Patch 7.05 - Final Blossom
After Patch 7.0 was released along with the gold reset, we've taken time to observe how both players and the economy have adjusted over time. Several revisions have taken place since, but we feel like another overhaul was necessary moving forward.
In this update, we decided to make another tweak with the progression overhaul which happened in 7.0.
Drops should now scale accordingly to the current Labyrinth difficulty, instead of a flat +10% increase per floor. Of course, crafting and enhance costs have also been updated to reflect these changes too.
Stay tuned for our Summer update, we've been cooking up stuff we hope you'll enjoy.
Exponential Overhaul
We've adjusted drops for the following contents:
- Blade of The East
- Manticore Nest
- Archbishop Nest
- Prof K Nest
- Gigantes Nest
- Trial of The Forgotten Nest
- Typhoon Kim Nest
- Volcano Nest
- Frozen Typhoon Kim Nest
- Daidalos Nest
In addition to the nests, we also updated the gold drops for the Lucky Zone Chest and Dungeon Bosses upon defeat. The gold drops will scale accordingly with the labyrinth level, and the increase will be exponential from one labyrinth to the next.
This update also covers Infinity Point and the shop costs at Elizabeth NPC.
Furthermore, we are adjusting the crafting prices for Heroes' Journey Equipment and Rune Dragon Equipment.
Infinity Hero's Equipment
All crafting prices, including Materials and Gold Cost for Infinity Hero Equipment has been adjusted based on the changes that we did for the Exponential Overhaul.
These changes will include:
- Armours
- Weapons
- Accessories
- Wellspring
- Crests
- Talisman

Infinity Champion's Equipment
Following the Infinity Hero's Equipment, all crafting prices, including Materials and Gold Cost for Infinity Champion Equipment has also been adjusted based on the changes that we did for the Exponential Overhaul.
These changes include:
- Armours
- Weapons
- Accessories
- Wellspring
- Crests
- Talisman
- Wellspring Origin
- Runes
- Dragon Jades

Next, changes for Infinity Champion.
- Armours
- Weapons
- Accessories
- Wellspring Origin

Infinity Saviour's Equipment
Finally, all Crafting prices, including Materials and Gold Cost for Infinity Saviour Equipment has also been adjusted based on the changes that we did for the Exponential Overhaul.
These changes apply to the following:
- Armours
- Weapons
- Accessories
- Wellspring
- Crests
- Talisman
- Wellspring Origin
- Runes
- Dragon Jades

We're also adjusting the Enhancing price for both Materials and Gold for Infinity Saviour.
This changes applies to the following :
- Armors
- Weapons
- Accessories
- Wellspring Origin
- Runes
- Dragon Jades

Rune Dragon Equipment
We are adjusting the Crafting price, specifically on the Gold, for Rune Dragon Equipment.

Late Spring Event
With Spring coming close to the end and with summer right around the corner, we're having an event to celebrate right before the season ends.
Upon defeating any monsters in any dungeon, there's a chance to obtain [Common Spring Ticket] and [Rare Spring Ticket].
Disabled Dungeons
These dungeons will be disabled for the ticket drops as the monsters can spawn infinitely and or the dungeons can last indefinitely.
The list are as follow :
- Tel Rosa City
- Jasmine Expedition Base
- Hit the Gold Goblin
- Riverwort Vilage Ruins
- Deep Abyss (Nightmare I)
- Deep Abyss (Nightmare II)
- Forest of Waiting Noon
- Flooded Downstream Ruins


Collect enough tickets, then speak to Storyteller Kathy NPC for limited-time goodies, costumes, items, titles, and more!
Event Shop
Here are some preview of the rewards that you can obtain by exchanging the tickets.





A special reward in this event is our first custom title request ticket!
Just like the tooltip says, upon acquiring this item, you can open a general ticket in our discord to request the title.

Please ensure you use your ticket as soon as possible after purchasing it!
Custom player titles will be given out once the event concludes.
Spring Jackpot Shop

We are adding our second batch of Jackpot Shop in this patch. If you found something that caught your interest, grab 'em while it's here!


Pania's Monthly Ticket Shop
A new month means a new shop has been added. Our June lineup is now available.
April and May rotations will be available until our Summer Update, last chance to grab those items now!

7.05 Special Login Event
By staying logged in a total of 30 and 50 accumulated hours during the event period, you can obtain Gold, Infinity Boxes, Deluxe Boxes, and 2025 Spring Boxes!


Game System
General
- Comma separators have been added in stat menu, item tooltips and enhance windows, making it easier to see and read the larger numbers.
- Item stacks in your inventory shall now display commas as well.


