changed.
  • Bubble requirement to cast the skill has been reduced from 30 > 2.

[Enhanced Skills]

  • All enhanced skills bubble gain has been removed.

[Enhanced Ripping]

  • Damage has been increased.
  • Input has been removed.
  • Now leaves a spinning scythe after the skill.

[Enhanced Void Coil]

  • Damage has been increased.
  • Now leaves a spinning scythe after the skill.

[Enhanced Cleaving]

  • Damage has been increased.
  • An input has been added.

[Enhanced Black Strike]

  • Damage has been increased.
  • Hitbox has been adjusted.

[Enhanced Smoke Storm]

  • Damage has been increased.
  • Explosives projectile has been added to the skill, increasing the damage furthermore.

[Inhale/Exhale]

  • The skill has been reworked.
  • Bubble gain upon casting the skill has been reduced from 30 > 10.

[Vanish]

  • The skill has been removed from the tree.

(PVP) Class Adjustments

The following class skills have been adjusted as follows:

Mara

PVP adjustments for the Black Mara class are complete! For damage and cooldown changes, please check them out in-game. The class we plan on balancing next is the Lencea class.

[Turbulence]

  • Hitbox size has been slightly extended at the bottom.
  • Invincibility has been removed.

[Ebony Spark]

  • Projectile speed of the left mouse button variant has been increased.
  • Super Armor has been changed from 400 to 200.
  • Super Armor break of the left mouse button variant has been changed from 220 to 300.

[Insult]

  • Hitbox duration of the explosions has been changed from 60 frames to 20 frames.
  • Super Armor has been changed from 400 to 200.

[Wraith Form]

  • The skill can now be used while knocked down.

[Haze]

  • You can now press a directional button to dodge to the corresponding direction, and then attack. The dodge grants you invincibility.
  • The left mouse button input has been removed.
  • Super Armor break has been changed from 600 to 200 (400 if you perform the directional variant).

[Meaningless]

  • The character state has been changed from ground to air state.
  • Super Armor has been changed from 400 to 200.
  • The Elemental Resistance debuff has been replaced with a Physical and Magic Defense debuff.
  • Debuff duration has been changed from 60 seconds to 10 seconds.

[Complete Darkness]

  • Super Armor has been changed from 400 to 200.
  • Buff duration has been changed from 10 minutes to 15 seconds.

[Shadow Shell]

  • You can now move and use skills 13 frames earlier.
  • Action Speed has been slightly reduced.
  • The Super Armor increase amount has been changed from +50% to +20%.
  • Buff duration has been changed from 20 seconds to 10 seconds.

[Hellish Slash]

  • The skill has been changed to its original version (Entomb).
  • Number of tracking projectiles summoned when the resonator reacts has been changed from 2 to 1.
  • Super Armor break per tracking projectile has been changed from 20 to 10.

[Forgotten Wraith]

  • The skill now recovers 3 seconds of cooldown for every skill (except Wraith Form) immediately upon usage of Wraith Form.
  • HP Recovery amount has been changed from 10% to 5%.

[Ripping]

  • The character state of the ground variant has been changed from ground to air state.

[Void Coil]

  • Hitbox size of each projectile has been slightly extended at the bottom and the back (for more hit consistency for enemies close to you or knocked downed enemies).
  • Super Armor has been changed from 600 to 200.

[Smoke Storm]

  • Super Armor has been changed from 600 to 200.

[Purgatory]

  • The skill has been changed to its original version (Deadly Smoke).
  • The skill is now only usable when an enemy is in range.

Black Mara

[Black Mara]

  • You now charge forward during the skill instead of staying in place (SAb: 600).
  • You can now press S before using the skill to stay in place and create a shockwave around you (no invincibility, SA: 400, SAb: 400).
  • 30 Black Energy is now required to use the skill.
  • Black Energy is now consumed every 1 second when transformed instead of every 3 seconds.
  • Black Energy's bubble icon has been changed.
  • Cooldown has been changed from 3 seconds to 90 seconds.

[(Enhanced) Ripping]

  • It is now possible to use Insult during the aerial variant.
  • The left mouse button attack has been removed.
  • Tumble usability has been delayed by 2 frames to address an issue where the skill sometimes doesn't hit (last hit) when cancelled too early.
  • Super Armor has been changed from 600 to 400.
  • CTC amount has been changed from 3 to 2.

[(Enhanced) Cleaving]

  • Vertical hitbox size has been slightly increased.
  • Tumble usability has been delayed by 8 frames to address an issue where the skill sometimes doesn't hit when cancelled too early.
  • Super Armor has been changed from 400 to 800.
  • Action Speed has been significantly reduced.
  • A short camera lock has been added.

[(Enhanced) Void Coil]

  • Super Armor has been changed from 800 to 400.

[(Enhanced) Smoke Storm]

  • Vertical hitbox size has been slightly increased.
  • Super Armor has been changed from 800 to 600.
  • Action Speed has been reduced.

[Inhale]

  • You now retreat instead of staying in place.
  • [Exhale] now cancels the transformation.
  • The skill no longer grants 30 Black Energy.

Resolved Issues

The following issues have been addressed:

PVE

  • An issue with Pulse Ring, Typhoon Ewiniar, Grand Sigil, Valiant Hail, and Resonance Reaction wherein the charging of the Hero Gauge was not properly working upon execution.
  • An issue with Valiant Hail and Dreadnaught wherein the Hero Gauge would accumulate a 33% charge instead of the intended 25%.
  • An issue with Equipment: Release, Ammo: Piercing, and Ammo: Sticky wherein the skill damage was scaling with Magic Attack instead of Physical.
  • An issue with Vital Crossing wherein the skill itself was not properly dealing Elemental damage if the player has an ECJ equipped.
  • An issue with Moment Evasion wherein the old (unused) animation could still be casted by pressing Spacebar during some skills.
  • An issue with Holy Deluge Bolt wherein the old (unused) animation could be triggered while on the ground.
  • An issue with Avalanche's Class Mastery wherein the Ice Attack stat attribute wasn't applying on the character properly.

PVP

  • An issue where Dark Conviction's (now Shadowblade Slaughterer) projectiles were dealing way higher damage than intended.
  • An issue where you would perform the Hit action of Black Mara while hitting enemies with other skills (such as skills with projectiles).