Hello everyone, this patch we're featuring the brand-new Knight specialisation for Warrior, Silver Hunter reworks, the arrival of Fishing and Mileage Shop, among many more changes.
New Playable Class
The brand new job advancement for Warrior: Mystic Knight and Grand Master are now available!
You can use a Class Change scroll to switch over to the desired spec, or if you've already created a new Warrior, simply utilise the Job Changer NPC to complete your advancements.
Another reminder that all classes here on InfinityNest are uniquely tailored to the server, and gameplay is tweaked accordingly.
Classes will not perform like in the official servers.
Knight
Wielding the new Ego Sword, the new Knight class gives the ability to generate ego bubbles to cast enhanced skills with new mechanics like the Charge Bar and Weapon Change abilities.
Mystic Knight
Channeling a mystic drake to summon dragons into battle, the Mystic Knight relies on the brand new Charge Gauge to bring a new combat style to InfinityNest.
Grand Master
Harnessing the power of his weapons to defeat his enemies, Grand Master also specialises in devastating Weapon Enhanced attacks.
New Weapon: Ego Sword
The Knight and all respective specialisations uses the Ego Sword, which is a new weapon type. Ego Swords can be exchanged at the respective NPC Shops, and new Warriors created after the maintenance will have a Beginner Ego Sword available.
Fishing System
Overview
Following the Hot Springs grand opening, Fishing is now here! Simply complete the Quest via the Remote Quest tab, and head on over to the Farm and learn the skills you want.
While in the Farm, you will encounter other players, just like in any Town.
During Fishing, there is a low probability to earn Magical Rainbow Fish, which can be traded to Pania for some valuable Community Cores!
The Hot Springs can be accessed via Saint Haven, at the Farm Portal (West Side).
General
I.C Shop
We've included the following items below for sale:
- Item Protection Jelly
- Noble Black Nine Tails (Mount)
They are available in the "Consumable" and "Mount" tabs, respectively.
NPC Shop Adjustments
The following item exchanges are now available at select NPCs:
Irine: Mileage Points Shop
Item Name | Exchange Item |
---|---|
DN Girl Spirit | x200 Mileage Points |
Holy Religion Spirit | x200 Mileage Points |
Gold Dragon Flame Ring | x200 Mileage Points |
Gold Dragon Flame Earrings | x200 Mileage Points |
Gold Dragon Flame Necklace | x200 Mileage Points |
Hellfire | x300 Mileage Points |
Lord of Green Dragon | x300 Mileage Points |
Original Griffin | x350 Mileage Points |
Darkness Gust Dragon | x350 Mileage Points |
Desmodus | x400 Mileage Points |
x2,000 High Grade Item Jellies | x400 Mileage Points |
Autumn Leaf | x750 Mileage Points |
A reminder that Mileage Points are obtained when purchasing Infinity Boxes from the I.C Shop, at a 1:1 ratio. Mileage Points are considered to be long-term loyalty rewards.
Chad: Ice Dragon Shop
Item Name | Exchange Item |
---|---|
x25 Top Grade Essence of Life | x1 Mystical Ice Flower |
Chad: Malicious Manticore Shop
Item Name | Exchange Item |
---|---|
x1 Manticore Eye | x5 Manticore Shackles |
Chad: BotE Shop
Item Name | Exchange Item |
---|---|
x10 Top Grade Essence of Life | x2 Essence of the Blade |
Diana: Dungeon Delights Shop
Item Name | Exchange Item |
---|---|
x10 Top Grade Essence of Life | x10,000 Dungeon Delights Points |
x200 Fantasy High Grade Jellies | x10,000 Dungeon Delights Points |
Horn of Life (30 Days) | x5,000 Dungeon Delights Points |
Miscellaneous
- For AMD/ATI graphics card users, we've fixed issues with semi-transparent textures appearing as solid black (e.g: Dark Avenger, Raven skills, etc.)