Playable Contents
- Rune Dragon S4 - Savage Ruler mechanic on 40% HP has been replaced with a new one.
Obtainable Items
- Pania Monthly Tickets can now be traded with other players.
Crafting
- Significantly increase the crafting speed for Rune Defensive Jades.
Dragon Vault
- We've increased prices per gacha box to 3,500 I.C.
- Pricing discounts are reintroduced for bulk purchases in the Gacha tab.
Misc
- The game client now uses modern windows alt tabbing behaviour instead of the classic menu. This fixes alt tab issues present for people using Win 11 24H2 cus Microsoft is doodoo.
(PVE) Class Adjustments
The following job skills have been adjusted.
[Awakened Passive - Front Shove]
- The skill has been added to the game.
- The previously existing healing effect from Awakening Front Shove has been removed.
[Class Mastery]
- A new ATK Increase effect has been added with 10% potency.
[Class Mastery II]
- Impact Wave CM3 cooldown has been reduced from 9s > 6s.
[Nightmare Graves]
- Skill damage has been increased.
[Nightmare Dark Stinger]
- Skill damage has been increased.
[Nightmare Doom Blade]
- Skill damage has been increased.
[Nightmare Vengeance Storm]
- Skill damage has been increased.
[Nightmare Dark Riser]
- Skill damage has been increased.
[Soul Cutter]
- Skill damage has been increased.
[Magical Breeze]
- Increase Magic ATK from 35% > 45%.
[Siege Arrow Barrage]
- Skill damage has been increased.
- Skill animation has been changed.
[Siege Charged Shot]
- Skill animation has been changed.
It's been known for a while that Charged Shot sometimes ghosted and won't hit the target. With this change, we're hoping that it will fix the issue.
[Siege Stance EX]
- RMB Input from the skill has been removed.
There's an issue when pressing RMB during Siege Stance, it'll cast Multi Sniping and causing the projectile from said skill ghosted and or having a damage transfer bug. With this change, we're hoping that it will fix the issue.
[Hidden Trick - Siege]
- Arrow Shower version upon pressing RMB has been changed into the normal version to avoid ghosting issue.
[Camouflage]
- Upon pressing Jump Button when using Charged Shot, Flash Catcher, Arrow Shower, Arrow Barrage and Multi Sniping, Camouflage will now cast the custom version instead of the original version.
[Holy Power (Bubble)]
- Reduce the maximum stack from 15 > 5
[Silver Hunter]
- Casting the skill no longer uses Holy Power.
- Skill cooldown has been adjusted by level, to a minimum of 30s.
- Transformation duration has been changed to 30s.
[Silver Hunter EX (B)]
- Skill transformation has been increased by 5s.
[Silver Hunter EX (A)]
- Skill transformation has been reduced by 5s.
[Crossbow Link]
- 5 Holy Power is now required to use the skill.
- Skill duration has been reduced from 100s > 40s.
- A new effect where it increases M.ATK by 20% has been added to the skill.
[Holy Rising Wind]
- Skill cooldown has been increased from 5s > 12s.
[Holy Deluge Bolt]
- Skill cooldown has been increased from 5s > 7s.
[Holy Arrow Storm]
- Skill cooldown has been increased from 5s > 8s.
[Holy Aerial Wild Shot]
- Skill cooldown has been increased from 5s > 8s.
[Holy Spiral Bolt]
- Skill cooldown has been increased from 5s > 7s.
By having a more consistent transformation uptime compared to before, we decided as a trade-off to increase the cooldown of the Holy skill. This introduces a new layer of difficulty in staying airborne permanently—unless you choose to use a cooldown reduction plate and sacrifice damage for an easier time in the air.
[Divine Punishment]
- Buff duration has been increased from 90s > 1200s.
[Awakened Volcanic Viper]
- iframe from the skill has been removed.
[Main Skills]
- Overall damage has been reduced by 20%.
[Laser Ray]
- LMB Input has been removed.
- Upon having enough bubbles, the skill will automatically goes into the enhanced version.
- Enhanced version bubble consumption has been reduced to 5.
[Awakened Extreme Tower]
- Skill damage has been increased.
[Awakened Summon Tower]
- Skill cooldown has been reduced from 25s > 15s.
[Awakening Passive Extreme Tower]
- The CDR to Extreme Tower upon using Mechanic Skills has been increased from 3s > 5s.
[Awakening Passive Summon Tower]
- Bubble gain from the skill has been increased from 2 > 3.
[Flag Cannon]
- Skill animation has been shorten.
[Magma Punch]
- Skill damage has been increased.
[Magma Wall]
- Skill damage has been increased.
[Awakened Magma Wave]
- Skill damage has been increased.
[Icicle Expression]
- Skill damage has been increased.
[C2H5OH]
- Skill damage has been reduced.
- Skill end-lag has been reduced.
[Ice Beam]
