Patch 7.2 - Jungle’s Revenge
Patch Notes

Patch 7.2 - Jungle’s Revenge

Hi, this patch features the release of new content - Green Dragon Nest.

Following this are new equipment set, our stat squish update, Ark's Power, and more.

Also, skills have been reset, you'll have to re-learn them again. Your hotbar order is preserved.

Stat Squish & Set Changes

As mentioned previously in our announcement, the stat squish is now live.

Here's a recap of what's changed:

The Squish

  • All player, item, and monster stats reduced by ~99%.
  • Critical, Final Damage, and Crit Damage caps adjusted to remain functional, but with lower percentages to allow future growth.
  • Progression and End Game gear rebalanced to match new stat scaling.
  • Nests and Dungeons fully overhauled to fit new values.

Classes & Balance

  • Several classes may feel off, with further adjustments planned.
    • We actively encourage feedback on classes, especially post squish.

Set Bonus Reworks

  • Berserker: High risk, high reward. Damage hits harder when landing Critical hits, but lean into glass-cannon territory, trading durability for explosive bursts.
  • Unyielding: Less dependent on Crit multipliers, while pumping out more reliable upfront damage from raw power.

New Rune Dragon Equipment Set

We've released a brand new equipment set which will exist alongside the Berserker and Unyielding sets.

In order to round out the sets we have currently available, we're introducing the new Mystic set.

This set focuses primarily upon Elemental Damage and Elemental Resistance, unlike Berserker's Critical focus or Unyielding's raw damage focus.

Rune Dragon Conversion Hammers have been updated with this new option, and Mystic Jades are available at the Blacksmith.

Preview of the Mystic Jades in Defensive tab

Conversion Hammers

  • Conversion hammers that allow you to switch to Berserker to Unyielding and vice versa has been added to the Infinity Points shop at Elizabeth.

Ark's Power

All Rune Dragon armour pieces now have [Addon Stats] applied with a preset applied.

These stats essentially boost specific stats and can be enhanced by speaking to Pahika in Calderock Village.

  • Destiny Decides: All three random add-on stats will be reset, and you cannot cancel the addon stat changes.
  • Choose Your Fate: All three random addon stats will be reset, but you can cancel the addon stat change by selecting the previous stats.
    • Even if you choose the previous stats, the materials will still be consumed.
  • Gear Score changes will be displayed by comparing each addon stat slot.
    • Increases and decreases will be indicated, while addon stats of the same grade will not be marked in any way.
For a small recap, use this talk option at Pakiha.

New Playable Content

Green Dragon - Jungle's Revenge

Stage Entry

Portal Location Calderock Village -> Garden of Eternity (5-8P Raids) -> Green Dragon - Jungle's Revenge
Difficulty Labyrinth 21
Party Size 5-8 Players
Revivals 0
Loot Limits 3 per week

Partial Loot

Upon defeating each boss, there will be a partial reward chest, opening this chest shall reward you with x2 [Ornate Cogwheel].

This is limited to three times per week.

Final Loot

Upon clearing Green Dragon - Jungle's Revenge, you'll receive the following rewards:

Item Name Quantity
Green Dragon's Scale x2
Ornate Cogwheel x10

Community Cores Trading

You can now buy and sell items by using CC in the Trading House.

We hope this opens up new opportunities and another kind of currency for the market.

New checkbox for listing an item
CC purchase price preview

Game System

Guilds

  • Guild buffs gold cost has been increased, this was a oversight with our drop reworks a few patches ago.
    • The guild points requirement for acquiring guild buffs have been increased.
    • Lowered the Guild Honour Coin reward amounts for Daily and Weekly account tasks.

General

  • The timer for field portals have been increased.
  • Did several luminance fix passes on the client shaders, some maps shouldn't be overly bright and blind you anymore.
  • Reduced the tax amounts across the board for transacting with NPCs, listing in market, sending gold, etc.
    • Gold vouchers will be reimplemented again shortly, sorry for the delay!
  • Rune Dragon Upgrade Hammers can now be freely traded.
  • Other performance and security updates.
  • Spirits are now relocated into a new Bestie tab with preview.

(PVE) Class Adjustments

The following job skills have been adjusted.

Arctic Ranger

[(Awakened) Afflatus]

  • HP Regen effect reduced from 7.5% to 4%.

[(Awakened) Veil]

  • Shield Strength increased from 15% to 20%.
  • Shield duration increased from 20s to 30s.
  • Skill cooldown decreased from 30s to 15s.

Cleric

[Toughness]

  • Damage Reduction effect decreased from 10% to 5%.

[Avenging Wave]

  • Moved from the Priest tree to the Cleric tree. This means all Clerics can use this skill now.

Saint

Saint was in a really rough spot so we decided to give him some love and rework his kit.

[Holy Shell]

  • Increased cooldown to 90s.
  • Barrier Strength set to 10%.
  • Duration decreased to 30s.

[Light's Wrath]

  • Invincibility window increased slightly.
  • Relic interaction effect has been removed.

[Lithurgy of Life]

  • Health restored reduced from 60% to 30%.
  • Heal per hit received, decreased from 15% to 7%.
  • Skill cooldown decreased to 60s.

[Sacred Wish]

  • Damage reduction effect reduced from 15% to 5%.

[Great Heal]

  • Health restored reduced from 60% to 30%.
  • Skill cooldown reduced from 45s to 30s.

[Regeneration]

  • Health restored per tick reduced from 7.5% to 3.5%.