- The character creation menu has been reorganised to feature base classes on the first page, and spin-offs on the second.
- The character creation job tree display has been redesigned to reflect Knight and upcoming future specialisations.
- Damage numbers now render while you're standing much further away, Snipers and other long-range classes rejoice!
- Knight, Mystic Knight, and Grand Master specs are now available in both the Job Changer NPC, and the Job Change Scroll.
- PvE Leaderboards have been reset for this period.
UI/UX
- When entering your 2nd Password, the numbers on the buttons will no longer disappear when hovering your mouse cursor over the virtual number pad.
- The UI displayed while in the Hot Springs is reliable now.
Playable Content
Labyrinth Floor Raise
Since Ice Dragon has been available for some time, we're now releasing higher Labyrinth floors as we continue to move forward a bit with progression.
Ice Dragon will continue to be the current "endgame" until we have new raids and content in the future.
Naturally, higher floors also mean higher reward multipliers and more aggressive boss stat scaling.
- Labyrinth Floors 7 and 8 are enabled for Archbishop and Manticore Nest.
- Labyrinth Floor 8 is now available for Blade of the East.
Professor K's Extra Credit Course
The following loot is now available as a fixed/weekly limited drop when clearing the instance:
- x5 Top Grade Essence (3 times a week default limit)
Manticore Nest (LB 7-8)
The following loot is now available as a RNG drop each clear, meaning it does not count toward the Weekly Lockout:
- Lab 7: 5% chance to drop x10 Top Grade Essence.
- Lab 8: 10% chance to drop x10 Top Grade Essence.
(PVE) Class Adjustments
The following class skills have been adjusted as follows:
[Gate of Babylon]
- CD has been reduced from 60s > 30s.
[Spiral Bolt]
- CD has been reduced from 11s > 6s.
[Aerial Wild Shot]
- CD has been reduced from 18s > 12s.
[Arrow Storm]
- CD has been reduced from 15s > 11s.
[Deluge Bolt]
- Animation has been changed
- CD has been reduced from 12s > 8s.
[Rising Wind]
- CD has been reduced from 28s > 14s.
[Air Raid]
- CD has been reduced to 5s.
[Hrunting]
- This is a brand new custom skill, try it out in game!
[Holy Skills]
- All Holy Skills CD has been reduced to 5s.
[Rho Aias]
- This is a brand new custom skill, try it out in game!
[Silver Hunter Bubble]
- Generates bubble per second has been removed.
- Bubble can be obtained by landing a hit on Ground/Non-Trans skills.
- Bubble limit has been increased from 10 > 15.
[Silver Hunter Tumble]
- Bubble consumption has been removed.
[Silver Hunter Transformation]
- Silver Hunter now requires 15 bubble to cast.
- Silver Hunter duration has been reduced from 60s > 25s.
[Moment Evasion]
- The skill animation has been changed.
- Parry effect on the skill has been removed.
[Silver Stream]
- CD has been reduced to 15s.
- Silver Stream Ground Variant startup animation has been cut.
- Silver Stream Air Variant now has additional landing combo.
- It is now possible to cast skill in the air after using Silver Stream Ground Variant.
[Judgement Spear]
- The skill no longer has CTC / Stack.
- Now 3 Spears will be casted at once when you use the skill.
- The skill is now an iframe.
- The skill damage has been increased.
[Static Discharge]
- The skill is now an iframe.
[Lightning Storm]
- Casting time of the skill is now slightly faster.
[Enhanced Holy Burst]
- The skill start up animation has been cut.
[Super Conduction]
- Increase Light Attack effect on the skill has been changed to Action Speed.
[Mighty Blow]
- Damage has been decreased.
[Thunder Stroke]
- Damage has been decreased.
[Iron Lance EX]
- Animation has been changed.
[Stomp N' Stab]
- Damage has been increased.
- You can use other skills earlier after the landing part of the skill.
[Lava Raid EX]
- Damage has been increased.