- Skill damage has been increased.
- Skill animation has been shorten.
- Skill damage for LMB Input has been increased.
[Caienne]
- Skill damage has been increased.
[Elemental Flair]
- Skill damage has been increased.
- Added tumble cancel near the ending animation of the skill.
- Initial animation has been shortened.
[Icing Mass]
- Skill cooldown has been reduced from 13s > 10s.
- Skill end-lag has been reduced.
[Class Mastery]
- ATK Increase effect has been increased from 30% > 35%.
[Class Mastery]
- ATK Increase effect has been increased to 10%.
[Iron Lance]
- Skill damage has been increased.
[Lava Raid]
- Skill damage has been increased.
[Radical Charge]
- Skill damage has been increased.
[Nargeir]
- Skill damage has been increased.
[Justice Execution]
- Skill damage has been increased.
[Blood Shot]
- Dissonance debuff has been added to the skill.
Due to the incosistencies of Reflux hitbox that also applies Dissonance, we decided to include another Dissonance to Blood Shot.
[Sacrifice]
- Skill damage has been increased.
[Grudge]
- Skill damage has been increased.
[Infection]
- Skill damage has been increased.
[Palm Strike]
- Skill cooldown has been reduced from 40s > 20s.
[Palm Strike EX]
- Skill animation has been shorten.
- Skill end-lag has been reduced.
- Skill damage has been increased
[Steam Wild Rush]
- Skill animation has been shorten.
- Skill damage has been reduced.
[Steam Flying Knee Kick]
- Skill animation has been changed.
- Skill cooldown has been set to 15s.
- Skill damage has been increased.
[Awakening Passive Steam]
- Bubble requirement to cast [Steam Flying Knee Kick] has been increased from 10 > 30.
[Flow Up EX]
- Skill damage has been increased.
[Flying Knee Kick EX]
- Skill damage has been increased.
[Class Mastery]
- P.ATK Increase effect has been increased from 10% > 15%.
[Deus Ex Machina]
- Skill animation has been shorten.
[Awakening Passive Gear Smoke]
- ATK Effect increase has been reduced from 10% > 5%.
[Chain Shocker]
- Skill animation has been changed.
- Skill damage has been increased.
[Chain Cruiser]
- Skill animation has been changed.
- Skill damage has been increased.
[L-Buster]
- Skill damage has been increased.
[Stunt Rush]
- Skill damage has been increased.
[Limit Runner]
- The final projectile now detonates instantly upon ground contact.
[Starlight Toss]
- Skill action speed has been slightly increased.
- Skill super armour has been increased.
- iframe from the skill has been removed.
[Ramble and Catch (Roar)]
- Skill super armour has been increased.
- iframe from the skill has been removed.
[Ramble and Catch (Enhanced Roar)]
- Skill super armour has been increased.
- iframe from the skill has been removed.
[Ramble and Catch (Onslaught)]
- Skill damage has been increased.
[Ramble and Catch (Enhanced Onslaught)]
- Skill damage has been increased.
[Twinkle Kick]
- Skill super armour has been increased.
- iframe from the skill has been removed.
[Jelly Party]
- Skill super armour has been increased.
- iframe on landing animation has been removed.
[Ivory (Roar)]
- Skill damage has been increased.
[Claw Assault Spin]
- Skill damage has been increased.
[Honey Harvest (A)]
- Skill damage has been increased.
[Grumpy]
- Skill damage has been increased.
[Starry Claw Fidget]
- Skill damage has been increased.
[Tail Whip]
- Skill damage has been increased.
- iframe has been added to the initial animation.
[Talon Plunge]
- iframe has been added to the skill.
[Spirit Convergence (A)]
- Additional damage on critical hit has been increased from 25% > 50%.
[Aircraft]
- Skill animation has been changed.
- Skill cooldown has been increased from 5s > 25s.
[Ripple Effect EX]
- iframe from the skill has been removed.
[Outlaw]
- [Rapid Slash] animation has been changed to the faster one.
[Phase Blade]
- Skill duration has been shortened.
[Execution]
- iframe from the second attack input has been removed.
[Lightning Rod]
- iframe from the skill has been removed.
[Requiem]
- Skill damage has been increased.
[Mirage Edge]
- Skill damage has been increased.
[Class Mastery II]
- ATK Increase effect has been increased from 20% > 30%.
[Intensity]
- ATK Buff potency has been reduced from 35% > 15%.
[Glorious Win]
- Skill damage has been reduced.
[Distribution]
- Skill damage has been reduced.
[Blade Walk]
- Skill damage has been reduced.
[Fatal Crash]
- Skill damage has been reduced.
[Fatal Crash Instant]
- Skill damage has been reduced.
[Shredder]
- Skill damage has been reduced.
Resolved Issues
The following issues have been addressed.
- Fixed an issue where Stomp N Stab EX fracture debuff could stack with other fracture debuff and damage buff.