[(Enhanced) Striking]

  • Ele ATK Increase effect reduced from 20% to 10%.

[(Enhanced) Protection Shell]

  • Added Ele DEF effect with a value of 5%.

[Heal Relic EX]

  • Health restored per wave reduced from 9% to 2%.
  • CD reduction from EX increased from 55s to 75s.
  • Relic duration increased from 11.5s to 20s.
  • Maximum limit of Heal Relic EX increased from 1 to 2.
  • Now leaves the field if the Saint dies.
  • Now follows the Saint if he travels too far.

[Shock Relic]

  • No longer makes relics summon lightning bolts.
  • Renamed to "Divine Power".
  • Now grants an increase of 10% Light ATK, 10% Critical, and 10% Critical Dmg.
  • Skill level has been reduced from 11 to 1.
  • Duration set to 30s.
  • Skill cooldown set to 60s.

[Lightning Relic EX]

  • Skill cooldown increased to 10s.
  • Lightning now decimates the area around it quickly before it disappears shortly after.
  • No longer summons 3 relics, now only summons a single relic.

[Holy Flux EX]

  • Animation sped up a bit.
  • Using additional charges now grant invulnerability frames.
  • Skill cooldown reduced to 2s.

[Immortality]

  • Damage Reduction effect reduced from 20% to 10%.
  • Skill cooldown reduced from 120s to 60s.

[(Awakened Passive) Holy Burst]

  • Added this passive to the skill tree.
  • Reduces the cooldown of Divine Power upon successfully hitting an enemy.

[(Awakened Passive) Sacred Wish]

  • Added this passive to the skill tree.
  • Changes Sacred Wish to Enhanced Sacred Wish.
  • Enhanced Sacred Wish grants the Saint and their allies 15% Damage Reduction for 20s, increases ATK by 10%, and regenerates 5% HP every 4s for 20s. Also cures 10 Debuffs.

[Mystic Chain EX]

  • Dreamy Jade version introduced.

[Blessed Sign]

  • Skill cooldown decreased from 14s to 10s.

Searing Knight

[Feed the Flame]

  • Fixed Inferno Divider costing 3 bubbles instead of the intended 1.

[Elusive Fire]

  • Changed to be a purely movement-based skill.
  • Animation/FX reworked.
  • No longer deals damage.

[Regeneration]

  • Changed to cure debuffs instead of regenerating HP.
  • Skill name changed to "Soothing Embers"
  • Skill icon changed.

[Cauterize]

  • No longer cures debuffs.
  • Now applies an HP regen as well.
  • HP restored increased from 30% to 35%.
  • Corrected the skill description incorrectly stating it requires 3 Inner Fire when it requires 5.

[Warding Embers]

  • Damage Received buff changed from -25% to -10%.

[Burning Soul]

  • Skill cooldown decreased to 60s.
  • Duration increased from 30s to 35s.

[True Knight's Vow]

  • Skill cooldown increased from 95s to 125s.
  • Duration increased from 30s to 35s.

[Knight's Blaze]

  • Fire Element decreased from 20% to 15%.

Physician

[Poison Pool]

  • Damage has been increased.

[(Awakened) Disease]

  • Fixed the debuff to be All Elemental instead of just being Dark.
  • Debuff duration increased from 15s to 30s.

[Resonance Reaction]

  • No longer shares a cooldown with Ultimate skill.

[Class Mastery]

  • Now reduces the cooldown of Poison Pool by 3 seconds, after using (Awakened) Disease, (Awakened) Poison Outbreak, Mixed Infection, Love Virus, Love Revolution, Poison Strike, or Slime Pool.

[Mixed Infection]

  • Reduced cooldown by 5s.

[Poison Strike]

  • Removed the failed hit end lag animatino.

[Slime Pool]

  • Uses the original awakening skill instead.
  • Now also summons the slime pool.

[(Enhanced) Slime Sacrifice]

  • HP Regeneration effect changed from 10% to 5%.
  • Tick rate changed from every 3s to every 1s.
  • Duration decreased from 10s to 3s.

[Benedicia]

  • HP restored decreased to 20%.

[Heal Shower]

  • HP restored decreased to 30%.
  • Skill cooldown decreased from 60s to 30s.

[Vitamins]

  • Dark Damage increase effect has been decreased from 30% to 20%.

Light Fury

[Chakra of Life]

  • HP restored reduced from 50% to 30%.
  • Skill coooldown reduced from 60s to 30s.

[Healing Wave EX]

  • Cooldown reduction increased from 40s to 60s.

Lustre

[Countdown]

  • Lifesteal effect has been removed.
  • Ele % buff decreased to 10%.
  • Skill cooldown reduced to 60s.
  • Added a 10% ATK buff.

[Eternal Light Quartz]

  • Added Lifesteal effect.
  • Duration increased to 15s.
  • Chance to obtain Luminance increased from 50% to 65%.

[Refresh]

  • Cooldown decreased from 35s to 30s.
  • HP restored decreased from 50% to 30%.

[Restore]

  • Cooldown decreased from 25s to 20s.
  • HP restored decreased from 30% to 15%.
  • Now grants a 1% HP regen per second effect for 5s.

Resolved Issues

The following issues have been addressed:

  • An issue wherein skill crests were not applying their effects to Engineer's Towers
  • An issue where the skill crest [Extreme Tower] was called [Sky Line]

Known Issues

We're aware of the following issues:

  • An issue wherein the Lifesteal effect is not working for Eternal Light Quartz.