[Land Crush EX]
- Damage has been increased.
- CD has been reduced from 22s > 12s
[Fire Bomb]
- Damage has been increased.
[Eruption]
- Damage has been increased.
[Blazing Scar]
- Damage has been increased.
- Visual FX has been improved.
[Desire to Destroy]
- Fire Attribute increase has been changed to Action Speed increase.
[Dive Bomb]
- This is a new ultimate, try it out in game!
[Stoicism]
- The Skill has been removed from the tree.
[Limit Break]
- Animation has been simplified.
[Thunderous Soul]
- Animation has been simplified.
[Trick Trip]
- The skill is now a full iframe.
(PVP) Class Adjustments
The following class skills have been adjusted as follows:
[Basic attacks]
- Damage has been doubled.
[Side Kick]
- Damage has been changed from 500 to 600.
[Dash Kick]
- Super Armor break has been changed from 900 to 800.
[Heavy Slash]
- Damage has been changed from 999 to 2000.
[Impact Wave]
- Damage has been changed from 1000 to 4000.
[Rising Slash]
- Damage has been changed from 1000 to 6000.
[Destructive Swing]
- Damage has been changed from 999 to 4000.
This patch completes our PVP adjustments for the Archer class, making it fully playable in PVP! For Cooldown and damage changes, please check them out in-game.
As a reminder, playable classes in PVP are currently Warrior, Archer, Cleric, Kali, Assassin and Vandar.
The class we plan on working on next is the Sorceress class.
[Aerial Chain Shot]
- The skill is now usable by pressing the left mouse button during aerial basic attacks.
[Aerial Chain Shot EX]
- The skill is now usable by pressing the left mouse button during aerial basic attacks.
[Untouchable]
- The skill is now usable during Spiral Kick by pressing the jump button.
[Spiral Kick EX]
- Invincibility during the right mouse button attack has been removed.
[Eagle Dive EX]
- Tumble usability when landing now starts at frame 41 instead of frame 0.
[Flamingo]
- Super Armor has been changed from nothing (inheriting the Super Armor of the previous action) to 100.
[Air Raid]
- Super Armor has been changed from 50 to 100.
- Super Armor break has been changed from 750 to 600.
- Invincibility duration has been changed from 30 frames to 20 frames.
[Monkey Catch]
- Vertical hitbox size has been slightly extended at the bottom
- Super Armor has been changed from 10 to 100.
- Super Armor break has been changed from 250 to 200.
[Liberty Attack]
- Hitbox duration of the projectile has been changed from 13 frames to 8 frames.
- Super Armor break has been changed from 80 + 800 + 800 to 100 + 800 + 800.
[Summon Falcon]
- The monster is now fully invincible, but its life time has been reduced to 12 seconds.
[Hunter Eye]
- The INT increase has been removed.
- The Magic Damage Dealt increase has been changed from +50% to +20%.
- The skill now additionally increases Physical Damage Dealt by 20%.
- Buff duration has been changed from 30 seconds to 15 seconds.
[Spiral Bolt]
- Walk usability when not performing any directional action has been delayed by 10 frames.
- Super Armor no longer resets upon performing the directional actions of Spiral Bolt.
- Invincibility has been removed.
[Aerial Wild Shot]
- Invincibility has been removed.
[Arrow Storm]
- Super Armor no longer changes to 10 in the middle of the action.
- Hitbox duration of the tracking arrows upon impact has been changed from 10 to 6 frames.
[Destruction Aria]
- The left mouse button input has been delayed by 10 frames to address an issue where the skill wouldn't hit when used too early.
- You can now hold the left mouse button instead of having to time it at the right moment.
[Silver Hunter]
- Super Armor has been changed from 800 to 400.
- Super Armor break of the ground variant has been changed from 250 to 200.
- The skill now requires 10 "Silver Feathers" to be used.
- Silver Feathers are gained from using main skills (all skills that can be transformed into [Holy] skills).
- The "Energy" bubble has been removed.
- The Magic Damage Dealt buff has been removed.
- Buff duration has been changed from 60 seconds to 20 seconds.
[Silver Hunter Tumble]
- Super Armor has been changed from nothing (inheriting the Super Armor of the previous action) to 100.
- The skill now requires 4 Silver Feathers to be used, and consumes 4 Silver Feathers too.
[[Holy] Spiral Bolt]
- Walk usability of the ground action when not performing any directional action has been delayed by 10 frames.
- Super Armor no longer resets upon performing the directional actions of Spiral Bolt.
- Invincibility of the ground action has been removed.
[[Holy] Aerial Wild Shot]
- Invincibility of the ground action has been removed.
- Super Armor of the aerial action has been changed from 200 to 100.
- Invincibility duration of the left mouse button attack of the aerial action has been changed from full (until landing) to 30 frames.
[[Holy] Arrow Storm]
- Super Armor no longer changes to 10 in the middle of the action.
- Hitbox duration of the tracking arrows upon impact has been changed from 10 to 6 frames.
[Moment Evasion]
- Moon Kick is now usable during the jump button action.
- Input window for the jump button action has been shortened by 13 frames at the end (now ends at frame 50).
- Parry window has been changed from full (63 frames) to 50 frames.
- Hitbox duration of the projectile has been changed from 13 frames to 8 frames.
[Enhanced Physique (A)]
- The skill has been disabled in PVP.
[Enhanced Physique (B)]
- The skill has been disabled in PVP.
[Enhanced Attack (A)]
- The skill has been disabled in PVP.
[Enhanced Attack (B)]
- The skill has been disabled in PVP.
[Enhanced Function (A)]
- The skill has been disabled in PVP.
[Silver Hunter EX (A)]
- The skill has been disabled in PVP.
[Silver Hunter EX (B)]
- The skill has been disabled in PVP.
[Class Mastery]
- The skill has been disabled in PVP.
[Silver Stream]
- The skill has been disabled in PVP.
[Rampage Claw EX]
- Camera lock has been slightly relaxed at the end.
Resolved Issues
The following issues have been addressed:
UI/UX
- An issue with the Hot Springs wherein leaving Hot Springs abnormally (any other way except interacting again with the NPC), the UI gauge will persist and continue to count up.
PVE
- An attempt to fix Vena Plaga crashing during the DPS Check mechanic in Ice Dragon Nest.
- An issue wherein damage can be transferred from one skill or another, exponentially increasing the damage of the next action.
- A hit inconsistency issue with Shooting Star's Superball EX skill, where it could pass through smaller enemies or miss point blank on larger enemies.
PVP
- An issue where the Action Speed increase for Rain of Arrows EX didn't apply properly.
- An issue where you would perform the Hit action of Liberty Attack while hitting enemies with other skills (such as skills with projectiles).
- An issue where Aerial Wild Shot wouldn't hit enemies when used too close to a wall.
- An issue where the regular Tumble would take priority over Silver Hunter's Tumble in some situations.
- An issue where it wasn't possible to use Flamingo properly during Silver Hunter's Tumble.
- An issue where you couldn't level up or learn any skills after using Duelist's Lightning's Blessing (until resetting your skills using a Skill Initialisation Scroll).
- An issue wherein damage can be transferred from one skill or another, exponentially increasing the damage of the next action.
Miscellaneous
- An issue with Heraldry Expansions wherein the actual duration was 7 days instead of 30 days.
Known Issues
We are currently aware of these issues:
- There are some description consistencies on Knight specs.
- There is a black texture block when casting Valiant Hail.
- When using Custom, Japanese, or English Warrior client mods, new sound files will not play. They only exist on the Korean Warrior.
- When leaving Hot Springs abnormally (any other way except interacting again with the NPC), the UI gauge will persist and continue to count up.
- The Buff of The Day yellow highlight on the Hot Springs UI is determined by your local time/day, not the server's.